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Level 6, requirements and rewards


Question

Posted

Level 6 — A New Goal for Gangs & Squads

I’d like to suggest introducing Level 6 for long-standing Level 5 gangs and squads that consistently contribute to server activity. The idea is to give these organisations something new to work towards while encouraging more competition and interaction across the server.

Proposed rewards

Benefit Details
Armour 20 armour
Ammunition 30% more ammo
Jobs Access to a third job
Additional base A second, separate base with limits similar to those of a Level 3 or Level 4 base
Skins Additional organisation skin slots

Proposed requirements

1. Long-term Level 5 status
Organisations should have held Level 5 for a significant period before becoming eligible.

2. A clear contribution to server activity
Having members online should not be enough. The organisation should actively create gameplay and interaction for other players.

3. Regular competitive activity
This should include consistent turf participation, maintaining a GR safe and regularly robbing other gangs and squads, where applicable.

Why add it?

Level 6 would give established organisations a reason to keep pushing forward. It should reward both long-term commitment and ongoing activity—not simply how old a group is or how many members it has.

 

Well. Doing turf - bankrob or gr those activities boost servers activity. concept of Level6 will push people to log and do some activities.

 

Level 6 could be given to just one qualifying gang at the start of each month, rather than every gang that meets the requirements.

 

Also some gangs and squads might farm during hours when server activity is low to reach Level 6; you need to prevent this as well to ensure fairness.

Example: Black Bullets gang always do afk turf at 4 am - 6 am or more lately, which one we can't be active on those hours. 

 

 

 

Some points can be discussed but level6 must be added to who keeps the server active to reward them.

Urgent.

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