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Terry

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Everything posted by Terry

  1. Damaged Glendale locked to 'gerdekci' placed at LV X. Money ($1.000.000) rewarded. Thank you for donating!
  2. This user is not inactive. Take a look at this topic before requesting houses: https://saesrpg.uk/topic/374/requesting-inactive-properties
  3. All done. You can use your donation icon to spawn next to your planes in the airport.
  4. The owner has logged in on 30th December 2019, request denied.
  5. Denied. https://saesrpg.uk/topic/14171/rc-inactive
  6. @Rzz0 to be honest that's debatable, the way I see it is it all depends on the range between the cop and criminal, if it's not very close, crim stands a good chance to eliminate the cop even on his own even when he's hit with rubber bullets
  7. @brotherhoodman are you incapable of reading? What does it have anything to do with criminals losing power? Criminals are not the only ones using drugs in BRs, cops use it as much as crims do. Stop posting here without even bothering to read what was mentioned. I'll apply a Bartman method for your brain to be able to perceive my point. This is what we have right now: And this was the motive of removing the speed drugs: @Rzz0 It's only 3 seconds of slowing down to be correct, not 5. My point and motive of proposing to get rid of speed drugs was more about being sick from people being able to empty an entire combat shotgun clip in just 2 seconds, rather than it being about people being able to run faster, hence I suggested to nerf it so that it only affects your running speed, but you said it'd bring a disadvantage to criminals in BRs, I said I see your point. Rubber bullets shotgun comes in handy only in 1v1 situations, which are on FOOT, and it can easily be countered if criminals are more than just 1 and most criminals don't go around on their own, do they? Hence I don't see it being a problem tbh. This suggestion can still go forward, I'm not voting against it, but only if the speed drugs effects could be somehow fixed because as I early mentioned that in its current state, speed effect is an overpowered gamebreaking feature, and it's up to us to think and debate on how it could be less game breaking, hence I'm asking your opinion on how to nerf it rather than just making it effect the running speed.
  8. @Kybali0n did you even bother reading my entire post? I'm literally destroying your argument of saying ''yOu WaNt To ReMoVe SpEeD jUsT BeCaUsE CriMs KiLL yOu'' in my second paragraph. I will repeat it once again: THIS IS NOT A CRIMINALS VS COPS THING, COPS USE DRUGS AS MUCH AS CRIMINALS DO, WHAT MAKES YOU THINK CRIMINALS ARE THE ONLY ONES USING DRUGS ?? I hated it when I was a criminal, it was one of the reasons I hated turfing because everyone there buys speed drugs and becomes a super sonic, I still hate it when I'm a cop, I hate it because it's a goddamn game breaking feature and is given out like candies to every gang regardless of their RP roles. @Adistar I can't understand why most people prefer to have everyone playing with x1.3 speed rather than have them all play with the default speed, fair enough many people voted in favour of speed drugs staying, but I really struggle to see a valid reasoning behind it. @Rzz0 Rubber bullets used to slow down a criminal on foot isn't much a problem though, is it? It only comes in handy in 1v1 situations, rubber bullets are commonly not used in BRs, SRs, it's mainly used in street patrols and to be honest cops are supposed to have an advantage on 1v1 foot chase. About making the speed drugs only affect running speed, I see your point there, in BR, it would be more of an advantage to cops than it is to criminals, that's why my first suggestion was to entirely remove it rather than nerfing it, but seeing many people don't want it gone forever, what would be your idea to nerf it somehow that it'd equally benefit both sides, but also not be so OP at the same time? I'm willing to hear.
  9. I think that speed drugs is a game breaking feature, and I had voted for it to be completely removed, or you know, nerfed somehow that you can't empty an entire combat shotgun clip in just 2 seconds, basicly making it only effect the running speed but most people disagreed with it. People who are saying that ''speed drugs have been in the server for a very long time'', and this matter to remove it is just being brought up now only because cops don't want it is an unvalid argument, it is only being brought up now because in the past, level 5 gangs didn't have 2 seperate selling abilities and everyone went for arms dealing instead of drugs, and you couldn't request a selling ability which did not fit your gang's roleplay, basically it was only HS which had drugs selling ability as their first and main roleplay, so it wasn't that popular among other gangs, hence its usage was very limited and it wasn't as easy as today to find a player with speed drugs, so it wasn't bothering anyone because speed drugs wasn't involved in the gameplay as much as it is right now, it's exactly the opposite nowadays, it's hard to find a criminal which doesn't have speed drugs since the only gang that stands by its RP role nowadays is just AA, all others have drugs / guns regardless of their RP roles. What you're suggesting here will even increase the usage of speed drugs, it will basically be COPS with speed drugs vs CRIMINALS with speed drugs, (it kinda is like that nowadays, and I hate to stop by a drug dealer to get speed drugs everytime I respawn, just to keep up with the rest of the criminals) so why not just make it cops with no drugs at all vs criminals with no drugs at all? Why should we make a game breaking feature even more used, rather than just removing it or nerfing it somehow to make it more appropriate for the game mechanics? I'm abstaining from voting and proposing to either remove or nerf the speed drugs so that it only affects the running speed so criminals cant complain about the rubber shotgun, and if that happens, maybe only then it could be a great idea to make the speed effect items more popular around the server and I would vote yes, because right now in its current state, speed effect is an overpowered gamebreaking shit, and having everyone running around as super sonics and shooting as if they were lucky luke isn't really the best thing.
  10. Shamal locked to 'mryusuf' has been placed at LV Airport. I also added a donation icon to you, so next time you log in you can directly spawn at your shamal!
  11. Denied. Already requested here: https://saesrpg.uk/topic/14175/inactive-bc
  12. https://saesrpg.uk/topic/14098/inactive-whetstone
  13. Cheetah placed at 'colins dirty laundry business' locked to 'cunobaba' All done.
  14. Damaged glendale added at MMC base ''2 Ls Mowaway' , locked to 'olo1' All done.
  15. Admiral & damaged glendale placed at Accomodation Quarters 4. Money ($2.000.000) rewarded. Thanks for donating!
  16. This property has already been requested here: https://saesrpg.uk/topic/14081/inactive-sf
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