1) Allow only gang members to fight/defend in some specific turf zones, a.k.a. no helpers allowed from outside of the gang that is defending or attacking.
It is extremely annoying when you're coming against a gang with 3 online members but they bring 15+ helpers to the turf zone, and this is discouraging the new gangs out there from turfing because they know even if they start a turf war, they will be facing dozens of helpers -other gangs or gangless people- of the gang that they're fighting against. Just make some specific zones solely gang vs gang to make the gameplay more enjoyable and see which gang is actually better.
2) Another idea is to put a cooldown of let's say 30 minutes once a zone has been taken by another gang. It is once again extremely annoying when you're on a turfing spree, and let's say you're taking SF turf zones 1 by 1, and the gang you're turfing against doesn't actually come and attack you to defend their zones, but instead, they attack the zones you just have taken over and moved on from, and they keep following you like a tail from your behind, cleaning the zones you've just taken over. This isn't enjoyable at all, so a cooldown on turf zones would solve it in my opinion.
Question
Velo
1) Allow only gang members to fight/defend in some specific turf zones, a.k.a. no helpers allowed from outside of the gang that is defending or attacking.
It is extremely annoying when you're coming against a gang with 3 online members but they bring 15+ helpers to the turf zone, and this is discouraging the new gangs out there from turfing because they know even if they start a turf war, they will be facing dozens of helpers -other gangs or gangless people- of the gang that they're fighting against. Just make some specific zones solely gang vs gang to make the gameplay more enjoyable and see which gang is actually better.
2) Another idea is to put a cooldown of let's say 30 minutes once a zone has been taken by another gang. It is once again extremely annoying when you're on a turfing spree, and let's say you're taking SF turf zones 1 by 1, and the gang you're turfing against doesn't actually come and attack you to defend their zones, but instead, they attack the zones you just have taken over and moved on from, and they keep following you like a tail from your behind, cleaning the zones you've just taken over. This isn't enjoyable at all, so a cooldown on turf zones would solve it in my opinion.
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