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Issue Tracker [Donation Vehicle Shaders]
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Posts posted by DROT
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What the heck are you talking about?
You wrote it as if everyone on this server is evil and trying to hurt you, poor victim Tamsouh who never did anything wrong.
It's your reputation that you made yourself, you are the one rulebreaking and getting adminjailed for it, you are the one getting into fights with everyone and their mother for no reason, why people mention your sister is because of how much you get triggered by it, it's all about you.SAES is not a safe bubble where we all love and hug each other, it's a grim place full of politically incorrect faggots that like to insult, annoy and laugh at it all.
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@NH4 said in S.W.A.T. - Special Weapons and Tactic:
In-game Name: NH4|PC*
Username / Account-name: nh4
Age: 22
Gender: Male
Nationality: Turk
~[Accepted]~(lime), already tested and invited. Welcome aboard!
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Part I:
How much have you donated for the sever? 20
When was the last time you requested a donation reward change? Never
Why do you need this change? Squad base moved
Links to your donation topics:
https://saesrpg.uk/topic/980/donation-drot-amount-10-00-gbp
https://saesrpg.uk/topic/978/donation-drot-amount-10-00-gbpLinks to your previous donation changes requests: n/a
========================================================================
Part II: What I Want to be Removed
Vehicle 1: Stuntplane
Location: Old SWAT base roof
Vehicle 2: Bus
Location: Old SWAT base, already removed
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Part III: What I Want to be Added
Vehicle 1: Cargobob
Location: New SWAT base
Vehicle 2: Cargobob
Location: New SWAT base
Username: milicajac
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It's estimated to come out around the same time as SAES 2.0, Half Life 3 and Bannerlord.
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Updated!
@Jamal your link doesn't work
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Many cars look like trash, admiral looks good by default. Unless you like it because of its performance, which can ne done to any other car.
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Greetings!
S.W.A.T. is entering the modern era after 9 years (yes it took us a while) and we're looking for someone capable of doing two things for us:
- Fixing a misplaced texture on two existent shaders (skin)
- Creating a new shader (skin)
We'd like to keep you well motivated so we rolled out the big guns: a pile of cash! 100 millions!
If you're able to do either of the two, please contact us via the link below:
https://discord.gg/w6RsS4D
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@Billionaire said in Increase money rolling or bring 2.0:
Why don't you allow the government to print money
@Billionaire said in Increase money rolling or bring 2.0:
Gov need to make sure they don't print more money
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@Brophy said in Purchasable RPG Weapons:
Car would be temp disabled for x amount of time.
What you think?Didn't know that could be done, sounds pretty cool!
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@Bartman said in cool-down timer for respawning at same house:
there are alot srs with houses included (almost all), but my point was not only about srs, it was generally.
when you pass some house & a cop respawns there 5274145x times untill arresting you its just annoying as fuck.Cops don't respawn at their house when you "just pass some house", it's not like they get a notification stating that there is a wanted player in front of their property, what are you on about?
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1-2 meter knockback effect is barely noticable, compared to grenade which has both knockback and damage, even less so.
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@Markus said in S.W.A.T. - Special Weapons and Tactic:
In-game Name: Markus
Username / Account-name: kalevipoeg
Age: 15
Gender: Male
Nationality: Estonian@Markus said in S.W.A.T. - Special Weapons and Tactic:
If your application is denied, would you participate in SAT instead?: Can't really be done since the Academy is closed but yeah if it was an option.
You will be honoured to hear that we decided to it an option just for you! Given your past g/s memberships we're naturally concerned when it comes to your loyalty, but are willing to give you the opportunity to prove us wrong. You may head to SWAT discord and specify your interest in the SAT Recruitment channel, from where you will be led to SAT membership by one of our available HQ's. We wish you all the best during your stay in SWAT Academy and good luck!
Please don't post anything related to your result under this topic.
- SWAT HQ
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Hello!
Recently I've been thinking about ways to enchance everyday cop vs crims encounters and eventually stumbled upon restricted weapons. Naturally, there are some weapons that could never become available to everyone because of how overpowered they are. There are some however that might be suitable for adding following some modifications to their performance.
This brings us to RPG, which in its current state is of course a too powerful weapon. What I'm suggesting is restricting RPG projectiles to only inflict damage to vehicles, not anyone outside them. I believe that this would bring an interesting twist for criminals when dealing with chasing cops on their tails.
Naturally there are some edges that would need polishing but those are common sense things, such as that a person shouldn't be able to carry both grenades and RPG because that'd be an overkill, a cooldown timer similar to how grenades work is also logical. From cop perspective, the possibility that not every criminal is carrying grenades is a pleasant sight too. RPG is not travelling at speed that is impossible to escape, but could potentially be slowed down even further(?). I'd personally argue that cops don't need to gain access to this weapon, too.
So, would you like to see RPG added to the game under condition that it is only able to inflict damage to vehicles?
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May S.W.A.T. Recruitment!
~[S.W.A.T.]~(blue) recruitment is ~[OPEN]~(green)!
~[S.A.T.]~(#385dc2) recruitment is ~[CLOSED]~(red)!
If you want to join ~[S.W.A.T.]~(blue) without going through S.A.T., you will have to fill out the following application format. Failing to meet the requirements will instantly get you denied so put some thought into it. Expressing interest via application will instantly put you into voting phase, without offering flexibility of S.A.T. to prove your skills and get to know members. If you weren't around for a while or/and aren't known by S.W.A.T. members then you should head to S.A.T. instead. Should S.A.T. recruitment be closed, refer to paragraph below:
S.W.A.T. HQ reserves rights of offering S.A.T. membership to applicants who were not ready to join S.W.A.T. at the time of application.
:::
I. Personal InfoIn-game Name:
Username / Account-name:
Age:
Gender:
Nationality:
Languages Spoken:
Rate your English skill level (A1-C2; click for reference):
Average Ping:
Average FPS:
Tell us about yourself (Requirements: minimum 50 words; cohesive text):
II. In-game experience
When did you join the server:
How much do you play each day:
Previous Squads/Gangs/Companies:
Name the reason(s) for leaving:
Current group memberships:
If your application is denied, would you participate in SAT instead?:
Previous SAES ban(s)/kick(s)/punishment(s):
Name the reasons why you received these punishments:
III. Personal skills and knowledge
(*= this question has to be answered in full sentences)
Your strengths*:
Your weaknesses*:
Why do you want to join S.W.A.T.*:
Why do you think you will be good for S.W.A.T.*:
Describe a SWAT specific RP and how you would approach the chosen situation (Requirements: minimum 150 words):
:::
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There are many SR spots that are away from any properties, why not choose one that isn't in most populated parts of the map?
With addition of three new BR places, you have plenty to choose from on that front too.You could rob a place in San Fierro, nobody has a house there.
I don't see why everyone would need to have a cooldown just because you can't pick a less public place to rob.
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There is no such thing as blacklist script, blacklist.exe or actual list whatsoever. It is a number of names that a squad/gang decided not to accept, some squads/gangs have blacklists, others don't. Some may keep you there permanently, other might do so temporarily. It depends entirely on rules of that g/s and decisions of their leadership.
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@ferthis said in Increase money rolling or bring 2.0:
@Crash
One of the things you get by donating to the server is ingame cash. So its a bit weird to reward players with ingame cash and remove it after. But hey thats just my opinion.
Donation is an act of giving someone something without expecting anything in return. Rewards aren't purchased, they are rewarded otherwise it would be called sale. You are not entitled to getting anything in return for your donation but you do as a way for SAES to say "thank you". If your in-game money rewards get in the way of server progression as whole, they will naturally be removed.
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@reket said in Guard dogs for criminals:
@DROT just make it restricted to people with 5k+ kills and problem solved
People don't stop rulebreaking because of how many kills or hours they have, they stop rulebreaking out of fear of consequences that they might face. If one such consequence is losing access to the spawn, that's a good motivation not to rulebreak. PC relied on that system for years now when it comes to police dog spawn and had no notable incidents.
Furthermore, as I previously said it is unfair towards cop players that have to spend a month in SAPA to obtain the dog spawn while you'd like to only reach 5k kills? No, you could at least spend some time writing an app.
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I have mixed feelings about this suggestion.
For starters, I'd like to see criminals able to spawn dog as it would bring a greater variety to gameplay and more different encounters could be experienced for change between crims and cops. I can't think of any reasons against it either, so I can only support the suggestion.
On the other hand, something that most people are not aware of as they do not have access to PC group dog spawn that already exists, is that dog spawn can be abused way easier than it may seem. For example, dogs are able to use weapons and all they need to do is find an arms dealer, head to the local ammo store or take some from the disk. The only reason why they do not; is because they will be removed from the group for rulebreaking and will lose the access to dog spawn as whole. There are other ways to abuse related to its movement speed and model, which are also not used under threat of losing spawn access. Crim dog spawn would either need some serious restrictions scripting or simpler, being group restricted same as police dog.
In case of second solution, SAPD is already responsible for allowing cops to spawn dog, I suggest running an application based system resulting in in-game group invitation, on behalf of SAPD under guise of "dog ownership license" with clear and simple rules, for purposes of preventing spawn abuse and ability to remove rulebreakers from spawn access if found abusing. In order to spawn dog on police team, one has to go through entire SAPA education as well as obtain PC diploma, so it seems fair for criminals to at least fill out a simple forum based application.
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@Tut-Greco said in Updating PC Dog Spawn:
@DROT said in Updating PC Dog Spawn:
@Tut-Greco said in Updating PC Dog Spawn:
im a bit sceptical about completely disabling criminals who are bitten by it
Nothing compared to what every cop can do, tasing the person to disable them, spraying the person to disable them, throwing flash to disable person.
When you put a dog besides a normal cop, it's easy to realize how little a dog can really do. Right?tasing someone shouldn't completely disable them, it should depend on player stats and having a chance (incase it hit the jacket and not connecting through to the person).
to disable someone from pepper spray should also only affect only the vision. not completely disabling the target. it shouldn't affect his hands.
being bitten by canine should be similar to how tasing and spraying works. it only bites one part of your body thus causing a lot of pain, but it doesnt disable you entirely so you stand up crying. it should partially disable your movement and weapon stats all depending on player stats etc.
Yes in an ideal world, that's how it should work. Though I somehow doubt that any of what you said can or will happen in SAES.
(tho id argue that realistically you arent going anywhere once a police dog gets you, those devils dont let go)
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@KARIM said in Updating PC Dog Spawn:
u r not satisfied with new toggle? eject ? kill arresting ? and u want dogs after all ?
Actually we already have dogs.
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@Tut-Greco said in Updating PC Dog Spawn:
im a bit sceptical about completely disabling criminals who are bitten by it
Nothing compared to what every cop can do, tasing the person to disable them, spraying the person to disable them, throwing flash to disable them.
When you put a dog besides a normal cop, it's easy to realize how little a dog can really do. Right?
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Hello boys!
As we all already know, PC (procop) is a group for experienced police team players which offers a few perks unavailable to trainees, troopers or even squads. While having a whole array of scripts made for it, very few of them are being used by players because A) Most of them are for roleplay B) They are outdated.
One such spawn is Police Dog. It is not able to arrest players in any way, must remain with its handler at all times and follow its instructions, is able to run at speed faster than humans and has only one ability: Slow.
Dog's slowing effect is the same effect that shotgun has, which is entirely useless now that every cop comes equipped with a shotgun. So why would anyone want to spawn dog if they can spawn as regular cop, and be able to slow people just like dog does but also arrest them, right?What I am suggesting is making the dog bite have "crying" effect on wanted players, like tear gas does, but for a short moment.
This would hopefully encourage cops to try and use new tactics that include dogs, which could then potentially make both criminal and police gameplay more diverse and interesting. Keep in mind that dogs are still unable to arrest or even damage criminals and that this would bring no real advantage to police team, furthermore; dog spawn is available only to players with PC group membership so don't expect seeing many of them, if any at all.
Please share your thoughts below if you've any!
GM Notice
in General Chat
Posted
I think that this is a good idea, we've plenty of dead groups only becoming active once in a while to do a recruitment drive before going inactive again. Hopefully this will encourage them to remain active or otherwise make room for new management/group that is willing to step in and get the job done themselves.