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[SUGGESTION] New system about wanted civilians
RAMPAGE replied to RAMPAGE's question in Suggestions / Changes - Archive
Dear community, RAMPAGE here! I've a "little" suggestion about civilians life (new system about civilians being wanted). I was thinking if a civilian has 0 wanted level then he remains in the civilians team in TAB but if the civilian gets wanted with 1 wanted level or more, he gets moved to the criminals team in TAB as he somehow stopped being a "normal" civilian and he's now a criminal because he has a wanted level of 1 or more and he's wanted by the police. Once he gets unwanted and having 0 wanted level (by getting a bribe from a cop, by getting arrested and released from jail, if he gets his wanted level reseted by an admin or by any other way) then he gets moved back to the civilians team in TAB. This would give civilians the possibility of playing as criminals and being treated as criminals the time they're wanted by the police. By being "treated as criminals" I mean that they'll be full criminals because they've wanted level and they'll be able to do criminal activities such as SR (or they'll be able to open gates/cells at jail because they'll be at criminals team... civilians team can't open them as they don't have access to it). Their yellow colour could remain when they get changed to criminals team in TAB or it could get changed from yellow to criminals's red colour. When they get moved back to civilians team, it changes back to yellow. They won't lose their civilians job too. For example: a civilian trucker gets wanted and he gets moved to cirminal team and he's now a criminal until he gets unwanted... He'll continue being able to play as trucker and do trucker's jobs at the same time that he has access to criminal activities (SR for example) and he's able to participate at them until he gets unwanted and has 0 wanted level. Criminals's team in TAB will look something like this (if we decide to keep civilians's yellow colour): Some questions I've been asked from people about this suggestion and my idea: "So I guess my question is why? What benefit would moving them to criminal tab have?": It would make much more sense imo as a wanted civilian at the moment he gets wanted in some way he stops being a "normal" civilian and he becomes a "wanted" civilian (criminal because he's wanted by the police). Therefore, he should stop being part of civilians team (which are unwanted and are "normal" civilians) and get moved to criminals team until they lose their wanted level (imo). I think it would improve civilians life and give them some "fun" and raise their activitiy as they'll be able to become criminals at the moment they get wanted and do criminal activities. Apart of their civilian jobs, they'll have more stuff to do if they get wanted and become criminals. There would be much more variety of criminals playing around with different classes (mechanics, taxi drivers, pizza boys, truckers, etc). Once they get moved to criminals team in TAB they'll also be able to open gates/cells at jail (I suppose? But I'm not sure about this). With this, they'll be able to attend and participate at JBs... BRs, PBRs, etc. I'm pretty sure that players will spawn more often as civilians. They'll be able to see SR blip on map/radar too and participate at it like any other criminal spawn (carjacker, pickpocket, arms dealer, etc). (Question by @Daryl ). "So a trucker wouldn't have to spawn as a "criminal" to participate in criminal activities?": Nope, he just spawns as civilian > trucker. At the moment he spawns, if he has a wanted level he automatically gets moved to criminals team in TAB. If he's unwanted then he remains at civilians team in TAB. (Question by @Human_ ). "Would you apply this to like ALT too?": I don't really know, probably? It could be applied I guess. But if we apply to ALT then we could apply this to other "civilian" groups? For now the idea is only for civilians. Later on we might see if this can get applied to ALT or other "civilian" groups. (Question by @Daryl ). "Would you change their colour (civilian's colour once they get moved to criminals's team)?": This is just the main idea. Details like for example the changing of colours at the moment they get moved from civilians team to criminals team or viceversa should be discussed after. I see both options good: if they keep the yellow colour or if they get the criminal's red colour. (Question by @Daryl ). I'd like to hear some opinions, feedbacks and thoughts from you. If you think of anything to improve this idea then let me know and I'll add it to this post. Some possible improvements: "On the other hand, not all wanted civilians are delinquents.": Only civilians with 10 or more wanted level must be moved to criminals's team in TAB. Civilians with a wanted level between 1 and 9 should be still treated as "normal" civilians as their wanted level isn't so high so they can still remain at civilians's team in TAB. -
Donations of 45 confirmed, added "vektor" to the donator spawn in-game. In the event the archive goes down or you are unable to load your previous donation topics, you can now use this topic as a reference that you have donated 45. Thanks!
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Donations of 60 confirmed, added "K1ller15" to the donator spawn in-game. In the event the archive goes down or you are unable to load your previous donation topics, you can now use this topic as a reference that you have donated 60. Thanks!
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Hello! Thanks for your donation! :D Added to donator group in-game. Added a Shamal at LV's airport here as requested with a "hacker" standard wrap locked to "ElRastaMan17,pedrinho,bulgur" and owned by "ElRastaMan17" (you). If you want a donation/spawn icon at it contact a SAHA member, please. For money reward contact a SAES clan member in-game when you'll be online. For donation rewards releated to SAHA (like for example getting an interior as donation reward) then contact a SAHA member, please. Have a good day!
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Added a FCR-900 at LS's carshop (property owned by Organization Zero's gang and called "Organization Zero Car Imports") here as requested locked to "gengar" and owned by "gengar" (you). "I don't know if donation vehicle changer trough forums is working, when I clicked here: https://archive.saesrpg.uk/donations/vehicle, it says I have no access to that page. If it should be working, I'd appreciate if someone can take a look why I don't have access to it.": About this: you can try asking @Brophy or someone from SAES Dev's team.
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Donations of 50 confirmed, added "Cimba12" to the donator spawn in-game. In the event the archive goes down or you are unable to load your previous donation topics, you can now use this topic as a reference that you have donated 50. Thanks!
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Donations of 40 confirmed, added "killerboy5678" to the donator spawn in-game. In the event the archive goes down or you are unable to load your previous donation topics, you can now use this topic as a reference that you have donated 40. Thanks!
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Added a Super GT and an Infernus at your property called "Las colinas 41" here as requested locked to "hellomello53" and owned by "hellomello53" (you). I added both of them with a green color. If you want a different color then let me know and I'll change it. Added a Shamal at LS's airport here as requested locked to "hellomello53" and owned by "hellomello53" (you). I added it with a green color. If you want a different color then let me know and I'll change it. If you want a donation/spawn icon at it contact a SAHA member, please.
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https://youtu.be/mHVaOn4ILaU https://dai.ly/x7esg4c
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Going to quote @Bartman 's wise words regarding this matter: I think this explains perfectly why it should be allowed.
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@Mohamed-Mostafa be like this voting on this poll and telling us all about his dick's size:
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Make it to have same damage as sniper. That would be the fair thing to do. This rifle is the same as sniper's but without a zoom scope. Also make AK47 have 50/50 magazine bullets size same as M4 has... not 30/30. Thanks!
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https://saesrpg.uk/topic/10533/can-any-one-help-in-this-rule-please https://saesrpg.uk/topic/10533/can-any-one-help-in-this-rule-please/24?page=2 @Bartman 's wise words. #respect
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rp addicted
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he's siddman's sexual slave
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sousse guy
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he's best cop ever in saes rpg server (and i'm scared of him when i see him around as cop when i'm wanted... even with my "famous" good duals i can't escape from him succesfully most of the times!) ^ THIS GOES FOR @NORI999 NOT FOR @Nishki ! i was about to post this but after i posted i saw nishki posted something faster and before me :D ^ fact about nishki: he applied for cripz 7 hours ago
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Hi there! Here's my personal opinion: I personally enjoy a lot this long asses JBs that never ends as there's a lot of fun and action and it makes both sides (cops and crims) very active. Tell me: how many players you see online when it's happening and actively taking part in JBs? :P It brings activity! I could literally spend hours there (I usually do)! Both sides likes and enjoys it I think, cops and crims. Crims enjoy attacking and killing cops at JBs (only for fun as they don't win any money with this) and cops enjoy too attacking and killing crims as they get kill-arrested and back to the cells in order to stop the JB (where they belong imo) and they win money with it. They fight for the jail's control until 1 side wins the other side or just 1 side gives up (if cops for example gives up going to the JBs then it'll end as crims will get bored... no cops, no fun). And same goes for the cops... no crims, no fun. Am I right? :) As I enjoy this a lot (and I know that a lot of more players does), I wouldn't like to see the current kill-arresting system changed as it'll ruin it and that's why I've voted for the option of keeping the current system (it'll ruin 1 of the best activity to do in-game which is JBing). It'll ruin it because the JBs will stand for much lower time, they'll end faster... 2 cops comes, shoots 2 times and JB will be over. There won't be so much fun and action as there's now. Yes, yes... there'll still be fun and action (I'm not saying there won't be anymore) but not that much as now and you know that. "But if criminals get killed and they spawn at the hospital, it's an easy escape." - by @Vennelle . I also agree with this. As a cop, I wouldn't like to see crims and prisioners escaping from jail that easy... a simple kill and they're out! Wtf! It's better to get their asses jailed back to their cells where they belong to! Yeah, it used to be like this back in times until kill-arresting got added. Honestly, at the start and before it got added I used to be against adding it but it made the both sides (cops and crims) more balanced and equal. I've experienced it both (as the crim I'm and as a cop sometimes when I play as cop) and I see nothing wrong with it.
