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Durby

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Posts posted by Durby

  1. The only thing that I'm concerned about, apart from the issues that I had but they're already raised here, is that criminals destroy the money vans while they're "trying" to kill the driver. It is just annoying to just sit there and let your vehicle take the shots without even losing 1 HP. The vehicles are armored, yes, but they eventually blow up. Would it be possible to make the transport vans indestructible so even if the criminals try to destroy the truck (which I can't understand why they don't get the money too) in the name of killing the driver, the vehicle wouldn't destroy. Also another question I had, can the tires be shot to cripple the mobility of the van, which makes it very easy to steal, or not? The rules state that shooting the truck is prohibited, are tires included in this rule?


    EDIT: Also In my opinion, a MT rulebook should be added in the server rules part of the forum. People need to be enlightened about all aspects of the money transfer script, rules, and mechanics.


  2. Don't think this would be beneficial for the server. You can glue tons of people onto a glueable vehicle (like a dft or a picador) and it'd be just too OP for the glue people. Like a giant cannonball coming out of nowhere. On top of that while shooting you'll most likely shoot other people that are glued to the vehicle and it'll bring tons of problems. You could shoot while glued back in the day. I don't know for what particular reason it was removed but I think it was the right choice. I see 6 votes and no comments which really makes me doubt.


  3. @spetnazz said in Auto-move afk cops to spectator (or wtf it's called) class:



    @durby said in Auto-move afk cops to spectator (or wtf it's called) class:



    Why something like this is even suggested? If you have to go afk for a long time period, leave the game. If you're so worried about being a + one for a gangs bankrob you're the solution to the problem, not a server-side script.



    Use your brain. It's not for the individual player, it's for the entire copside. What the fuck are the cops supposed to do? Call an admin to kick a player for being afk? If it was that easy, do you think it would've been an issue by now? People don't leave the game when they go afk, that's the problem. And it's an issue for the cops since those afk-cops who leave their computer running 24 hours a day will fuck them over in the copcount.



    I am using my brain right now and it's still a problem about whoever goes AFK for a long period of time. If it's an issue for the entire cop side they're responsible for resolving the problem. Devs shouldn't be required to modify the game for every small problem that occurs. Especially when the problem can be easily solved by the AFK people lul. They know that they count as +1 for the 10 cop limit for a bank robbery even when they go afk. So leave the game when you have to be AFK more than... let's say 15-20 minutes. Unnecessary idea. This is like saying criminals aren't doing the right thing while defending any bank rob so the admins should ban defenders from standing in the safe room. The fix is easy and doesn't require any game modification/rule adjustment.


  4. @howlze said in Remove NanoBob's additions or bring back the old prison:



    @durby said in Remove NanoBob's additions or bring back the old prison:



    @howlze because you guys can't use your brains to coordinate and work as a team so the administrators have to hustle to make you guys OP.



    So.. we have to coordinate our attacks as a team, but you should be able to jailbreak alone? That makes total sense!


    @NanoBob - Clearly @Durby has cracked the code, please revert all changes, and also give gangs a minigun - they need it, they're clearly inferior.



    At this point, I even doubt you read what I write. Or you don't speculate in your brain. My point here is that why would criminals be forced to team up to do certain things but cops don't? The change is unfair for criminals and I have no idea how your brain processes this information but clearly not the right way. You want to force criminals to do things together while cops don't have that obligation. I wrote the same thing twice in different forms. Maybe you can understand it now.


    You're speaking utter nonsense just because you want the crim side to be less powerful and cop side to have the edge over the rest. All I can say to that is "LUL" :)


  5. @howlze Why would you need to team up to do a jailbreak when a single cop with high latency during bankrobs can literally annihilate over 30 criminals and cause the rob to fail? No wonder the cop side needs all the advantages they have. Oh I have a pretty good idea! because you guys can't use your brains to coordinate and work as a team so the administrators have to hustle to make you guys OP. Only then you can compete with criminals.


  6. At this point, it is really about what the administration wants to do with the JB system. From what I see, they want to make it harder and that's unfair for criminals. The server's gameplay is getting easier for cops day by day and vice-versa for criminals. Even the gates at the jail open more slowly compared to the old one. I really do think too that JBing should be a lot easier than it already is. You need at least 2 criminals to open the red doors bla bla... Going back to the old jail would be a disrespect to Zwolle and all of the other admins that worked to make this new jail work. So what I'd suggest is for the unnecessary doors to be removed and also a new and easier way to open the red doors.


  7. @daryl said in [SUGGESTION] Immunity/Ghost Mode for some seconds after spawning a car:



    The theory is fine but as there is no cooldown for spawning a car it would be a very easy way to quickly avoid arrest.


    A better idea would be to limit this only to hospitals and only apply to players who have hospital immunity anyway.


    You couldn't implement this for all disks because the ability to become instantly immune to damage is far too strong.



    Yep, this.


  8. The suggestion itself comes with good intentions but no matter how much precaution is taken, this will still be abused, and getting in front of it is nearly impossible. Using the 3rd person camera that the original game provides should be enough (I understand that for someone who wants excellent pictures, in some cases it'll be very hard or nearly impossible to take them). Let alone I doubt this could be scripted.


  9. The whole point of having the adverts pop up on the top bar is to keep the chat clear of advert spams. I don't think creating a chat just for this purpose would do us any good. People spamming their adverts on mainchat is a violation of server rules but somehow isn't enforced by staff or administrator members. I do agree with you on the advertisements getting lost on the top bar too fast. Maybe something can be done about that.


  10. @angeldust said in [SUGGESTION] Being able to select previous weapon ammount you take.:



    @durby said in [SUGGESTION] Being able to select previous weapon ammount you take.:



    I agree with the "having a button to deposit all weapons". That'd be sooo useful. Taking out weapons tho? I don't know about that. I don't want to have 35k M4 on me while spawned as an official gang. :D What could be done is, you could have preset weapon load-outs that we could prepare. There could be a screen that we enter amounts like "500x m4, 500x CS, 100x sniper, etc..." and save that. And whenever we want to take that amount of weaponry, we could just choose a preset and get weapons so much faster. I don't have an idea if that could be scripted though.



    No you got the idea wrong,im talking about taking the same amount of ammo,something like CS:GO's.You can take the amount of ammo you took before



    Oh, in that case, that is sounds good like that too. But I reckon my idea is more flexible :D


  11. I agree with the "having a button to deposit all weapons". That'd be sooo useful. Taking out weapons tho? I don't know about that. I don't want to have 35k M4 on me while spawned as an official gang. :D What could be done is, you could have preset weapon load-outs that we could prepare. There could be a screen that we enter amounts like "500x m4, 500x CS, 100x sniper, etc..." and save that. And whenever we want to take that amount of weaponry, we could just choose a preset and get weapons so much faster. I don't have an idea if that could be scripted though.


  12. I understand where this is coming from and in my humble opinion, this is not the best idea to try to equalize advantages. There could be other changes made to make the cop side less OP than it already is. But having a goggle accessible to everyone (or just even gangs at a certain level) defeats the whole point of the flash script. You might as well make a suggestion to remove flashbangs altogether. :D As I said, although I understand where you're coming from, no to this imo.


  13. So I've been thinking about this for a while now, I've searched the active suggestions and couldn't find any suggestion relevant to this one. We all know that unless you reach level 5 as an official gang, you don't get weapons that'd be sufficient for your daily activities such as DMing, store robberies, VIP's, etc...


    In the State Trooper spawn, I realized that you can deposit your M4, sniper, combat shotgun (and these are weapons that you don't get from the original spawn), or whatever you decide to take. If the state trooper spawn allows us to deposit our guns after we use them, why wouldn't that be the case for gangs with levels ranging from 1 to 4 (or 5 alternatively)? In my humble opinion, we should be able to deposit our weapons because as an example, when you go out turfing, you have to withdraw a lot of weapons if you don't want to pause and get more weapons which is bad for your turf progress.


    I'll keep this short, what I suggest is that make us able to deposit weapons which are not spawn weapons. For example, the NwA spawn gives colt, tec-9, sawn off shotgun. We take m4, combat shotgun and sniper. We should be able to drop the weapons that we took. When you have to change spawns, the weapons that you've taken (especially when you have whopping amounts of ammo on you) disappear, and it's kinda sad.


    (P.S. I know nothing about scripting so maybe this is very hard to script? But I do know that the MTA:SA platform offers a wide range in scripting the server and what I suggested should most likely be do-able.)


    Thank you for reading through and I'd love to see what the community thinks.


  14. @killerask said in Suggestion Gangchat:



      	Official gangs LVL 1+ Should be added in a new Gangchat (same as Teamchat) but for official gangs only.

    Lately, there have been so many incidents with "leaked" BR and I noticed that there are some players from SWAT (Benny) or others from SAFP who will change their name into something stupid like 123456 and just watch Teamchat. And as soon as a BR is called they
    "accidentally" switch back to being SWAT MIT SAFP. and go directly to the bank that has been called or the place where all gangs gather. I think this isn't fair since we as criminals are not allowed to spawn as a Cop in BR. So cops should have a similar rule when spawning as crim just to watch the Teamchat.
    So my suggestion in short: Gangchat where all LVL 1 + gangs will be automatically added to prevent the Sniping of so called "Leaked" Bankrobs



    As far as I'm informed, Level one gangs actually count as "official" on paper because they have a level. Level two is when you get the rewards that actually matter. With that being said, I'd love to see this happen. Especially if squad members are abusing (in my opinion) this advantage, and I'm aware this is not a rulebreak, this should really happen. I have no problems with it.


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