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Everything posted by PhantomS
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Happy Birthday fella
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All Load Trucking - Media Archive
PhantomS replied to MakeLove's topic in All Load Trucking's Public Forum
Type Of Activity: Refueling Refinetly. Participants: @HeLLBuLL Date: 08/24/2021 Screenshots: ::: ::: -
Patrol # 65 Members Attended: @dinokiller @Johnny @badrou4games @Sanfara Duration Of Patrol: 40 mins. Screenshots: ::: :::
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Type Of Activity: TST Units Responding to Three SRs / Protecting the VIP and stopping a JB Members Attended: @Johnny @badrou4games @Sanfara @Ishoud Screenshots: ::: :::
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Roleplay Number #24 Story: Today in the early morning, around 5 AM, I was doing a routine patrol, my shift started at night, was going to end after 1 hour, until I got a call of some Weed and dope smuggling around the neighber hood I am passing by, I heard some noise, like, some fellas talking loud, like if they are drunk, high or something, I took my equipment and sneaked to the area, I noticed 2 fellas making a deal, probably gang members, I went to them and made a rush, aimed my gun and told them to put their hands in the air, they did, I took them to the San Fierro Police Department, they Members: Other Participants: Screenshots: ::: :::
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Type Of Activity: TST Units Responding to Three BR / Protecting Transporter Members Attended: @Kilios @Mixpeko @Mastahand Screenshots: ::: :::
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Patrol # 64 Members Attended: @dinokiller @Mixpeko @Kilios @Mastahand Duration Of Patrol: 1 hour Screenshots: ::: :::
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Goes shopping with girls, acts like one of them
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Part I: How much have you donated for the server? 50 pounds in total. When was the last time you requested a donation reward change? Posted 13 April 2021 Why do you need this change? New base. Links to your donation topics: https://saesrpg.uk/topic/19531/sanfara-s-reward-change?=1597510084248 https://saesrpg.uk/topic/18951/sanfara-s-reward-change?=1597510084253 https://saesrpg.uk/topic/17860/sanfara-s-reward-change?=1597510084260 https://saesrpg.uk/topic/21167/sanfara-s-rewards-change?=1603463337348 Links to your previous donation changes requests: https://saesrpg.uk/topic/17860/sanfara-s-reward-change https://saesrpg.uk/topic/18951/sanfara-s-reward-change https://saesrpg.uk/topic/19531/sanfara-s-reward-change?=1603463337337 https://saesrpg.uk/topic/22577/sanfara-s-reward-change?=1609431383673 https://saesrpg.uk/post/292256 ======================================================================== Part II: What I Want to be Removed Vehicle 1: everything Location: My prop at RC next to the hospital and LS airport. Interior: N/A ======================================================================== Part III: What I Want to be Added Vehicle 1: 2 Police Buffalo, 1 Police Crown, 1 Sultan, and one dodo . Location: TST new base at SF, and dodo should be placed on the roof. Username: midoprock Interior: N/A
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Bravest woman in SAES happy Birthdaaay
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Thanks :beaming_face_with_smiling_eyes: :beaming_face_with_smiling_eyes:
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[FEATURE] Adding marker that leads to roof (in big buildings only)
PhantomS replied to Garcia's question in Suggestions / Changes - Archive
Plus fooking upvote -
Why making it complicated, bring back the old jail, that's it as simple as that
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It was all your fault @jonas13362
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Nice promo video
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G.I.G.N - Main Topic
PhantomS replied to G.I.G.N's topic in Territorial Support Group (TSG) - ARCHIVE
Give us a reason to accept you: this is a hard question actually, but I'm going to say that I've been teaching people how to be a good cop for over than 2 years and i think it's the time to join a good real squad ( not an academy ) to have fun and to be with my friends. Good cop? :honk: -
The idea of the new jail was creative but after having it live IG, many took a step back, it is barely a jail since it was easy for cops to arrest since many doors were made and you don't even know from which side the cop is going to come. The old jail was simple, 2 doors to enter / exit, 4 gates to pass and a red door, plus the warden's door and the main door have the same way which makes the criminal able to see who's coming, I d like to see some improvements but at the same time those improvements might ruin the gameplay so we have to be aware of the consequences, jail plays 60% (took a guess) of the server's activity so it is important to have something enjoyable for both of the sides. Ideas related to some improvements in the new jail: Having a gate in the clothing room near to the payphone, easy escape for criminals and easy entrance for cops. Keeping the same system in the control room and adding a vent that drops the criminal in the gym room. Adding a door near the back yard entrance that can be only opened by cops, just to avoid the spam of marker kill. Removing "criminal is near the jail / entered the jail" alert and replacing it with a control room connected to cameras outside of the jail, allows us to have a view of what's going outside of the jail, with this idea cops can report a JB in the radio by themselves, in case none is inside, a jail break can be made, alert goes once a criminal pass through the red door.
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G.I.G.N - Main Topic
PhantomS replied to G.I.G.N's topic in Territorial Support Group (TSG) - ARCHIVE
Best Of Luck -
I really though that you wrote an essay to thank your best admin....
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Yeah right, Out Break organisation have one role, jail breaking and it is unfun currently due to the jail situation, San Andreas Pirates were able to participate in a Jail Break, Bank Robbries and Store Robberies, while now CLO members can't even detect a SR / can't participate in a BR. Having another group open for criminal is a good idea to bring the activity back +1
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[CHANGE] Rule N 1 of Turf wars
PhantomS replied to MrSolrac's question in Suggestions / Changes - Archive
You are driving to a turf zone, listening to radio SA and having fun.....you get a headshot out of no where, your murderer is 200 meters away from you and you still didn't enter the zone, that sucks and unfun, this rule must get an update!! -
[FEATURE] - Automatic Inactivity requests
PhantomS replied to GamerZ's question in Suggestions / Changes - Archive
SAHA: