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Bone

SAES Retired
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Posts posted by Bone

  1. Voted no because the suggested idea should be abit extended in thinking. even tho im in favor of it overall.


    If you get arrested in LV region ( TR/BC/etc) you should be going to an LV jail, vice versa for when you are arrested in an SF region ( Bayside,sf, whetstone ) you should be going to SF jail


  2. @Marwyn said in Inside the Stores of the SR:



    SR is unbalanced , This is why :
    Cops can easily end the SR by sniping and killing criminals who are on the roof .
    Then they can camp inside making it impossible for criminals to kill them .
    You may ask why don't criminals camp inside ?
    It's very easy for a cop to rush inside and hit around with the nightstick and send them instantly to the jail , because the inside of the store is small .


    :::



    :::


    So my suggestion is making the glass bullet-penetrable , Cops can still hide inside but this would be more balanced .



    ddouble post.


    yeah the SR itself is to small but its the fault of the players using it by camping the roofs
    The the problem itself is caused by the players robbing it. :thinking_face:
    you wont see cops on the roof cause its the same effect, criminals snipe from the distance and vice versa.


    edit: fix is shown above and will happen soon, first priority now is to debug existing scripts


  3. @Cappo said in Suggestions regarding the SR System:



    Hello! As it's well known, there's a new SR System, mostly, it's been disliked, so I managed to do a topic where I suggest some stuff that would be liked by everyone... at least I hope so.
    First of all, getting the system back to the old. A Criminal must kill the cashier in order to start the SR, yet here's the new thingy I'm suggesting... increase the cooldown on a single Store, I'm not talking about the cooldown for a SR, I'm just talking for one store. I have no idea how much to suggest, I'd say something like 40-50 minutes cooldown per store, so during that time, the criminals will need to head towards some other stores in order start a SR. Honestly, that will make the gameplay a bit more interesting in challenging, we won't see the same SRs over and over again and the SRs won't be randomized, j



    I disagree and reject the proposed suggestion,


    as mentioned by crash it will lead to a cycle we been through before the same stores are being robbed due to their location near the warehouse.
    back further on your suggestion, it would be a nice QoL to bring the cashier back on an available random SR which result in players having to travel around the map
    Also, the notifications are unbalanced right now criminals and police receive the notification at the same time,
    to fix this a fix is proposed on bugs.saesrpg.uk to notify cops once SR reaches 20% to create a playable space for cops to claim the SR back and for criminals to defend the robbery


    in short your suggestion is to revert back SR which is sadly not happening, but still, improvements are about to happen
    As mentioned in-game, there is stuff in the works especially for the SR


    I also recently found the old HR files :D it might be an option to re-introduce it after debugging and fixes.


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