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Crank

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Posts posted by Crank

  1.   ssrogue.png 

    Honor_above_all_else_justice_for_the_opp

    Rogue 21 is a skilled and highly trained unit of soldiers. We have years of experience in handling unexpected threats such as ambushes and guerrilla warfare. A strong sense of duty and honor guides us and we're proud of the sacrifices we've made to protect and serve our country. The world has undergone a transformation, leading to our redefined purpose and objective. In order to thrive, we operate as a criminal organization, however, we uphold a code of honor and a strong sense of justice. We, Rogue 21, leverage our expertise and resources to combat the corruption and injustices people have to witness. Though we are viewed as a threat to the status quo, our determination to fight for justice and protect the people remains unwavering.

    rogue.png?ex=65a4086d&is=6591936d&hm=960

    history.png

    iraq.png

    As the war in Iraq rages on, 125,000 U.S. and British soldiers and Marines are on the ground, with plans to add 100,000 more by the end of April. The U.S. military also calls on special forces for covert operations. But they're not the only ones fighting. Private military companies (PMCs) like Titanium Defence Services are also working for the United States. They provide essential support to the armed forces, such as supply runs, logistics convoy escorts, VIP protection, and live ammunition training.

    UStanks_baghdad_2003.jpg


    On April 6, 2003, Division 21 of Titanium Defence Services was tasked with escorting a logistics convoy of the U.S. army to forces in combat in Baghdad. But due to poor intelligence, the convoy unknowingly entered hostile territory and was ambushed. Despite the heavy casualties, Division 21 emerged victorious. But their faith in their superiors was shaken, as many lives were lost due to a preventable mistake.


    Hostilities officially ended on May 1, but not before 138 U.S. troops were killed and Division 21 suffered 21 casualties out of 45 men. After the withdrawal of U.S. troops from Iraq, U.S. contractors extended deals with their "private security guards." Titanium Defence Services, in particular, was granted a contract renewal for their exceptional services during the war. They were tasked to defend fortified compounds across the country, equipped with radar, reconnaissance drones, and ambush-protected vehicles. Division 21 was assigned to one of these compounds.

     

    iraq.png


    Logo-Operatio-Inherent-Resolve.pngOver the years, Division 21 gained valuable experience in handling unexpected threats such as ambushes and guerrilla warfare. But a new conflict emerged in 2014 with the outbreak of the Iraqi Civil War. Titanium Defence Services and Division 21 were part of the Combined Joint Task Force - Operation Inherent Resolve (CJTF-OIR), a joint task force established by the US-led international coalition against the Islamic State of Iraq and the Levant. With their experience, Division 21 was successful in their mission, taking no casualties while executing escorts of coalition transports and combat operations.

    However, during one mission, things turned out differently. Two convoys, one led by Division 21 and one by Division 13, were passing through the desert of Iraq to supply troops when Division 13 was ambushed and badly hit. They called for help over the radio, but high-command could not immediately dispatch troops as they were still preparing. Division 21 requested to help them out since they were close by, but high-command denied the request due to the danger and risk that the supplies could not be delivered.

     

    iraq.png


    050208-F-0000P-001.jpgDivision 21 was aware that the supplies they were transporting were vital for the survival of the troops on the frontlines and that if they didn't act fast, many lives could be lost. They decided to disobey high-command's order and help out their fellow soldiers, even if it meant risking the supplies. Shortly after, they arrived at the skirmish, taking out the hostiles efficiently one-by-one. The battle was won, and the supplies were delivered on time.

     

    High-command may not have appreciated their disobedience, but Division 21 knew they had made the right decision. They saved the lives of their comrades and fulfilled their duty as soldiers to protect and serve. The contractors quickly informed Titanium Defence Services of their actions, and while they were not officially punished, Division 21 knew that they had crossed a line and their actions could have consequences in the future.

     

    iraq.png

    wagner-russian-PMCs.jpgThe experience had a profound effect on Division 21 and their faith in their superiors was shaken, but they knew that they had upheld their duty and honor as soldiers. They were proud of what they had accomplished and knew that they would always put the safety of their fellow soldiers before any orders from high-command. They continued to serve with distinction in the years that followed, but the memory of that day stayed with them, a reminder of the sacrifices they were willing to make for the sake of their comrades.

    Division 21, a highly trained and skilled unit of soldiers, found themselves without a purpose or a mission after the war in Iraq came to an end. With years of experience in handling unexpected threats such as ambushes and guerrilla warfare, they felt that their sacrifices had been in vain. As the U.S. withdrew its troops, they didn't know how to adjust to civilian life and felt like they were being used and discarded by the government and the military-industrial complex.


    Titanium Defence Services, the private military company they were contracted to, had been granted a contract renewal for their services. However, the nature of the work of Division 21 had changed and they were no longer tasked with fighting on the frontlines but with providing security and protection to corporate interests and wealthy individuals in Iraq.

    iraq.png

    kurden_turkei_posch_de.jpg

     

    Seeing this as a betrayal of their duty and values, Division 21 didn't want to be part of this new reality but didn't know what to do.
    One day, they were given the task to protect a convoy of weapons and equipment that were being shipped to another private military company. Knowing that this equipment could be used to harm innocent people, they decided to take action and intercept the convoy, taking the weapons and equipment for themselves. They knew that this was a criminal act, but felt that it was the right thing to do as they believed that they were taking the equipment out of the hands of those who would use it for evil purposes and that they were doing what they had been trained to do: protect and serve.

     

     

    iraq.png

    rogue.png

     

    After the heist, Division 21 found themselves in a difficult situation. They knew that they would be hunted by the government and other private military companies for stealing a large amount of military equipment and weapons. But instead of running and hiding, they decided to form a new unit, a criminal organization that would use their expertise and resources to fight against the injustices and corruption they had seen in the world. They called themselves Rogue 21, and quickly became one of the most powerful and feared criminal organizations in Iraq. Rogue 21 became a symbol of hope and resistance, earning the title of heroes among the people. With a new purpose and mission, the team was determined to bring about a change in the world. They were willing to take risks and break the law, as long as it was in the name of justice and honor. Their weapons and equipment were never used to harm innocent individuals or participate in illicit activities such as the support of terrorist organizations or human trafficking.

     

     

    iraq.png

    2021-12-01-iss-today-russian-wagner-group-full-banner.jpgAs time passed, Division 21's power and influence grew. The team had built a network of allies and contacts, and had access to resources and information that gave them an edge over their competitors. They were respected and feared by their enemies, and loved and supported by the people. However, their actions also caught the attention of the government and military-industrial complex, who saw them as a threat to the status quo and hunted them down. Nevertheless, Rogue 21 was determined to continue their fight for justice and the protection of the people.


    After their rebellion in Iraq, Rogue 21 decided to move to the United States and station themselves in the state of San Andreas. Rogue 21 believe that the United States would provide them with more opportunities and resources to continue their fight for justice and the protection of the people. San Andreas, known for its diverse population and progressive political climate, was seen as a place where they would find support and allies in their cause. Additionally, the state's proximity to Mexico and its border issues would also provide Rogue 21 with new opportunities to put their skills and resources to use in protecting and serving the marginalized communities. They also believed that the state's robust economy and its presence of large corporations would make it an ideal location to carry out their operations to hold these corporations accountable for their actions.

     

     services.png

     

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    Kopie_von_hierarchy_classic_1.jpg 

    Baslksz-2.png 

    Kopie_von_hierarchy_classic_2.jpg 

    Baslksz-2.png 

    Kopie_von_hierarchy_classic_3.jpg  

     

    hierarchy.png

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    Untitled_Document_-_Copy_14.png 

     

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    Commandments.png

     

    These are our gang rules that EVERYONE has to follow and acknowledge. The principle is ROGUE.

    (R)eliability: Support Rogue 21 through reliability. Stay loyal to the gang and its members. Moreover, stay loyal to our alliances and help them when they ask. Be reliable for them as well!

    (O)bedience: Follow the orders of the commandership. They have more experience and they know how to deal with all sorts of situations. This is the most important rule and without it, the gang cannot work.

    (G)rounded: Stay grounded. Keep it professional and therefore avoid causing trouble in public. Think before you talk. You represent yourself as much as you represent the gang.

    (U)nity: ALWAYS work together, because this is how we achieve the unthinkable. No matter if it is against the police, against a gang or in gang activities. We are a unit; that is how we position ourselves in the server.

    (E)agerness: Show eagerness in gang activities. Be ready to participate in every gang activity as long as possible. Only through eagerness can we achieve unity.

     

    properties.png

    Spoiler

    mta-screen_2024-01-02_20-28-50.png?ex=65

    mta-screen_2023-02-16_18-55-57.png

    mta-screen_2023-02-16_18-57-41.png

    mta-screen_2023-02-16_18-59-33.png

    mta-screen_2023-02-16_18-59-56.png

    mta-screen_2023-02-16_19-00-29.png

    mta-screen_2023-02-28_19-40-28.png

     

    join_rogue.png

     

    Our recruitment procedure runs through Discord. Feel free to message any Rogue 21 High-Command Officer whenever and wherever you want. Good luck!

    Click on the Discord Icon in order to join our Discord Server:

    discord-logo-png-7617.png

    • Like 12
    • Haha 1
    • Moist 2
  2.  ssrogue.png 

    Honor_above_all_else_justice_for_the_opp

    Rogue 21 is a skilled and highly trained unit of soldiers. We have years of experience in handling unexpected threats such as ambushes and guerrilla warfare. A strong sense of duty and honor guides us and we're proud of the sacrifices we've made to protect and serve our country. The world has undergone a transformation, leading to our redefined purpose and objective. In order to thrive, we operate as a criminal organization, however, we uphold a code of honor and a strong sense of justice. We, Rogue 21, leverage our expertise and resources to combat the corruption and injustices people have to witness. Though we are viewed as a threat to the status quo, our determination to fight for justice and protect the people remains unwavering.

     

     history.png

    iraq.png

    As the war in Iraq rages on, 125,000 U.S. and British soldiers and Marines are on the ground, with plans to add 100,000 more by the end of April. The U.S. military also calls on special forces for covert operations. But they're not the only ones fighting. Private military companies (PMCs) like Titanium Defence Services are also working for the United States. They provide essential support to the armed forces, such as supply runs, logistics convoy escorts, VIP protection, and live ammunition training.

    UStanks_baghdad_2003.jpg


    On April 6, 2003, Division 21 of Titanium Defence Services was tasked with escorting a logistics convoy of the U.S. army to forces in combat in Baghdad. But due to poor intelligence, the convoy unknowingly entered hostile territory and was ambushed. Despite the heavy casualties, Division 21 emerged victorious. But their faith in their superiors was shaken, as many lives were lost due to a preventable mistake.


    Hostilities officially ended on May 1, but not before 138 U.S. troops were killed and Division 21 suffered 21 casualties out of 45 men. After the withdrawal of U.S. troops from Iraq, U.S. contractors extended deals with their "private security guards." Titanium Defence Services, in particular, was granted a contract renewal for their exceptional services during the war. They were tasked to defend fortified compounds across the country, equipped with radar, reconnaissance drones, and ambush-protected vehicles. Division 21 was assigned to one of these compounds.

     

    iraq.png


    Logo-Operatio-Inherent-Resolve.pngOver the years, Division 21 gained valuable experience in handling unexpected threats such as ambushes and guerrilla warfare. But a new conflict emerged in 2014 with the outbreak of the Iraqi Civil War. Titanium Defence Services and Division 21 were part of the Combined Joint Task Force - Operation Inherent Resolve (CJTF-OIR), a joint task force established by the US-led international coalition against the Islamic State of Iraq and the Levant. With their experience, Division 21 was successful in their mission, taking no casualties while executing escorts of coalition transports and combat operations.

    However, during one mission, things turned out differently. Two convoys, one led by Division 21 and one by Division 13, were passing through the desert of Iraq to supply troops when Division 13 was ambushed and badly hit. They called for help over the radio, but high-command could not immediately dispatch troops as they were still preparing. Division 21 requested to help them out since they were close by, but high-command denied the request due to the danger and risk that the supplies could not be delivered.

     

    iraq.png


    050208-F-0000P-001.jpgDivision 21 was aware that the supplies they were transporting were vital for the survival of the troops on the frontlines and that if they didn't act fast, many lives could be lost. They decided to disobey high-command's order and help out their fellow soldiers, even if it meant risking the supplies. Shortly after, they arrived at the skirmish, taking out the hostiles efficiently one-by-one. The battle was won, and the supplies were delivered on time.

     

    High-command may not have appreciated their disobedience, but Division 21 knew they had made the right decision. They saved the lives of their comrades and fulfilled their duty as soldiers to protect and serve. The contractors quickly informed Titanium Defence Services of their actions, and while they were not officially punished, Division 21 knew that they had crossed a line and their actions could have consequences in the future.

     

    iraq.png

    wagner-russian-PMCs.jpgThe experience had a profound effect on Division 21 and their faith in their superiors was shaken, but they knew that they had upheld their duty and honor as soldiers. They were proud of what they had accomplished and knew that they would always put the safety of their fellow soldiers before any orders from high-command. They continued to serve with distinction in the years that followed, but the memory of that day stayed with them, a reminder of the sacrifices they were willing to make for the sake of their comrades.

    Division 21, a highly trained and skilled unit of soldiers, found themselves without a purpose or a mission after the war in Iraq came to an end. With years of experience in handling unexpected threats such as ambushes and guerrilla warfare, they felt that their sacrifices had been in vain. As the U.S. withdrew its troops, they didn't know how to adjust to civilian life and felt like they were being used and discarded by the government and the military-industrial complex.


    Titanium Defence Services, the private military company they were contracted to, had been granted a contract renewal for their services. However, the nature of the work of Division 21 had changed and they were no longer tasked with fighting on the frontlines but with providing security and protection to corporate interests and wealthy individuals in Iraq.

    iraq.png

    kurden_turkei_posch_de.jpg

     

    Seeing this as a betrayal of their duty and values, Division 21 didn't want to be part of this new reality but didn't know what to do.
    One day, they were given the task to protect a convoy of weapons and equipment that were being shipped to another private military company. Knowing that this equipment could be used to harm innocent people, they decided to take action and intercept the convoy, taking the weapons and equipment for themselves. They knew that this was a criminal act, but felt that it was the right thing to do as they believed that they were taking the equipment out of the hands of those who would use it for evil purposes and that they were doing what they had been trained to do: protect and serve.

     

     

    iraq.png

    rogue.png

     

    After the heist, Division 21 found themselves in a difficult situation. They knew that they would be hunted by the government and other private military companies for stealing a large amount of military equipment and weapons. But instead of running and hiding, they decided to form a new unit, a criminal organization that would use their expertise and resources to fight against the injustices and corruption they had seen in the world. They called themselves Rogue 21, and quickly became one of the most powerful and feared criminal organizations in Iraq. Rogue 21 became a symbol of hope and resistance, earning the title of heroes among the people. With a new purpose and mission, the team was determined to bring about a change in the world. They were willing to take risks and break the law, as long as it was in the name of justice and honor. Their weapons and equipment were never used to harm innocent individuals or participate in illicit activities such as the support of terrorist organizations or human trafficking.

     

     

    iraq.png

    2021-12-01-iss-today-russian-wagner-group-full-banner.jpgAs time passed, Division 21's power and influence grew. The team had built a network of allies and contacts, and had access to resources and information that gave them an edge over their competitors. They were respected and feared by their enemies, and loved and supported by the people. However, their actions also caught the attention of the government and military-industrial complex, who saw them as a threat to the status quo and hunted them down. Nevertheless, Rogue 21 was determined to continue their fight for justice and the protection of the people.


    After their rebellion in Iraq, Rogue 21 decided to move to the United States and station themselves in the state of San Andreas. Rogue 21 believe that the United States would provide them with more opportunities and resources to continue their fight for justice and the protection of the people. San Andreas, known for its diverse population and progressive political climate, was seen as a place where they would find support and allies in their cause. Additionally, the state's proximity to Mexico and its border issues would also provide Rogue 21 with new opportunities to put their skills and resources to use in protecting and serving the marginalized communities. They also believed that the state's robust economy and its presence of large corporations would make it an ideal location to carry out their operations to hold these corporations accountable for their actions.

     

     services.png

     

    Kopie_von_hierarchy_classic.jpg 

    Baslksz-2.png 

    Kopie_von_hierarchy_classic_1.jpg 

    Baslksz-2.png 

    Kopie_von_hierarchy_classic_2.jpg 

    Baslksz-2.png 

    Kopie_von_hierarchy_classic_3.jpg  

     

    hierarchy.png  

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    d.png 

     

     

    chain_of_command.png

     

    hierarchy_classic_3_Kopie.png


    Baslksz-2.png

    Untitled_Document_-_Copy_14.png 

     

    Commandments.png

     

    These are our gang rules that EVERYONE has to follow and acknowledge. The principle is ROGUE.

    (R)eliability: Support Rogue 21 through reliability. Stay loyal to the gang and its members. Moreover, stay loyal to our alliances and help them when they ask. Be reliable for them as well!

    (O)bedience: Follow the orders of the commandership. They have more experience and they know how to deal with all sorts of situations. This is the most important rule and without it, the gang cannot work.

    (G)rounded: Stay grounded. Keep it professional and therefore avoid causing trouble in public. Think before you talk. You represent yourself as much as you represent the gang.

    (U)nity: ALWAYS work together, because this is how we achieve the unthinkable. No matter if it is against the police, against a gang or in gang activities. We are a unit; that is how we position ourselves in the server.

    (E)agerness: Show eagerness in gang activities. Be ready to participate in every gang activity as long as possible. Only through eagerness can we achieve unity.

     

    properties.png

    Spoiler

    mta-screen_2023-02-16_18-55-57.png

    mta-screen_2023-02-16_18-57-41.png

    mta-screen_2023-02-16_18-59-33.png

    mta-screen_2023-02-16_18-59-56.png

    mta-screen_2023-02-16_19-00-29.png

    mta-screen_2023-02-28_19-40-28.png

     

    join_rogue.png

     

    Our recruitment procedure runs through Discord. Feel free to message any Rogue 21 High-Command Officer whenever and wherever you want. Good luck!

    Click on the Discord Icon in order to join our Discord Server:

    discord-logo-png-7617.png

     

    • Like 6
    • Haha 3
  3. 1 hour ago, Lincoln said:

     If jail time would be reduced to 150 seconds, the actuall chase would take longer than the jail time. 300 seconds is not that long imo, remember it used to be 420. 

    Let's say there is a store robbery, cops raid it and finally arrest all criminals. By the time they have managed to stop the SR said criminals are near release & ready to start the next acitivity. If jail time were to be only 150 seconds, criminals would swarm back to the activity like insects and cops wouldn't have a chance and I couldn't imagine what it'd look like in bankrobs. It just wouldn't be practical, we'd have 10 topics of cops complaining if this was to be implemented.

    Your second suggestion seems reasonable, but I don't like how you said criminals who paid off their jail time can still participate in bankrobs. I know you said they would not be able to shoot or whatsoever but I'm more concerned about the crackers. One critical part of cops side's tactic in stopping bankrobs is going directly for the crackers so we then have time to clear out the other defenders before all safes are cracked. If criminals would not be able to crack either, than I'd say yes why not.

    Yes, it was already reduced, but that does not change the fact that the jail time remains too long.

    In a perfect world, yes, criminals would be swarming back to SRs and other criminal activities. However, we do not live in a perfect world. SRs are sparcely populated, that is a first. Secondly, criminals get bored quite quickly, especially after a combined effort of cops to stop an SR. In a perfect world, we would have consistent efforts of cops attempting to raid SRs, and criminals actively attending SRs. That is not the case. Criminals lack the endurance to continuously attend normal criminal activities after multiple jail sentences. The more frequently cops attend criminal activities, the higher the chance criminals will get bored. Remember: Criminals are NOT rewarded for attending SRs. They are rewarded for ending the SR and delivering the package. Cops, meanwhile, get rewarded for arresting. Stopping an SR is just the topping on the cake. The same applies to VIP and even unsuccessful BRs. The more you look at it, the more you will realize how criminals waste more of their time and money on unsuccessful criminal activities. This should not be the case. I want to encourage new and old players alike to attend more or less outdated activities so you as cops may also get your fun back stopping said activities.

    I agree with your second paragraph. Criminals that pay off their jail time should NOT be able to crack. I have added it to my suggestion.

    • Confused 1
  4. Yes, I have another suggestion to share, this time regarding the current jail timers. I want to give credit to @blizzard for inspiring this idea. 

    Let's be honest. Spending 300 seconds inside the jail for 42 stars seems outdated, especially in today's server environment where player count is crucial for server activity. Our server has evolved into a pure cops and robbers setting, which calls for fast-paced and enjoyable gameplay to remain sustainable. What I've noticed is that players who are sent to jail either go AFK or quit the game after being released. I believe that implementing a change to reduce jail timers and allowing criminals to pay off their jail time will enhance the gameplay experience for both criminals and cops. Allow me to explain further:

    Here's the suggestion:

    1. Reduce the maximum jail time to 150 seconds. This adjustment will ensure a steady supply of criminals participating in activities even after being jailed. Cops will be more engaged as criminals actively pursue criminal activities and criminals will find it far more enjoyable attending said activities.

    2. Enable criminals to pay off their jail time, with a slight addition for balance: Criminals who choose to pay off their jail time will not be able to shoot or punch during that duration, to ensure fairness for cops clearing banks, SRs, VIPs, and other criminal activities. Criminals would still be able to participate in BRs, but without the ability to crack and actively defend themselves during that time. 

    I firmly believe that criminals should have the freedom to roam the server if they choose to, without being restricted for 300 seconds due to a jail sentence. Allowing the option to pay off jail timers and enjoy gameplay regardless of being arrested will help achieve this goal.

     

    __________________________________________________________

    If you have any feedback, suggestions, or criticisms regarding my suggestion, please feel free to share them below.

    • Like 16
    • Haha 1
    • Moist 2
  5. 3 hours ago, Hari said:

    + for cooldown idea as detailed by Cr@nk

    About rewarding % bar points for kills scored by defending/attacking gang members only - make it around 10 points per kill, so there is more impact by it and less impact by mere quantity of players in zone

    About vehicles - vehicles can be too effective in turf, they're like armor or free ticket to escaping from danger, they help defender/attacker with influencing % bar quite a lot and reduce incentive to fight which is less interesting. A simple fix would be giving -1 point or maybe -2 point % bar reduction penalty per defender/attacker that is inside, entering or exiting a vehicle at the time the % bar ticks (every 5 sec or idk how often the % tick happens in turf)

    About sniper headshot - it has been suggested before, remove headshot feature from half turf zones, the other half of zones can stay with it to please everyone. The turf combat of pre 2020 was fun too and still missed by some today who don't prefer a single wep to have so much influence over other weps

    About cops wanting to turf - I don't really think cops are dying from boredom with the recent kill or jail chances offered by turfing gangs. But if cops wanted to have some way to turf in similar way to crims now, probably Ace's suggestion would be decent to make separate crim vs cop turf activity at separately made zones, rules for it. Otherwise there might be a mess trying to include squads in the current crim turf script

    It would be cool to see some turf zones without headshot. +1 to all the points you mentioned

    • Like 1
  6. First of all, I would like to mention that SRs are a more complicated aspect to address. However, I will do my best to provide some feedback and present a completely new and reworked idea for SRs, as there haven't been many comments on this topic.

    Fixes/Changes:

    1. The progress increase in SRs needs to be accelerated. Currently, it takes too long to complete an SR due to the low number of criminals attending. The same issue applies to cops. Nighttime SRs should be significantly faster since there are very few participants. One suggestion I have is to scale the progress increase or decrease based on the current player count on the server.

    2. The SR building itself should be changed. It feels outdated and somewhat absurd to be sitting on a roof for minutes. The concept of the mall robbery is a step in the right direction and should serve as inspiration for reworking SRs.

    3. Remove the donation cars at the LV delivery point. Although many of us appreciate BOPE and Samuel, feedback indicates that people are complaining about significant FPS drops at the delivery point. This particularly affects players with lower-end PCs. Apologies, Samuel, but you've had a negative impact on the SR delivery point.

    _____________________________________________________________________________________________________________________

    Overhauled SRs:

    When examining the concept of Cops n Robbers as a whole, it becomes apparent that SRs have become somewhat outdated. While they provide a place for people to hang out and chat, they have become repetitive and boring for both new and old players. I suggest a complete overhaul that incorporates fun ideas from other scripts and activities into SRs. Please note that this suggestion heavily depends on the capabilities and resource management of our developers. I know, this is much to ask and I don't expect a major change for SRs, but if there is a desire to revamp them, here is my suggestion:

    1. Increase the SR radius. Don't confine it to a small building where criminals are tightly packed. Allow space for criminals to move around freely and for cops to find different angles to engage criminals.

    2. Reward both cops and criminals for killing each other. Consider creating mini-riot zones where cops and criminals battle for control of a store. It would be great to also reward the side that is NOT in control of the store robbery. Currently, cops are often forced to kill a large number of criminals on SR roofs to gain control, but there is no reward for cops who kill criminals. Criminals should also be rewarded to balance it out.

    2.1 One possibility is to impose a very short jail timer of 40-60 seconds on criminals who are killed by a cop inside the SR radius. Both parties should be inside the zone for the arrest to take effect. This way, a separate reward for cops who kill criminals wouldn't be necessary. The reward could be exclusive to cops only too.

    3. Retain the core concept of SR: reach 100% progress, deliver the bag, and get paid.

    4. Allow the ability to perform headshots for both cops and criminals inside the radius. However, criminals should NOT be able to headshot incoming cops who are not inside the SR radius. Allowing such gameplay would lead to frustration for cops.

    5. To compensate for the fact that criminals have an advantage in sniping, give cops the ability to one-shot tase and arrest criminals inside the SR zone (also short jail timers: 40s-60s). Previous versions of SAES had one-shot tase-arrests, and it would be fair to grant cops an advantage in close engagements at SRs. Without this change, cops would never be able to effectively arrest criminals since they would be instantly sniped when attempting to arrest with nightsticks in open areas.

    6. As mentioned earlier, change the SR buildings. Camping on a store roof is a flawed concept

     and makes it difficult for cops to reach criminals.

    I attempted to combine the concept of turf wars with SRs, as there is clearly an interest from cops to participate in turf wars. So why not introduce something similar?

    _____________________________________________________________________________________________________________________

    Regardless of your thoughts on the SR overhaul, the fixes and changes I mentioned should be implemented. Especially the fix for SR progress. Please consider the section on fixes and changes separately.

    If you have any additional suggestions or modifications for the SR overhaul, feel free to comment below.

    • Like 3
    • Haha 1
  7. On 14/06/2023 at 00:34, Moe. said:

    I hope you read everything i've written in this topic, because i really mean what i say.

      Hide contents


    Hello, that's me, i was thinking alot before wasting my time typing this topic but the reason that made me do it, is that i truly love this server, and it's sad to see this server dying after all those years, anyway, the point of this topic is that i wanna give some suggestions and motivation to those players who left the server but still opening the forums and remembering the old memories, what i'm trying to say is, that the server is dying because actually it's changing to worse, and because the moderators are focusing on things the players doesn't even care about it, the power hours, the donation events, etc, but if u think about it, u will find out that the players were active before, because the server was alive and always on fire with new things, always war between the special groups, JBs/BRs/turfs are always on, even SRs are always full, but all of that changed, why ? because all of it got changed without even saying, like for example, when we got more banks, did you (moderators) ask us (players) before adding them ? i don't mean that new banks is a bad idea, i'm just giving an example, i don't blame any moderator and i don't offend anyone, i'm just saying the reason why saes is dying in my opinion, what i mean is, what's the problem if all of us think together what would be better to the server ? make topics and talk together about it, it's not wrong to share your ideas as a moderator with the players that play your own server, because don't forget that before being a moderator, you were a player, and as a player you wouldn't like to play a game alone with none playing right ? anyway, my point is, that the chance to revive this server, is to bring back the old things players loved, bring back the old players, i saw alot of players leaving this game because of the new things, revive the old gangs/squads, make it worth it trying to enter the special groups, bring back the wars between them, if u think about it, can you even tell me when was the last time there was a war between clo and de ? i can see the leaders of the old groups like SAP for example are active, or even DDT, you can revive them, make it worth the player playing the server, it's not worth to make a power hour every week or smth, because u give the players the access to spawn as the special groups, like that what's the point of making it "special" then ? i just hope that you think about it, and you will find out that i'm right, the players were always playing before with their friends, to have fun fighting cops as criminals, robbing banks, big jbs with clo against de and hls, big turf wars the whole server is fighting each others inside the turf zones etc.. but rn, you can't even see any of that happening, neither a big JB or wars, its even rare to make a big BR or to find a big turf war on, now FINALLY, i'm gonna make a poll if you agree with me or not, if i saw a big amount of players voting yes, i will be actually ready to make alot of suggestions to deliver it to the HQs, and i will try to talk with the old players that left the game, i wanna try my best to see this server being revived again, even if i will waste my time talking with most of the players that left it, if you have any ideas to mention u can say it here or u can suggest it yourself to the moderators, i'm making this topic for the players before the moderators, I hope you read all of that and spend 10 minutes of your time.

     

    You might want to consider exploring the numerous topics that Brophy has posted, specifically requesting feedback to enhance the server. To actively engage in the feedback loop, I recommend you check out the suggestion section using the following link:
    https://saesrpg.uk/forums/forum/501-suggestions-changes-in-review/

    Creating a poll with a giant text and without any concrete suggestions is not going to help.

    • Like 2
  8. 4 hours ago, Blue said:

    I play as cop for 2 years so my suggestions will be based on a cop POV don't cri criminals

    • The requirement for the number of squad members or players needed to initiate a bank robbery has been reduced from 10 to 5. I recommend to revert this change back to the original requirement of 10. The server's overall condition has improved, and while it's important to maintain a balance that satisfies criminals but you should also consider the cops.

    • It's been a long time since the last HLS recruitment, so it might be a good idea to initiate a new one (you can force them like you did with DE/CLO/LWS :mclaugh:). You may consider allowing them to participate in more bank robberies, not limited to just LV/SF, to determine success rates in bank robberies, you can review rates as you did before. Currently, the group seems inactive, with no one actively attending bank robberies. It appears that their involvement is limited to completing two patrols for a mere five minutes each month.

    •Vending machines, those located near banks should be protected in some way. The presence of 4525423451322346 defenders outside the bank makes it impossible for cops who need to access the vending machines for energy drinks. Criminals, on the other hand can freely sell drugs to each other, a large number of criminals spam combat shotguns in the narrow hallways makes it nearly impossible to navigate through without enery drink. My alternative suggestion would be allowing the medic units of squads to sell boost injections, which would provide a legal alternative to the drugs available to squads.

    @JohnnyEnglish made the right step by decreasing the cop count. You are NOT going to see gangs attempt bankrobberies when the odds are not in their favour. The moment you touch the minimum cop count again (which by the way was increased because of the servers high player count) you will see no BRs whatsoever. 

    Why?
    Regardless of your representation of AFK cops and almost half of them being allegedly AFK, 5 skilled cops can still make the difference between a successful or a failed bankrobbery. Cops have a wide array of properties, spawns and tools (medic spawns, vending machines, HLS spawns, Squad Discord) at their disposal and with that, someone like @Troones is able to single-handedly stop a BR. You are not going to see enough defenders capable to stop an onslaught of 10 cops, especially when they have quality cops like Troones in their ranks. I know what I am talking about, since I have been a cop myself and we were practically able to stop countless badly organized bankrobberies through skill, effort, patience and information. During this time, gangs had shown even greater activity and yet, it was possible for 5 good cops to stop a BR with 25 defenders. Hell, you have a Squad Discord that informs everyone about on-going/planned BRs. This is so helpful when you know how to use it in an organized manner. Perhaps you have a skill-issue yourself on hand at the moment.

    The simplest change to introduce is as @Lincoln mentioned: Remove kill arrest to compensate for the dwindling number of gang members. You get to keep your properties, which I personally think are very overpowered when you combine them with the ability to kill-arrest. With the removal of kill-arrest, remove the ability for gangs to defend from the outside, so cops have the chance to at least enter the bank.

    I would not play around with the minimum cop amount simply for the fact that your numbers are way too inconsistent. You are either way too active with a ton of skilled cops available or way too dead. Or we are too dead. Gangs should have the freedom to start their bankrobberies in order to upkeep the server player count. You guys need to work on how you want to handle BRs which are started with low cop counts.

    The moment you remove kill-arrest, groups like HLS also need a major rework. Even during my time, HLS leadership has straight away refused to take in any new recruits, which made it increasingly difficult to handle city banks. An extremely flawed and out-of-touch approach in my opinion. Give cops the ability to join HLS once again in a fair and consistent manner.

    TL;DR:

    1. Decreasing the cop count was a good decision, as it increased the number of bank robberies and interest for them.
    2. Skilled cops can make a significant difference in stopping bank robberies due to their advantages in properties, spawns, tools, and Discord. 
    3. Removing kill-arrest can compensate for the decrease in gang members, but also motivates them to host bank robberies with more cops present -> more bank robberies.
    4. Gangs should not be allowed to defend from the outside during bank robberies, giving cops a chance to enter.
    5. Inconsistent cop numbers should not be used as a reason to adjust the minimum cop count, as it affects the freedom of gangs to start bank robberies and maintain server player count.
    6. HLS needs a major rework, as their current approach of refusing new recruits hampers the handling of city banks. Cops should be able to join HLS fairly and consistently.

    • Like 12
    • Haha 1
    • Moist 1
  9. 5 hours ago, Blue said:

    Allow cops to neutralise the turf zones, you could disable arresting and give them the freedom to headshots or toss grenades, or you could enable arresting and reduce jail time only for turf zones without hs / nades. Also ensure that cops collaborate rather than fight against each other.  You could achieve that by doing for example; You could try implementing a system where the turf zone percentage decreases based on the presence of official squad members inside the zone. This means that the more official squad members are present, regardless of the organization they belong to, the faster the zone percentage will drop. It would encourage collaboration among squad members and motivate them to actively participate in turf control.

    5 hours ago, Brophy said:

    Perhaps cops could be used to "neutralise" turfs rather than hold them?

    I am strictly against having cops decrease the turf zone percentages, as this would highly benefit the defender. For gang members, it is already annoying enough to have cops raid the zones and arrest them for an unreasonable amount of time.

    This change is going to cause two consequences:

    1. Gang members will get bored and quit the game after consistently being thrown into jail (which at the moment is already the case when cops decide to raid turf zones)
    2. There will be no incentive for gang members to engage in turf wars when there are a high number of cops present. Since turf wars were dead for months I highly discourage to introduce a change that is going to massively overpower cops.


    Turf wars are primarily designed for gang members to have fun DMing. The moment you introduce a reward for cops to actively pursue turf wars and arrest gang members, you will make turf wars a pain in the ass and throw it into an abyss.

    Imagine this scenario: A gang is attempting to take a zone from another gang. The attacker is effectively killing off the defenders and is winning. 1 cops rolls around and one-shot killarrests 3 attackers, leaving the attacker with no ability to continue taking the turf zone. The defender gets massively rewarded, because they get to keep the zone, the 1 cop gets a few arrests on his hand and the attacker gets massively discouraged. Now do that on a daily basis and you will have gangs staying away from turf wars.

     

    You should think of another solution to include cops in turf wars. Perhaps you can have cops as a "third party" and reward them for killing gang members inside turf zones WITHOUT arresting them and throwing them into jail. Cops should have NO influence on turf progress whatsoever and should not be able to kill-arrest inside turf zones, even with a lower jail cooldown.

    • Like 16
    • Haha 1
  10. I am gonna drop-by and drop this from a previous suggestion I have made to change turf wars:

    This was a suggestion that was already brought up in the past and now by @Dinaz. If you could introduce a cooldown to turf zones, that appears immediately after a zone is taken or defended, it would help immensely. The attackers can take zones, and the opposition is forced to defend. I'd suggest having the cooldown at ~30 mins because 10 minutes would have little to no impact. The same goes for 15 minutes. Gangs would just wait for the cooldown to disappear and then attack the zone to slow down the attackers consistently, as they are then forced to defend on 2 or more fronts again. There should also be a cooldown for successfully defending a zone, so gangs cannot attack 1 zone over and over again. Furthermore, to prevent abuse from defenders, that spray immediately after a zone is getting attacked (so they get progress down to 0 or below 0 to get a defender cooldown, which should also be fixed by the way - To clarify: When a defender sprays a freshly attacked zone, the progress falls into a negative amount. As a result, the zone is defended) a certain amount of progress is needed to trigger a cooldown for the zone: 100 progress should at least be reached for the cooldown to take effect. 100, because spraying 3 times achieves progress of 45, so you would need to farm 55 more progress to get a cooldown as a defender. Such a thing would also prevent people or allies from accidentally triggering and leaving a zone, which results in an attacker being unable to take the zone.

     

    An example of how this would work out: ThC attacks a Z zone, ThC gets over 100 progress, thus if Z successfully defends, the zone would have a cooldown. If ThC takes the zone, said cooldown will also appear. If an ally of ThC accidentally attacks the zone and gets defended by Z immediately, there will be no cooldown as 100 progress was not reached.

     

    Through this minor change, gangs would have to be strategic about which zone they attack, as it could very well turn out to be a waste of time if defended. Defenders need to defend or they would lose more zones. More momentum/movement for an attacker, less stagnation. Longer turf wars, longer fun.

     

    TLDR:
     

    Spoiler

    The suggestion is to introduce a cooldown period for turf zones in order to promote strategic gameplay. After a zone is taken or defended, a cooldown of approximately 30 minutes would be imposed. This would force the opposition to defend and prevent gangs from continuously attacking the same zone. To trigger a cooldown for a zone, a certain amount of progress (at least 100) would need to be reached. This prevents defenders from abusing the system by immediately spraying a zone to defend it. The proposed change would encourage strategic decision-making, create longer and more engaging turf wars, and prevent attackers from wasting time on defended zones.

     

    • Like 11
    • Haha 3
    • Confused 1
  11.   rogue.png 

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    Rogue 21 is a skilled and highly trained unit of soldiers. We have years of experience in handling unexpected threats such as ambushes and guerrilla warfare. A strong sense of duty and honor guides us and we're proud of the sacrifices we've made to protect and serve our country. The world has undergone a transformation, leading to our redefined purpose and objective. In order to thrive, we operate as a criminal organization, however, we uphold a code of honor and a strong sense of justice. We, Rogue 21, leverage our expertise and resources to combat the corruption and injustices people have to witness. Though we are viewed as a threat to the status quo, our determination to fight for justice and protect the people remains unwavering.


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    As the war in Iraq rages on, 125,000 U.S. and British soldiers and Marines are on the ground, with plans to add 100,000 more by the end of April. The U.S. military also calls on special forces for covert operations. But they're not the only ones fighting. Private military companies (PMCs) like Titanium Defence Services are also working for the United States. They provide essential support to the armed forces, such as supply runs, logistics convoy escorts, VIP protection, and live ammunition training.

    UStanks_baghdad_2003.jpg


    On April 6, 2003, Division 21 of Titanium Defence Services was tasked with escorting a logistics convoy of the U.S. army to forces in combat in Baghdad. But due to poor intelligence, the convoy unknowingly entered hostile territory and was ambushed. Despite the heavy casualties, Division 21 emerged victorious. But their faith in their superiors was shaken, as many lives were lost due to a preventable mistake.


    Hostilities officially ended on May 1, but not before 138 U.S. troops were killed and Division 21 suffered 21 casualties out of 45 men. After the withdrawal of U.S. troops from Iraq, U.S. contractors extended deals with their "private security guards." Titanium Defence Services, in particular, was granted a contract renewal for their exceptional services during the war. They were tasked to defend fortified compounds across the country, equipped with radar, reconnaissance drones, and ambush-protected vehicles. Division 21 was assigned to one of these compounds.

     

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    Logo-Operatio-Inherent-Resolve.pngOver the years, Division 21 gained valuable experience in handling unexpected threats such as ambushes and guerrilla warfare. But a new conflict emerged in 2014 with the outbreak of the Iraqi Civil War. Titanium Defence Services and Division 21 were part of the Combined Joint Task Force - Operation Inherent Resolve (CJTF-OIR), a joint task force established by the US-led international coalition against the Islamic State of Iraq and the Levant. With their experience, Division 21 was successful in their mission, taking no casualties while executing escorts of coalition transports and combat operations.

    However, during one mission, things turned out differently. Two convoys, one led by Division 21 and one by Division 13, were passing through the desert of Iraq to supply troops when Division 13 was ambushed and badly hit. They called for help over the radio, but high-command could not immediately dispatch troops as they were still preparing. Division 21 requested to help them out since they were close by, but high-command denied the request due to the danger and risk that the supplies could not be delivered.

     

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    050208-F-0000P-001.jpgDivision 21 was aware that the supplies they were transporting were vital for the survival of the troops on the frontlines and that if they didn't act fast, many lives could be lost. They decided to disobey high-command's order and help out their fellow soldiers, even if it meant risking the supplies. Shortly after, they arrived at the skirmish, taking out the hostiles efficiently one-by-one. The battle was won, and the supplies were delivered on time.

     

    High-command may not have appreciated their disobedience, but Division 21 knew they had made the right decision. They saved the lives of their comrades and fulfilled their duty as soldiers to protect and serve. The contractors quickly informed Titanium Defence Services of their actions, and while they were not officially punished, Division 21 knew that they had crossed a line and their actions could have consequences in the future.

     

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    wagner-russian-PMCs.jpgThe experience had a profound effect on Division 21 and their faith in their superiors was shaken, but they knew that they had upheld their duty and honor as soldiers. They were proud of what they had accomplished and knew that they would always put the safety of their fellow soldiers before any orders from high-command. They continued to serve with distinction in the years that followed, but the memory of that day stayed with them, a reminder of the sacrifices they were willing to make for the sake of their comrades.

    Division 21, a highly trained and skilled unit of soldiers, found themselves without a purpose or a mission after the war in Iraq came to an end. With years of experience in handling unexpected threats such as ambushes and guerrilla warfare, they felt that their sacrifices had been in vain. As the U.S. withdrew its troops, they didn't know how to adjust to civilian life and felt like they were being used and discarded by the government and the military-industrial complex.


    Titanium Defence Services, the private military company they were contracted to, had been granted a contract renewal for their services. However, the nature of the work of Division 21 had changed and they were no longer tasked with fighting on the frontlines but with providing security and protection to corporate interests and wealthy individuals in Iraq.

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    Seeing this as a betrayal of their duty and values, Division 21 didn't want to be part of this new reality but didn't know what to do.
    One day, they were given the task to protect a convoy of weapons and equipment that were being shipped to another private military company. Knowing that this equipment could be used to harm innocent people, they decided to take action and intercept the convoy, taking the weapons and equipment for themselves. They knew that this was a criminal act, but felt that it was the right thing to do as they believed that they were taking the equipment out of the hands of those who would use it for evil purposes and that they were doing what they had been trained to do: protect and serve.

     

     

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    After the heist, Division 21 found themselves in a difficult situation. They knew that they would be hunted by the government and other private military companies for stealing a large amount of military equipment and weapons. But instead of running and hiding, they decided to form a new unit, a criminal organization that would use their expertise and resources to fight against the injustices and corruption they had seen in the world. They called themselves Rogue 21, and quickly became one of the most powerful and feared criminal organizations in Iraq. Rogue 21 became a symbol of hope and resistance, earning the title of heroes among the people. With a new purpose and mission, the team was determined to bring about a change in the world. They were willing to take risks and break the law, as long as it was in the name of justice and honor. Their weapons and equipment were never used to harm innocent individuals or participate in illicit activities such as the support of terrorist organizations or human trafficking.

     

     

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    2021-12-01-iss-today-russian-wagner-group-full-banner.jpgAs time passed, Division 21's power and influence grew. The team had built a network of allies and contacts, and had access to resources and information that gave them an edge over their competitors. They were respected and feared by their enemies, and loved and supported by the people. However, their actions also caught the attention of the government and military-industrial complex, who saw them as a threat to the status quo and hunted them down. Nevertheless, Rogue 21 was determined to continue their fight for justice and the protection of the people.


    After their rebellion in Iraq, Rogue 21 decided to move to the United States and station themselves in the state of San Andreas. Rogue 21 believe that the United States would provide them with more opportunities and resources to continue their fight for justice and the protection of the people. San Andreas, known for its diverse population and progressive political climate, was seen as a place where they would find support and allies in their cause. Additionally, the state's proximity to Mexico and its border issues would also provide Rogue 21 with new opportunities to put their skills and resources to use in protecting and serving the marginalized communities. They also believed that the state's robust economy and its presence of large corporations would make it an ideal location to carry out their operations to hold these corporations accountable for their actions.

     

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    These are our gang rules that EVERYONE has to follow and acknowledge. The principle is ROGUE.

    (R)eliability: Support Rogue 21 through reliability. Stay loyal to the gang and its members. Moreover, stay loyal to our alliances and help them when they ask. Be reliable for them as well!

    (O)bedience: Follow the orders of the commandership. They have more experience and they know how to deal with all sorts of situations. This is the most important rule and without it, the gang cannot work.

    (G)rounded: Stay grounded. Keep it professional and therefore avoid causing trouble in public. Think before you talk. You represent yourself as much as you represent the gang.

    (U)nity: ALWAYS work together, because this is how we achieve the unthinkable. No matter if it is against the police, against a gang or in gang activities. We are a unit; that is how we position ourselves in the server.

    (E)agerness: Show eagerness in gang activities. Be ready to participate in every gang activity as long as possible. Only through eagerness can we achieve unity.

     

     

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    Our recruitment procedure runs through Discord. Feel free to message any Rogue 21 High-Command Officer whenever and wherever you want. Good luck!

    Click on the Discord Icon in order to join our Discord Server:

    discord-logo-png-7617.png

     

    • Like 12
  12. Sounds great with Jay's adjustments. This essentially sounds like a combination of GRs & the little MC business raids you get on GTA 5.
    Perhaps the way you gather contraband could be made in a similar fashion to how Money Transports work on the server. Players would use a designated vehicle, ideally an SUV or a truck, to travel to random locations across the map. These locations would serve as points for collecting contraband. You may turn these locations into little Store Robberies, which require a few minutes to finish and for cops to raid. See it as the time to "load" the contraband into the SUV or on to the truck. Once obtained, the contraband would be transported back to the gang base, contributing to a contraband meter that tracks the progress or accumulation of contraband. After a couple of deliveries, the contraband meter reaches 100%, which enables the boost for criminal activity payouts and permission for cops to raid the base. You could even make it so cops can raid the contraband transports themselves to receive a bonus payout.

    Also, is it possible that we get this feature for Organisation Robberies too? @JohnnyEnglish🥺:

      • Gang members can only use the gang spawn once and will after respawn at their house or hospital afterwards.

     

    • Like 1
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