Hello, I'd like to make a suggestion today in regards to vehicle respawns. Lately, I've been trying to RP more and almost every time, we are interrupted by car respawns. Sometimes, we don't notice it and our vehicle de-spawns leaving us stranded.. or if we're pulling a vehicle over as a cop and the driver stays in while the passenger cop RPs with the criminals then 8/10 we either have to stop for the respawn and let the criminal get in his vehicle or now our RP is broken because we have to give this dirty guy a ride to a disk or an arrest when that wasn't our intention to begin with. Anyway.. this was just a quick rant. The suggestion is:
Being able to mark a car as immune to automatic respawns. Be it by click RALT and selecting "No respawn"
Or it detecting a player(s) near to it and it marking itself as immune to a respawn as long as it has been recently used and it is not unoperational.
My opinion on the best way to implement this so far:
@Mega9 wrote:
To prevent overhead of new commands/new functions people have to learn to use, I'd like to propose a simpler solution, like initially mentioned by
@SAFP-Stoner said in [SUGGESTION] Mark Vehicles Immune to Respawn:
Or it detecting a player(s) near to it and it marking itself as immune to a respawn as long as it has been recently used and it is not unoperational.
If the last driver of said vehicle is in the vicinity, don't respawn it. Simpler and more conistent, also automatic.
If your next question is: "What if someone took my private vehicle?" Answer would be: lock it.
This would be the best middle-ground solution and includes GSC, public and private vehicles. If enough people agree, this can be done rather quick.
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Stone
Hello, I'd like to make a suggestion today in regards to vehicle respawns. Lately, I've been trying to RP more and almost every time, we are interrupted by car respawns. Sometimes, we don't notice it and our vehicle de-spawns leaving us stranded.. or if we're pulling a vehicle over as a cop and the driver stays in while the passenger cop RPs with the criminals then 8/10 we either have to stop for the respawn and let the criminal get in his vehicle or now our RP is broken because we have to give this dirty guy a ride to a disk or an arrest when that wasn't our intention to begin with. Anyway.. this was just a quick rant. The suggestion is:
Being able to mark a car as immune to automatic respawns. Be it by click RALT and selecting "No respawn"
Or it detecting a player(s) near to it and it marking itself as immune to a respawn as long as it has been recently used and it is not unoperational.
My opinion on the best way to implement this so far:
@Mega9 wrote:
To prevent overhead of new commands/new functions people have to learn to use, I'd like to propose a simpler solution, like initially mentioned by
@SAFP-Stoner said in [SUGGESTION] Mark Vehicles Immune to Respawn:
Or it detecting a player(s) near to it and it marking itself as immune to a respawn as long as it has been recently used and it is not unoperational.
If the last driver of said vehicle is in the vicinity, don't respawn it. Simpler and more conistent, also automatic.
If your next question is: "What if someone took my private vehicle?"
Answer would be: lock it.
This would be the best middle-ground solution and includes GSC, public and private vehicles. If enough people agree, this can be done rather quick.
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