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Mega9

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Posts posted by Mega9

  1. @Tut-Greco said in Suggestion; delay for cops in the SR notification.:



    as initially discussed with human/other clan members, i vouch for 15-20% before cops gets notified



    That's too high, reaching that number is, more often than not, when you have plenty of criminals at the location, notifying cops then will take too long for them to reach the SR, especially if it's on some remote location.


    @Cappo said in Suggestion; delay for cops in the SR notification.:



    I definitly agree that is boring to wait 10 minutes after each SR, especially when you got legit nothing else to do.


    It's okay to change the system back to the old one, though, one really important thing, for example, SR X is robbed, then criminals head to SR Y, they rob it succesfully as well, yet they want to come back to SR X. Now, here's my suggestion, make larger pauses between the same SRs. I am honestly sick of seeing every second SR to be in either LV, Come-A-lot or LS, Wilowfield. I don't know why, but legit 60% of the SRs were there in the old system. So yeah, after one store is robbed, the cooldown of it should be like 20 minutes or even 30, so criminals can explore some other SRs. For example, SR X is robbed, the cooldown for it is 30 mins, yet SR Y will be free to be robbed in 7-8 mins
    ^ That's a suggestion if you're planning to get back to the old system


    Also Human forgot to say the fun increases when 10 cops camp the Jail so a JB is impossible, so even during those 10 minutes, you can't JB, because you gotta bring an army with yourself.



    Please stay on topic or make a new one if you have other suggestions...


  2. Economy can't happen before issues with payouts, balancing and bug abusing is resolved. That can't and won't happen overnight, especially when people don't report them to be fixed.


    Features have been added, sad to see you haven't noticed. Just recently we re-introduced a complete new private vehicle selling system, that itself allows development of new groups, kidnap mode - those are just most recent.


    Economy is a sensitive topic, you can't even comprehend the amount of work that needs to be done coding-wise, then develop circulating economy and taxation and all the logic that goes into it. Also, not everyone is a fan of losing all their easy-made money, so you have to consider community feedback into equation, what use do you have from a perfect economy system if your player-base drops to 20 concurrent players and you struggle to have any kind of player to player interaction.
    You can already see from your poll that people have divided opinions.


    You can help by starting re-balancing all job payouts, after that's done, tweak house pricing and tax, same goes for vehicles. Re-think bank robberies, who are you robbing - virtual banks with endless amounts of money, not affecting anyone, multiple times a day? It can't happen with the snap of your fingers obviously, resources are limited and we gotta make use of what we have available until that changes.


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    ok


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