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Kain

SAES HQ
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Posts posted by Kain

  1. Whilst we are aware of the unfortunate situation in Ukraine, we do require staff to be very active.


    I understand that this may not be possible for you at this moment in time, however I do hope that your circumstances have improved by the time the next recruitment comes around.


    We wish you the best.


    alt text


  2. Hi,


    Apologies in the delay sorting this request.


    Can you please complete a donation tracking thread here please.


    If you require any assistance with making this thread, please follow the instructions here.


    Once this is complete, we will happily sort this change for you ASAP.


    Thanks.


  3. Apologies in the massive delay here.


    As you're no longer in SSB, I'm going to assume this change is no longer required and will close it out.


    If you still require this change, feel free to repost and tag me and we'll get it sorted for you ASAP.


    Thanks.


  4. @General said in Police Team Balance Changes!:



    @Kain What about PC members getting stars? can we make them not get stars while spawned as a non-PC cop?


    Or should Sheriff be kept for PC, deputy sheriff for public spawn, and sergeant for SAPD?


    I think it's a simpler, and good idea if we, PC members don't get stars in these spawns.



    Police Detective has been added to all counties and I would recommend choosing that for now.


    If this is something, more people want then feel free to suggest it


  5. @Marko said in Police Team Balance Changes!:



    [s=]@nulgath said in Police Team Balance Changes!:
    alt text
    :crank:[/s]


    Was about to suggest it, radio must be locked to PC/Squads only or it's gonna be a mess.


    Weapons aswell can be stored in disks so it might be abused.


    And setting speedtraps, barriers and stingers should be either locked to specific spawn or just PC .. prefer if just PC imo.


    and ye PC can get wanted if spawned as non-PC spawn.


    Thank you.



    Thanks for the feedback.


    I would like to try and keep the radio as is, any abuse of the radio will lead to mutes.
    More communication is always better.


    Speedtrap we would like to keep public as this is under utilised currently.


    Barriers/Stingers will remain locked to PC. (A fix will be be pushed to stingers).


    Getting wanted on a non-PC spawn is also an intended feature.


  6. alt text


    Good Evening!


    It's no secret that the police team has been made largely redundant for quite a while now with very little people spawned aside from the odd new player and eager squad recruit.


    We have deduced that one of the primary reasons for this is the lack in variety due to a large quantity of the spawns being "locked" behind the ProCops qualification.


    Consequently, the SAPD team have put together a number of changes in an attempt to both increase the variety and motivation in playing as a police team member which is more appealing to both new players and non-squad players alike.


    These changes primarily feature increasing the availability of the previously locked ProCops spawns while also trying to maintain the value that holding a ProCops qualification once held.


    The changes can be found below:


    Public Spawns:
    [s=]


    Name: Police Officer Trainee
    Arrest Requirement: 0
    Spawn Locations: LS, LV, SF
    Description: Entry spawn
    Gain: None
    Images:
    [s=]
    alt text
    [/s]


    Name: Prison Warden Trainee
    Arrest Requirement: 250
    Spawn Locations: LS Prison
    Description: Jail trainee spawn
    Gain: Dedicated jail spawn
    Images:
    [s=]
    alt text
    [/s]


    Name: State Trooper
    Arrest Requirement: 750
    Spawn Locations: LS, LV, SF
    Description: Highway troopers
    Gain: Faster vehicles/shotgun
    Images:
    [s=]
    alt text
    alt text
    [/s]


    Name: Traffic Officer
    Arrest Requirement: 1000
    Spawn Locations: LS, LV, SF
    Description: Traffic officers enforcing speed limits
    Gain: Access to /speedtrap
    Images:
    [s=]
    alt text
    [/s]


    Name: Police Officer
    Arrest Requirement: 2000
    Spawn Locations: LS, LV, SF
    Description: Qualified police officer
    Gain: M4/Variety of skins
    Images:
    [s=]
    alt text
    [/s]


    Name: Police Marine
    Arrest Requirement: 3000
    Spawn Locations: South LV
    Description: Officers dedicated to protecting the seas
    Gain: Sea Predators
    Images:
    [s=]
    alt text
    [/s]


    Name: Sherriff
    Arrest Requirement: 4000
    Spawn Locations: RC, BC, TR, Whetstone
    Description: Sherriff's dedicated to protecting all counties
    Gain: Remote spawn locations
    Images:
    [s=]
    alt text
    [/s]


    [/s]
    ProCops Spawns:


    [s=]


    Name: Police Detective
    Arrest Requirement: 0 / PC Qualification Required
    Spawn Locations: All cities/counties
    Description: The primary spawn for all PC qualified officers
    Gain: M4/Sniper/Unique skins
    Images:
    [s=]
    alt text
    alt text
    alt text
    [/s]


    Name: Prison Warden
    Arrest Requirement: 0 / PC Qualification Required
    Spawn Locations: LS Prison
    Description: Specialised riot control for LS Prison
    Gain: M4/Sniper/Unique skin
    Images:
    [s=]
    alt text
    alt text
    [/s]


    Name: Police Dog
    Arrest Requirement: 0 / PC Qualification Required
    Spawn Locations: LS, LV, SF
    Description: Dog unit for chasing and slowly fleeing suspects
    Gain: Enhanced speed/biting capabaility
    Images:
    [s=]
    alt text
    [/s]


    Name: Dispatcher
    Arrest Requirement: 0 / PC Qualification Required
    Spawn Locations: SF
    Description: Dispatch unit for all SAPD units
    Gain: Access to /coord
    Images:
    [s=]
    alt text
    [/s]


    [/s]


    Arrest Reward Changes:
    [s=]
    The reward for arrests has been slightly changed such that:



    • Non ProCops officers receive 10% less reward than current

    • Official Squads receive the current reward when spawned

    • ProCops qualified receive 10% more reward when spawned as any policing class
      [/s]


    Credits:
    [s=]



    • Special thanks to @Steven for making the new unique PC skins

    • Special thanks to the SAPD team for helping put these changes together
      [/s]


    Feel free to leave any feedback below!


    Thanks,
    SAES Team


  7. alt text


    Hello!


    As some of you perceptive people have probably seen, we've been cleaning up shop a lot recently to ensure that positions aren't occupied by lesser active individuals.


    Therefore, it's time to fill some of these positions with active and enthusiastic applicants.


    We will be opening both our CS and SAHA recruitment however as usual, we may offer applicants different positions based on availability at the time.


    Applications are to be posted here whilst ensuring that all guidelines stated here are followed.


    Closing date for applications will be 11th May 2022.


    May we take this opportunity to wish all of you interested the very best of luck and we look forward to reading some of your apps!


    Thanks,
    SAES HQ


  8. alt text


    Overview:


    [s=]



    • Minimum criminal count: 30

    • Minimum cop count: 15

    • Able to crack: Official gang members

    • Crackers lose collisions after 60 seconds in the marker


    [/s]


    Location:


    [s=]alt text[/s]


    Gate #1:


    [s=]
    Image:
    [s=]alt text[/s]



    • Max-Code: 10,000,000

    • Time Remaining (once cracked): 20 minutes

    • Crackable By: Any official gang member

    • Leads to payable area: No
      [/s]


    Gate #2:


    [s=]
    Image:
    [s=]alt text[/s]



    • Max-Code: 20,000,000

    • Time Remaining (once cracked): 15 minutes

    • Crackable By: Any official gang member

    • Leads to payable area: Yes (Door to reward area)
      [/s]


    Gate #3:


    [s=]
    Image:
    [s=]alt text[/s]



    • Max-Code: 30,000,000

    • Time Remaining (once cracked): 10 minutes

    • Crackable By: Any official gang member

    • Payable area: Yes
      [/s]


    Gate #4:


    [s=]
    Image:
    [s=]alt text[/s]



    • Max-Code: 40,000,000

    • Time Remaining (once cracked): 8 minutes

    • Crackable By: Any official gang member

    • Payable area: Yes
      [/s]


    Safes:


    [s=]
    Image:
    [s=]alt text[/s]



    • Crackable By: 1 member from each gang and only 3 safes can be cracked concurrently


    Codes:



    • Safe 1: 10,000,000

    • Safe 2: 20,000,000

    • Safe 3: 30,000,000

    • Safe 4: 40,000,000

    • Safe 5: 50,000,000

    • Safe 6: 60,000,000

    • Safe 7: 70,000,000

    • Safe 8: 80,000,000
      [/s]


    Escape Vent:


    [s=]
    Image:
    [s=]alt text[/s]




    • Red Circle: This indicates the location of the minigame to open the vent




    • Blue Circle: This indicates the location of the vent itself.




    • This vent leads to the escape tunnel




    • Vent closes after 25 seconds once cracked (must be re-cracked once exceeded)
      [/s]




    Escape Tunnel:


    [s=]
    Image:
    [s=]alt text[/s]



    • You must escape this tunnel as quickly as possible due to health decay

    • If you die due to health decay, you will be instantly jailed


    Exit location:
    [s=]alt text[/s]
    [/s]


    • Like 1
  9. alt text

    1. Defending a casino robbery from outside the interior is prohibited.
    2. No special groups (HLS/DE/CLO) may participate in casino robberies.

    3. Killing crackers is deathmatching.

    4. When a casino robbery concludes, you may only exit the casino via an interior marker or the escape tunnel.

    5. Switching gangs to assist the casino robbery in terms of cracking is not allowed.

    6. Whilst a casino robbery is ongoing, any criminal/civilian in the lobby can be killed by either side.

    7. Leaving and rejoining a gang within 2 days to bypass the minimum police quota is punishable. (This includes spawning purposely as special policing groups to increase the count without the intent of responding to the robbery).

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