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Kain

SAES HQ
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Posts posted by Kain

  1. Hi again.


    The idea of kill arresting was brought up between a number of clan members and I today and how suitable it would be for the current 1.4 game mode.
    Upon further discussion with a few members of the community and said clan members it was later concluded that the optimal way to integrate such a thing into the current game mode would be to only allow it within interiors (particularly jail/bank). As a result, a kill arrest would have 50% less jail time than that of a nightstick arrest.


    We would like to hear a wider range of opinions on such a thing or how we could perhaps improve on it. Please respond to the poll below.
    Thanks.


  2. Upon moderation of gang performances in BRs, I'm comfortable with this change staying in place. Most gangs still obtain the 8/8 however I have seen an increased amount of lower successes at certain times of the day. This leads me to believe there is a stronger balance in play than in the previous version.


  3. Hi guys,


    Usually I would make a poll before adding such changes however as this is a balance change, I don't expect many individuals (particularly criminals) to be the #1 fan of this change however from a police perspective, a change is inevitably required.


    The current meta
    So lets be honest, the current meta of BRs typically stands around the average BR lasting around 3-5 minutes with very little failures ever taking place for criminals. This usually takes place by criminals primarily camping the second room and shooting into the main lobby down a narrow corridor towards the cops (which wasn't how the mapping was intended). Due to this, cops never really got past the initial gate and typically barely ever arrested anyone.


    The Changes
    With this update, I've changed 2 things in particular.


    One change is an attempt to extend the time in which a BR takes place. This is because I believe the current time of 3-5 minutes is way too short for cops to even make a strong attempt at stopping a BR (unless it's SWAT in SF who are literally next door). This has been done by extending increasing the crack value on all the doors.
    The pattern goes as followed:
    Door 1 - 1,000,000
    Door 2 - 2,500,000
    Door 3 - 5,000,000


    Safe 1 - 1,000,000
    Safe 2 - 2,000,000
    Safe 3 - 3,000,000
    Safe 4 - 4,500,000
    Safe 5 - 5,000,000
    Safe 6 - 5,500,000
    Safe 7 - 6,000,000
    Safe 8 - 8,000,000


    These numbers have been chosen and tested (cracked by Groove and Nemesis - considered professional crackers) with 2 (out of 10) minutes remaining before the bank reset. This therefore almost doubled the time of the criminals spent inside the bank during the robbery while also significantly increasing the difficulty.


    The second primary change implemented is an attempt to control the camping which took place in the second room. In order to manage this, I implemented a ColShape which forces players to be behind the following line in order to receive payment for the safes being cracked as seen in the screenshot below:



    This is an attempt to force players to no longer camp in the second room and either defend at the end of the 2 corridors or defend in the main safe room.


    Please Note - THIS IS A PURE TRIAL BASIS AND STILL SUBJECT TO CHANGE


    What do I ask of you? Please post below your opinions on the new system after attending a bank rob under the new system. Again, I don't expect everyone to be happy as this is a balance change however 8/8 bank robs should feel rewarding just as they did back in 2013. BRs should be a more engaging and challenging experience for gangs and not just that standard money making scheme.


    One of the best ways to monitor this change is if HQs of organisations could fill the following form out throughout the week.


    :::


    Gang:
    No of safes cracked:
    Length of time (If 8 done successfully):
    No of crackers:
    Server Time:
    Official Squad + PC spawn volume:


    :::


    Thanks


  4. Hi all,


    Just a few changes within the clan etc just to keep everyone informed that cares.


    Gang Management Changes


    We realised that Gang Management performance was seriously lacking within the community and therefore we've introduced a few structural changes to it. We are trialling a new system which consists of considerably less members in an attempt to improve communication and ensure results are completed on time and to the highest standard.


    Consequently, the GM Team is currently:


    Apollo/ESO - Responsible for gang levels and reports


    Jonas - Responsible for uploads etc


    For any GM concerns, please contact either @ESO or @Apollo


    New Additions to the SAES Clan


    It became recently apparent that during some times there is a lack of clan members online inside the server therefore we decided it was time to finally bump up some well deserving staff members to the clan. Feel free to use and abuse them and give a congratulations to @nicus @hesha @System31


    This does of course mean Comm Staff additions coming soon so stay tuned!


    And finally, as you've probably noticed TheKiller has departed us. May we take this chance to thank him for the services he provided and we wish him the best in the future.


    Until next time,
    ~SAES HQ


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