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Henry

SAES Inactive
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Everything posted by Henry

  1. @FoxZilla said in Lets bring old taser back: So how to make better teamplays how to improve it? were you not see my screenshots?. 92 crim vs 26 cops and i didnt look how many cops were afk. Who will be team at the cop side? there are already few players. Don't forget cops respawn after being killed, criminals get to wait 360 seconds after being arrested. If you need teamplay tips you might want to check these: (from FOX media) ::: ::: They seem pretty succesful in doing it if you ask me I saw a criminal he was spawned as medic there was 2 crim medic. They werent heal me they were healing each other and they were healing criminals at the store rob. i was alone. What can i do? Healing criminals doesn't prevent them from being arrested though. Maybe parachuting, using the flashbang, blocking the way to warehouse with stingers? I don't know, just some ideas If you have an idea to make the cop side interesting, please write it down. https://saesrpg.uk/topic/19621/new-sirens-audio/42 https://saesrpg.uk/topic/19282/police-evidence-transport?page=1 https://saesrpg.uk/topic/12882/ingame-squad-spawn-arrests-scoreboard https://saesrpg.uk/topic/18901/suggestion-make-squads-requirements-a-bit-lower?page=1 https://saesrpg.uk/topic/18954/suggestion-adding-police-to-the-turfing-script Need more or..?
  2. @FoxZilla said in Lets bring old taser back: @Henry said in Lets bring old taser back: Alright let's suppose both sides are currently "unequal". How does it affect cops gameplay when they stilll get paid for their actions? They don't get paid for stopping a BR or a JB, they get paid based on the ammount of arrests. I don't know but while I was in FOX, the bigger the crowd, the bigger the prize. Yes you are right but i'm not talking about BR or JB. When you see criminal group at the outside its not easy to arrest or its realy hard because if they throw the nade at the same time to diffrent location you cant esacpe from nades and when you try to arrest someone, all players shoots to cop so if you tased him nothing changes because when you tase someone you are going to die. Alright let's suppose that's the case, what happens with the people who roams around alone, such as new players? And also, don't you think making cop side more attractive is a better option than trying to level both sides by powering individuals and not the team? Imo this doesn't encourage teamplay at all. @Henry said in Lets bring old taser back: Actually if both things were happening at the same time, criminals would split and the rate of crim/cop should decrease if cops focus on one... which is what you are asking for? firstly cops can die with grenades and how many cop will play at the same time already there is low people playing at cop side. And how can you coordinate the people without voice chat? let's say we coordinated cops, how many cops will stop how many criminals? In the past like 2 weeks ago. Criminals made br with 60 players and they did 4 BR. they have done 3 BR. Cops stopped one BR because they saw the BR location and they arrived before criminals. So 60 players was together. and picadros taking a lots of player so they can crowd from 20 in one vehicle. and they are doing it. I remind you criminals die with nades too, not that 10 people will throw nades because they will eventually avoid if they do it at the same time. Take something into consideration, in my opinion it's easier to go 1 v 2 than 2 v 4 and I think you will agree with me. Firepower is reduced and you clearly have more chances because it's not the same thing to be targeted by 4 at once than 2 at once, not sure if you get my point.
  3. @FoxZilla said in Lets bring old taser back: @Henry said in Lets bring old taser back: Don't you notice that if you make arresting that ridiculously easy cop side will be even more boring than it already is? I'm not trying to make it easy. I'm trying to make equal the cop side and crim side. Is it equal now? Alright let's suppose both sides are currently "unequal". How does it affect cops gameplay when they stilll get paid for their actions? They don't get paid for stopping a BR or a JB, they get paid based on the ammount of arrests. I don't know but while I was in FOX, the bigger the crowd, the bigger the prize. edit: @FoxZilla said in Lets bring old taser back: They want to make HR and SR at the same time Actually if both things were happening at the same time, criminals would split and the rate of crim/cop should decrease if cops focus on one... which is what you are asking for?
  4. Don't you notice that if you make arresting that ridiculously easy cop side will be even more boring than it already is?
  5. I can understand they kill one or two people on difficult places to reach in order to arrest someone else, but just that. Killing everyone makes no sense in a turf.
  6. xdd thanks everyone althought it is 07/09 as in September, not 09/07. There's no rush to age xD
  7. @Netro said in The Pirus: @Henry https://saesrpg.uk/topic/8777/the-pirus-media-archive/294 Check this Henry ::: ::: :topkek:
  8. @VayraN said in The Pirus: Ah... I just got a legendary memory, Now I remember when Pirus and VeC were alive and fighting each other at LS, @Ronnie @Henry @Latinoo Do you remember that ? :D Best memories... Anyway good luck bois <3 ::: :::
  9. @xDarkMan said in Introducing SAEScon - Amsterdam 2021: Be ready, I'll kidnap all the people there and ask Brophy for in-game cash and of course the ownership. when I take SAES ownership I'll ban Daryl You could have taken the picture when you were done taking a dump.
  10. All vehicles removed. Dodo, landstalker and picador placed at Rogue base locked to Gerdekci
  11. All vehicles removed. Stretch, LVPD, SFPD, comet and turisimo added at SWAT base locked to xxzizouxx
  12. Shamal locked to 3Bo010 placed at SFA Thanks for donating!
  13. My question here is: do we have to be paid for every single thing we do for fun?
  14. Shamal locked to rajanpro added at LSA
  15. All 3 vehicles removed. Turismo and buffalo added to tree_top_house locked to kaseke123 Tahoma added at eesti on vene keel 4 locked to kaseke123
  16. If I understood it well, you would have to defend the area for a certain ammount of time before you can drop the hostage. That sounds good. If I may add something I would also allow for atleast three random locations for delievery when you take the VIP so it's not a matter of just waiting in the delievery point. Just an opinion though.
  17. I would be against making the van undestroyable. It removes the factor of the required skill not to cause mutual failure.
  18. Had to share this here, the teams I had the most fun with:
  19. Added a shamal locked to bardo45 at LSA Money rewarded. Thanks for donating!
  20. Placed a police LV at 4 dragons parking with karkar1_1 custom wrap locked to karkar1
  21. From my modest point of view I'd fix the problem in another way. Instead of respawning in a specific time, just respawn a vehicle whenever there's more than "x" vehicles in the area so it doesn't exceed that ammount.
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