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Everything posted by Beast_
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Date & Time: 23/06/2020 21:15+ Information: Responded to jailbreak Players involved(if any): Daniel, Legend, and Beast Screenshots: ::: https://imgur.com/a/zrco2HD :::
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Date & Time: 20/06/2020 18:45+ Information: Responding to jailbreak Players involved(if any): Albie, Niklaus, and Beast Screenshots: ::: :::
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Obviously we need this to avoid criminals killing each others which can lead to a report sometimes and also for cop side it is very annoying getting stars in the middle of a fight inside jail+being not able to use nightstick if there was a rush or something.
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[QoL] Display Icon for drug you're on
Beast_ replied to MacBoy's question in Suggestions / Changes - Archive
delete my post -
FOX crew: Albie, Filippo, and Beast Date and time of the patrol: 17-06-2020, 11:30+ Screenshots: ::: :::
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[CREATIVE] New sirens (audio)
Beast_ replied to Tut's question in Server Modifications / Handling Suggestions
Totally agree, and to Bidrift's suggestion as well. -
Date & Time: 16/06/2020 18:45+ Information: Responded to jailbreak Players involved(if any): Kleptix, Daniel, Niklaus, and Beast Screenshots: ::: :::
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[SUGGESTION] Mark-killing at jail
Beast_ replied to SheraP's question in Suggestions / Changes - Archive
To those who are saying we got enough time to get out of the marker (marker time protection). We do not have that much time. I have stable 80 ping and 60 fps and still dying at the marker instantly. Somehow the the massive bullets spray penetrates the protection. I suggest adding new balanced jail interior map. -
Date & Time: 14/06/2020 14:55+ Information: Stopping jailbreak Players involved(if any): Albie, Ha$$oni, and Beast Screenshots: ::: ::: FOX crew: Filippo, Niklaus, Jeaven, and Beast Date and time of the patrol: 14-06-2020, 15:20+ Screenshots: ::: :::
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Date & Time: 10/06/2020 15:00+ Information: Responded to LS turf wars Players involved(if any): Filippo, Hope, and Beast Screenshots: ::: ::: FOX crew: Daniel, Sneijder and Beast Date and time of the patrol: 10-06-2020, 20:40+ Screenshots: ::: :::
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Date & Time: 08/06/2020 20:10+ Information: Stopping store robberies Players involved(if any): drebin, Matix, Niklaus, Daniel, and Beast Screenshots: ::: https://imgur.com/a/QifTA5S :::
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FOX crew: Filippo, AntiRug, Sam-B, Jeaven, and Beast Date and time of the patrol: 04-06-2020, 13:30+ Screenshots: ::: :::
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[SUGGESTION] Nuclear Power Plant "NPP"
Beast_ replied to Beast_'s question in Suggestions / Changes - Archive
Greetings everyone, as we can all see the issue that the server is facing now, huge difference between the number of criminals and cops players. Recently we've been discussing about suggesting an event where criminals respond to it but not the other way around as we all used to. I came up with an idea that will fulfill that; however, it is kind of hard to get something realistic enough where criminals have to respond (RP logic) so the event will begin with few simple actions that criminals will do. I will try to make simple and clear. If this got accepted, developers for sure will change some ideas according to the scripting so it can not be complicated. I just want you to get the all in all idea, because we will discuss below your ideas to improve this event and maybe make it balanced if not. - FIRST PART: There would be 3 cyber locations in San Andreas. Criminals have to get there and hack (we assume they got the launch codes) the NPP system, activating 1/3 of the nuclear missiles, until it is 3/3. Cops at the mean time will not interfere in anything regarding the hacking nor receiving notifications about it until it is 3/3. Developers can make some sort of cracking system or a marker that you must stay inside for a certain amount of time, to these locations, besides some simple mapping including devices etc. -SECOND PART: When cops receive the alert of nuclear missiles activation, they got certain amount of time(like 15 mins) otherwise mission will be failed for cops and criminals will collect their money from cyber locations. They will respond to the NPP facility, maybe we can add there also some mapping which makes it like real nuclear power plant. Now, cops arrive inside and head to the control room (big one with 8 devices f.e.), only official squads can start resetting the codes on these devices before time is up. While those engineers (official squad members) are trying to regain control of the system (maybe also a cracking system for them or smth similar), there would be a fight inside the facility between both sides, criminals and cops. Facility: I suggest to add different doors for both sides like for criminals main/public door and for cops a back/side door. Also this event will require a skilled mapper(s) to manage things equally. Also suggesting a well defending control room and short path for cops to control room. NOTE: Criminals can not enter the facility until 5 squad members are inside f.e. to avoid control room camping. To summarize, Cops role is to respond to NPP facility whenever they get the notification that the nuclear missiles are set to launch (3/3). Engineers/Intelligence units (official squads) should start resetting while others defend. Criminals role is to activate nuclear missiles and then head to the facility to stop the engineers and maybe take control of the control room until time is done and they succeed. If you guys got any ideas for modifications or suggestions for this please post them. Maybe you can suggest whole new roles or event sequence. Maybe cyber locations are not needed and you got other ideas. I know that my idea might be a bit long and simple but that's what I came up with lately. -
[SUGGESTION] Gaining wanted level for aiming at law enforcements.
Beast_ replied to Anas_'s question in Suggestions / Changes - Archive
I still can not get it, how you got adminjailed for killing him while he was considered as a threat as you said. "Any criminal in the yard can be killed and it is not considered deathmatching." check this -
FOX crew: Filippo, Marshall, and Beast Date and time of the patrol: 27-05-2020, 21:25+ Screenshots: ::: :::
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@AntiRug said in [SUGGESTION] Being able to arrest in donated vehicles: Would be nice if this was added, until it is, f12 and /report that sucker. I hope staffs would take this into consideration because yesterday I did report someone for that and got answered "You can easily shoot the car until he gets out", and as Tut said most probably that will kill the criminal within the car due to explosion. https://i.imgur.com/WBWUSSV.png
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[SUGGESTION] SAES:RPG ( DEAD ) - SAES:GANGWAR ( RIGHT NAME )
Beast_ replied to SheraP's question in Suggestions / Changes - Archive
@LAPD_Spanish_VEN I agree with all you've stated above, specially "Proposition 4", except "Proposition 3". As an income for an average police officer in one day I think it is fine including expenses in case he is active and responding to every event of course, but not wasting time around and give up with the first death or whatever then wait for next event and repeating same scenario. -
[SUGGESTION] SAES:RPG ( DEAD ) - SAES:GANGWAR ( RIGHT NAME )
Beast_ replied to SheraP's question in Suggestions / Changes - Archive
Well, all I've got to say that increasing time of jail or making Criminal side events more difficult won't make any difference at the mean time. We should work on improving Cop side features to make it more fun, besides adding events where Criminal side should interact or respond to them not as always Cop side do, such as the few suggestions that are posted on forums and I hope more are yet to be suggested. EDIT: Whoever is mentioning lack of our "teamwork", we'are a dead side already and there is a huge difference in player as screenshots show. And yes we do communicate on radio and sometimes we gather and move as one but guess what, we still facing same problem 200 criminals vs 30 cops(including trainees who are mostly new to the server and don't know what a BR is). Did you ever use your brain and think about what you're saying? Where is the time to announce a meeting point to gather and then head to a BR/SR? It would be already finished and probably another robbery will be occurring. @MarksMan What I mean is that you're accusing us for lack of teamwork while we're always the respondents and we handle tactics and plans in field during the event while you've already planned what you will do and who is assigned to position X etc. before the event occurrence because you're event executors . -
[SUGGESTION] Make Squads requirements a bit lower
Beast_ replied to Rasta's question in Suggestions / Changes - Archive
@Tritosh said in [SUGGESTION] Make Squads requirements a bit lower: You cant stop a BR that has 60 crims in it with just 10 cops, crims gather themselves to make a successful BR so should cops do, teamwork is the key Gather who? Cop side is dead already. These will be the 10 and only cops, as you mentioned in your example and let's imagine they got props near bank, still unsuccessful for cop side. We will keep dying and heading to the same bank to arrest few but at the end 8/8. Also no time to gather cops and then head to BR. It would be finished already. Teamwork is done when we're at least having ratio 2:1 (crims:cops), in that case we may increase chances to do a successful BR for cops; otherwise, it's rarely a successful one. -
FOX crew: Dominik, Hope, and Beast Date and time of the patrol: 22-05-2020, 18:35+ Screenshots: ::: ::: Date & Time: 23/05/2020 00:30+ Information: Stopping BR Players involved(if any): GanJa, Ha$$oni, Howlze, Filippo, Redlive and Beast Screenshots: ::: ::: FOX crew: Filippo, Danniel, GanJa, and Beast Date and time of the patrol: 23-05-2020, 01:00+ Screenshots: ::: :::
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FOX crew: Redlive, Danniel, and Beast Date and time of the patrol: 20-05-2020, 11:55+ Screenshots: ::: :::
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FOX crew: 007, Ha$$oni, Rio, Filippo and Beast Date and time of the patrol: 18-05-2020, 22:50+ Screenshots: ::: :::
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FOX crew: Filippo, Rio, and Beast Date and time of the patrol: 18-05-2020, 22:10+ Screenshots: ::: :::