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Fixing / Balancing requeriments for activities.


corpse

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Hello.


As you probably know or noticed, the actual player count/activity in the server is low-non existing sometimes as we're lacking of players. however, my topic isn't to adress or fix the player count but rather the server activity for the current players. I could writte a full essay but I'll make my sugesstion simple:


Change the minimun requirements for activities such as gang bank robs, casino robbery as for me they are outdated based on the server actual statistics, they were based when 40 players was considered ''low activity'' but that now has translated into the ''average'' or even the new ''maximum'' activity... and we mostly playing the cat and the mice game, playing with the player count rather with the server's features. let me explain:


you either way don't have the deffense needed to deffend against 10 cops with kill arrest or there aren't enough cops to start a bank rob (this when the player count reachs 40) or you pray that there isn't 40 players and yes 5 cops.


so, my suggestion is to change it, easy as that. this not gonna bring players back, is not aimed for that but rather the ones actually playing at the moment. at last, is not also to benefit the crim side but cops should remember that if crims do activities, cops have people to arrest and something to do and also is not about money but rather something to do.


if you have read all this, thank you. I'd like to heard your opinions about this.


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Yes, but changing that would make the BR payment low, average criminals are attending to SRs and BRs for the money and from the current BR script, starting one will give you around 5k from each safe (depending on the current players count).
It's just a matter of time until the average count becomes 20, that's if no updates were made...


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@Sanfara said in Fixing / Balancing requeriments for activities.:



Yes, but changing that would make the BR payment low, average criminals are attending to SRs and BRs for the money and from the current BR script, starting one will give you around 5k from each safe (depending on the current players count).
It's just a matter of time until the average count becomes 20, that's if no updates were made...



@Sanfara Look, what ''average'' player are we talking about? there's barely any new player here in need of money? maybe people still farms money for big props but that's it? I'm not what you can call a rich player, never been but i never assisted to activities for cash but is for something to do, get in combat, accomplish/finish something not earn something, also if we take money in matters, what would you do with it if no players? my point wasn't about money, that is the last shit you should worry about at this moment. players indeed are leaving but my sugestion is to get according to that level not increase the player count.


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No one attends brs and srs for money unless you have less then 200 hours.


But I do like the idea to lower some requirements based on the current activity to balance things for criminals. Just like it got changed before to balance it for cops during the times when there were not enough cops and a lot of crims. But changing it now would also mean criminals have to accept it will also be changed once players are returning.


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Lowering the standards was supposed to be done months ago if not years, even if it's done now it won't really have the same impact, the damage happened already.
lack of new scripts is a scapegoat used by "people" to supress community members criticism, SAES was fun even with the current scripts for years, what really causes people to quit playings are factors like rigged recruitments, new players or players with no connections do not have the same chances of joinning a group because they're not friends of certain HQs or refuse to be asslickers, you have careless GM members who deny or pending gangs & squad applications because they failed to maintain or reach the required members count eventhough the whole server activity was decreasing, imagine fullfilling all the requirements except a single one which you can't really do smth about and still no tolerence, people often forget it's a game afterall it's supposed to be fun, sadly we have a lot of drama queens and keyboard kings who invest countless hours on their character in a game more than they invest on themselves in real life.
it's tragic to watch how SAES is doing right now especially as a player since 2012, i have a dozen of suggestions which might help SAES make it up to 200 players but im afraid that noone will listen nor care.


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@Morgan Listen, I got what you mean and youre right, Ive always had the thought that the lack of updates and the way how the community behaves is what has started this activity issue. I personally dont and never cared about groups / organizations, specially after noticing how it worked in my first months as player. Ive had my fun doing srs/bankrobs and other activities using the same spawn for 8 years. Ive got nothing to prove to anyone but I do understand other players take this more serious and want to achieve something, grow as player and when that doesnt happen, they quit, which is understable but its personal for each individual. However, my suggestion is not about increasing or discussing why the server activity is low, My suggestion is to fix the actual situation with the actual player count and some activities linked to it. Needles to say, I do agree with what you said tho, doesnt apply for everyone but for the majority.


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@Weppo said in Fixing / Balancing requeriments for activities.:



But I do like the idea to lower some requirements based on the current activity to balance things for criminals. Just like it got changed before to balance it for cops during the times when there were not enough cops and a lot of crims. But changing it now would also mean criminals have to accept it will also be changed once players are returning.



This, we will look into potentially lowering requirements for some activities for the time being after observing server statistics for a bit longer. These changes however will be reverted back when the server's activity goes back to its normal level.
More details will be announced in due time.


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