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Updating PC Dog Spawn


DROT

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Hello boys!


As we all already know, PC (procop) is a group for experienced police team players which offers a few perks unavailable to trainees, troopers or even squads. While having a whole array of scripts made for it, very few of them are being used by players because A) Most of them are for roleplay B) They are outdated.


One such spawn is Police Dog. It is not able to arrest players in any way, must remain with its handler at all times and follow its instructions, is able to run at speed faster than humans and has only one ability: Slow.
Dog's slowing effect is the same effect that shotgun has, which is entirely useless now that every cop comes equipped with a shotgun. So why would anyone want to spawn dog if they can spawn as regular cop, and be able to slow people just like dog does but also arrest them, right?


What I am suggesting is making the dog bite have "crying" effect on wanted players, like tear gas does, but for a short moment.


This would hopefully encourage cops to try and use new tactics that include dogs, which could then potentially make both criminal and police gameplay more diverse and interesting. Keep in mind that dogs are still unable to arrest or even damage criminals and that this would bring no real advantage to police team, furthermore; dog spawn is available only to players with PC group membership so don't expect seeing many of them, if any at all.


Please share your thoughts below if you've any!


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spray effect for a small period of time may seem fair, keeping in mind the canine needs catch up with the suspects first. or maybe stun them so they can only walk for the duration that the canine is within a short distance and is holding RMB, idk? im a bit sceptical about completely disabling criminals who are bitten by it


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@Tut-Greco said in Updating PC Dog Spawn:



im a bit sceptical about completely disabling criminals who are bitten by it



Nothing compared to what every cop can do, tasing the person to disable them, spraying the person to disable them, throwing flash to disable them.
When you put a dog besides a normal cop, it's easy to realize how little a dog can really do. Right?


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@DROT said in Updating PC Dog Spawn:



@Tut-Greco said in Updating PC Dog Spawn:



im a bit sceptical about completely disabling criminals who are bitten by it



Nothing compared to what every cop can do, tasing the person to disable them, spraying the person to disable them, throwing flash to disable person.
When you put a dog besides a normal cop, it's easy to realize how little a dog can really do. Right?



tasing someone shouldn't completely disable them, it should depend on player stats and having a chance (incase it hit the jacket and not connecting through to the person).


to disable someone from pepper spray should also only affect only the vision. not completely disabling the target. it shouldn't affect his hands.


being bitten by canine should be similar to how tasing and spraying works. it only bites one part of your body thus causing a lot of pain, but it doesnt disable you entirely so you stand up crying. it should partially disable your movement and weapon stats all depending on player stats etc.


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@Tut-Greco said in Updating PC Dog Spawn:



@DROT said in Updating PC Dog Spawn:



@Tut-Greco said in Updating PC Dog Spawn:



im a bit sceptical about completely disabling criminals who are bitten by it



Nothing compared to what every cop can do, tasing the person to disable them, spraying the person to disable them, throwing flash to disable person.
When you put a dog besides a normal cop, it's easy to realize how little a dog can really do. Right?



tasing someone shouldn't completely disable them, it should depend on player stats and having a chance (incase it hit the jacket and not connecting through to the person).


to disable someone from pepper spray should also only affect only the vision. not completely disabling the target. it shouldn't affect his hands.


being bitten by canine should be similar to how tasing and spraying works. it only bites one part of your body thus causing a lot of pain, but it doesnt disable you entirely so you stand up crying. it should partially disable your movement and weapon stats all depending on player stats etc.



Yes in an ideal world, that's how it should work. Though I somehow doubt that any of what you said can or will happen in SAES.
(tho id argue that realistically you arent going anywhere once a police dog gets you, those devils dont let go)


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Just nerf taser range and get this one. Maybe instead or stunning it would make the persons camera move randomly for 10 seconds and slow the person? Make it more rewarding to use dog instead of rubber shotty


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don't understand why you complain about tazer range, I already find it so less and useless lol
Great suggestion tho,
We can make the player do a "flinch" anim for a few secs when he is bit by a dog and slow his running for like 5 secs after it, like a real dog bite flinches and injures you. This won't be seen a lot as the Dog is a PC spawn only


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