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Everything posted by Dinaz
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What Xpooks said is reasonable to be fair, cops do indeed struggle sometimes to stop a BR and this feature would make it harder, but I think this whole issue of the BR thing is irrelevant to what Rampage is proposing, he showed a video of a cop raiding SR every millisecond and managing to damage every crim in it, I think we would all agree that that's a bit of an issue, yet no BR was mentioned whatsoever, and even if he did, then I don't think that's a good idea, it would not only discourage cops nowadays but would also damage the overall economy of the server because properties wouldn't serve their purpose anymore. However, I think there could be a very fair solution to both sides, simply a feature that would detect the house's distance from SR and trigger a 10 secs cooldown if it's like in a 500m radius, I have no idea if it's possible to implement such feature but well, it seems fair enough. But again, there would be another slight issue, if the SR is next to a BR, then the only equitable solution would be disabling such feature if there is an ongoing BR, because eitherways, the SRs are abandoned when there is a BR.
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Vending machine for Level 4+ organizations
Dinaz replied to Flex's question in Suggestions / Changes - Archive
@Marko Okay so, lemme tell you why simply it is still extremely fair for you right now. First you cried about drugs then you got vending machine. Second, you cried about crims coming after being killed (literally just like you) so they implemented the kill arrest feature for you. Third, you cried that some crackers are so good (not so much of a common thing rn cuz most godly skilled crackers are either barely active or have completely left the server) then the SAES team made some changes that fucked up the server literally that it literally made everyone from the crim side piss off due to high rate of failing BRs, gangs weren't even able to accomplish level requirements I guess, so they made another change that included making it a bit easier and atleast further from impossible for crims to BR. As for the strategies that you consider cringe and pointless, they are actually on point, they're not made to hold all cops off ofc cuz there are cops who got a house near every bank, they are meant for those who don't have houses near banks, because they'd have to cross the bridge f.e and basically it's just a little more time to hold cops off. As for the vending near the bank, it's the only way defenders outside can get to shoot you, otherwise you can literally just leave ur vehicle near the marker and get inside the bank without any damage otherwise, and it would be very easy for you or for fbi if that happens, u can just respawn base everytime and get energy drink from vending and head to bank without outside defence causing any slight damage. All those strategies and shit just so you can get a close to successful BR, because 10 cops can easily fuck up a BR, and it's really not that hard if you just work as a team, you spawn near the bank by a few meters whenever you die, but as for us we would have to spend a 300-150 seconds jailtime, even a 40 crims defence would collapse by time by simply just killing a few crims whenever you rush (it ain't that hard for hls f.e), unless the crackers are fast then you should really just accept the fact that they're good and shut the fuck up and enjoy the game and the money you got from kill arrest and it's a very gg. About turfs, you've said it yourself, not all gangs got the /selldrug ability, and even so, let's say you do, what if you're defending alone? You can't sell to yourself can you? And neither would the enemy like to sell you cuz uh, he's the enemy... Honestly just be thankful with what you already have, as I've mentioned before, you're making suggestions to make it more comfortable for you at this point, not an actual useful addition that would be of a balanced gameplay to both sides or simply a feature that would benefit the server as a whole. And last but not least, it's a game, remember that. Stop looking at it as a competitive server between cops and crims(well it kinda is, but hate is not necessary), that's where the extremely cringe part appears. Spread love brothers <3 -
Vending machine for Level 4+ organizations
Dinaz replied to Flex's question in Suggestions / Changes - Archive
@Flex server lasted more than 10 years without squads complaining about the drugs advantage for criminals, and it's not like you don't have that same advantage now due to vending machine. You're making suggestions close enough to pleasing your own self and your teammates at this point, you can't just suggest something just cuz it's not very comfortable for you. Also, this will unbalance things, you always think of making an advantage but don't you think that will be op for people in gangs/squads? Why not put a vending near every spawn then so for example Police officers wouldn't have to suffer the same struggle? Regardless to the fact that you only made it a suggestion for g/s that are level 4+... -
Auction cancelled, unsatisfying bids. Close thx np
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Address: Trailer Park 1 Location: West of LV, close to LV W-North Casino. Starting Bid: 1m Min. Bid Increase: 500k Screens: [s=] [/s]
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A cute and wholesome poem, expresses the lovely relations in this community, fascinating innit
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@Sollozzo nah u just selfish
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[SUGGESTION] Add a tutorial for new players
Dinaz replied to Wizax's question in Suggestions / Changes - In Review
Tutorials in game would be indeed the best thing possible, lets you go through all the basic rules and stuff and atleast makes you aware of multiple stuff that you would take a lotta time to discover if you were on your own (it's less likely to happen now since everyone is being recruited and taught, but still not everything is well taught). The system can also be f.e when you spawn as a Police Officer Trainee you get a panel of information in several languages explaining what you should do, general and full information about it which might also be a reason for new players to stick to the server. Also another suggestion is that when a player tries to access a spawn h is not a apart of, the error message should be changed to something that would make it clear, f.e "You cannot access this spawn because you are no part of the group (spawn name)" and can also make an opportunity for gang, groups and squads to set their own error message as an information (F.e: You're no part of "gang", you may need to apply at "link" to gain access this spawn) (I haven't read any of the stuff above tbh but if there's something off topic here lmk) -
[SUGGESTION] Vehicle Respawn Function for Squads/Gangs
Dinaz replied to Blue's question in Suggestions / Changes - Archive
@M7mDGr7 stfu n vote properly -
@Crank @Petrow
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Account name: khalilzw Icon name: 4 Prick Flats done by Strong
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Address: Rc Dry Cleaning Business Account name: bonobos19 Last seen: 23rd January 2022 Screenshots: https://imgur.com/O7nRlVg
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@wendo Winning side is the perfect example for "Attractive", to make it attractive you've to guarantee them the winning of their zones and their stability. Your side remains on the top since you have more active people and more alliances. Take RF for example, they were with us at first when we and NavM were active enough to handle an attack against 4 of your side, they were with us, after a while what happened? They went to your side since it always had the zones the next morning due to y'all not limiting the turf. Turf starts yes, but it never ends since y'all try-hard the shit out of it to have your zones back and stabilize again. Turfs have to be limited so you won't spend most of your time trying to get a zone then get it taken just cuz you gave up and the opposite side is just desperate as fuck. All this is a reason of the discouragement to turd these days, let alone other enemy gangs that attack one of your zones when you're fighting against 2 gangs already. Another example for "attractivity", look at CDC, old gen one was with us, why do you think they joined your side? Just open /war and see yourself.
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Sometimes hours pass and the previous ping/fps warnings remain, there should be a reset to it no matter the duration
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Display Name: Dinaz Username: khalilzw Link to ALL Donation Topics: https://saesrpg.uk/forums/topic/25318-donation-dinaz-amount-2000-gbp https://saesrpg.uk/forums/topic/26103-donation-dinaz-amount-1000-gbp Total number of Donation Points: 70
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[FEATURE] Headshot at kill logs
Dinaz replied to Siper_'s question in Suggestions / Changes - Archive
@velo said in [FEATURE] Headshot at kill logs: :) https://streamable.com/syqlbf The code is ready in case this suggestion is accepted @Daryl @Brophy :waitwhat: -
Some adjustments on Raceflags
Dinaz replied to Bodo420's question in Suggestions / Changes - Archive
Tbh best thing is to move races into another dimension, whenever I try to race i end up being last due to the thousand fps drops i'm getting on the way... -
Turfwar Before After
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idk if someone suggested this, but there has to be a wall covering the marker where cops can be killed in marker and also they can kill with the marker immunity easily, it's just unfair for both so better just disallow marker killing there and add a wall to make sure cops can neither be killed or abuse immunity
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What a lovely message Cappo, we appreciate you speaking on behalf of all crims <3
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[CHANGE] OLD JAIL BACK (KINGS HOME)
Dinaz replied to Law's question in Suggestions / Changes - Archive
151 votes in 12 days lmao -
[FEATURE] Headshot at kill logs
Dinaz replied to Siper_'s question in Suggestions / Changes - Archive
@Scorpyo alo -
[CHANGE] Rule N 1 of Turf wars
Dinaz replied to MrSolrac's question in Suggestions / Changes - Archive
It would be better to just be inside the turf, I believe they meant you can shoot the opposite side if you were outside only to a very close distance to avoid people baiting reports, but since it got common to attack others from outside the range just got bigger and bigger until people start shooting a KM away from a zone which is extremely annoying and unexpectable, especially with the case that Garcia mentioned, when you're in an open arena like LV AP zone, attacker shooting behind a wall and you got no cover and the only thing you can do is throw a nade, if you don't have one then you're fucked. -
[CHANGE]Change BC bank to BC top
Dinaz replied to Blackyy's question in Suggestions / Changes - Archive
@sherap2-0 said in [CHANGE]Change BC bank to BC top: No ? The cop side already has a low number of players... Dont need to make our work even more difficult. Also the distance from the LS hospital to the LS bank is almost the same as the distance from the BC hospital to the BC bank. Are you going to create a suggestion to change the LS bank too? Reaching BC's bank is literally way faster than LS's, and there is a big difference between both banks, LS's has a big ass lobby to defend on with other crims and prevent you from breaching in, BC has a small entrance that is quite impossible to defend it against cops due to their lag obviously. @ramzi said in [CHANGE]Change BC bank to BC top: I like how this suggestion is gonna get rejected cuz it's dumb af Dumb cuz it's a crim-sided one, once Daryl adds something cop-sided it'll become a very good addition to the server ofc. @drot said in [CHANGE]Change BC bank to BC top: I don't see why all banks would need to be at a similar distance from the nearby hospital. There are six banks in total. If you do not fancy one, there are five others to choose from. You can't imagine how many gangs wanna BR after another, once a gang starts calling for BR, another one gets the turn, and the last poor gang gets BC which is obviously the hardest.