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Brophy

SAES HQ Leader
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Everything posted by Brophy

  1. @Beast_ if you can advertise this and get more community feedback, then we can look at moving it to the design stage.
  2. @General please advertise this and get more feedback. Once we get it, we can look at moving it to the review stage.
  3. @M.Dark if you can get more feedback regarding this, we can certainly look at moving it to the review stage. However, I do feel the responsibility of a sale should be down to the owner being involved, not a scripted test drive.
  4. This Question has been marked Solved and moved to the archive.
  5. We will look into this to find the right balance. However a very similar thread had already been started, so we will use that and close this one.
  6. This is something we can look at balancing.
  7. @RikKi we are going to need more feedback regarding this before we look at moving it to the design stage.
  8. This is something we can look at @fenter.
  9. @General please advertise this in the DE and CLO discords to get more feedback, then we can look at moving it to the review stage.
  10. This Question has been marked Solved and moved to the archive.
  11. Not a lot of feedback regarding this and ultimately with the things needed for the server, this would be very low priority. Perhaps we can revisit this as a later time, if the demand is there.
  12. This Question has been marked Solved and moved to the archive.
  13. You can't write a script to improve FPS. Sure we could refactor some things to make them more efficient but it would take a while. If you want more FPS, you could try `/oldnametags` to review nametags to the MTA default but honestly, if your FPS is being affected playing MTA while you've got mods installed, then remove the mods.
  14. @Odorian if you can look at advertising this and getting more feedback, we can look at moving it to the review stage.
  15. @General if you can advertise this more, to get more feedback, it's something we can look at reviewing.
  16. @Scorpyo is this something that could be done with MTA now?
  17. This Question has been marked Solved and moved to the archive.
  18. Yes as @Bisollini has stated, this is being worked on. https://rage.saesrpg.uk and https://rage.saesrpg.uk/discord
  19. This Question has been marked Solved and moved to the archive.
  20. This will not be looked at, at this time, as criminals still out-populate cops.
  21. Thanks. We will take a look into this @Infinity_ Feel free to drop me a message on discord.
  22. Thanks. We will take a look into this.
  23. I have passed this information to group management to take a look at @chaplin I take it @ESO has no issues with this?
  24. Hi @MetalHead Thanks for the feedback. We are looking at adding new features and staff very soon. I will look into a solution for donations too.
  25. Let me just point out from the start, this is not planned but rather I would rather gauge the feedback. Current Economy Issues: Hyperinflation Millions of dollars means nothing to players. Fuel costs $13/litre for example. Massive pricing inconsistency A prime example of this is pizza from a pizzaboy costs $500, vs $2-$10 in a pizza shop. Making money is too easy A balance needs to be struck between keeping players engaged and preventing excessive grind. How could these issues be solved? Make it harder to earn money. A balance needs to be struck so it's not too grindy, but also not too easy. Reduce or remove money given for donations. Balance the income from jobs. Each job should pay roughly the same amount for the work up in. Appealing, fun jobs should pay less than more tedious roles to incentivise variety. Ingame assets such as vehicles and housing are to be re-costed based on a working economy but with the ability to adjust the market value based on demand or the current economy state. This would involve an automated flag-based system when setting up housing, so area, housing features and house type would be taken into account to automatically generate a market value, instead of admins making stuff up. Make it easier to spend your hard-earned money. Add more ways to spend your money in-game on items. For this to be effective, it would require a full in-game reset for all assets. All bank accounts (including organisation balance) would be wiped. All housing (excluding organisation bases) would be placed back up for purchase (including admins). Would you want all vehicles to be wiped or allow people to keep x vehicles but worth the balanced price? Donation-placed vehicles would still be kept as they cannot be sold and are a perk for donating. What do you guys think? Again, I must point out, we have no plans to do this (unless there is a massive demand for it from the community). Please only reply if you have some constructive feedback, spam or trolling will be removed and may result in a forum ban. P.S. Credits to @Nikolai
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