DE and CLO currently have a shared activity called Warfare, which is similar to turfing. This rarely gets used though, usually one side AFK turfs the other, because the attacking side often attacks with big numbers, leaving the defenders outnumbered, due to anyone being able to attack at any point in time.
Instead of the current system, I'm proposing a time-based change:
* Warfare happens in a secondary dimension. There's a Top 10 Killers panel, and at the end of the war, players will be rewarded in cash by how many kills they had + how long they attended for. This could also allow players to host mini-events during the war, f.e. "top cop killer gets 10 million"
* Warfare starts every 24 hours, at peak hours, f.e. 19:00 in-game time. This ensures players have enough time to decide whether they can attend or not
* Both criminals and cops can attend Warfare. This incentivizes players to play daily to be seen more by CLO/DE and make their chances of joining higher
* Only DE and CLO can capture turfs. Cops/crims can only assist by killing, but still see the progress. In theory, DE would give orders to cops on where to go next via radio, and CLO would give orders to criminals (would need a new shared chat for this)
* DE and CLO can each have a total of 2 Hydras in the air at a time. Hydras can fire at opponents on the ground, prompting the other side to send their own Hydras to intercept. This would need some balancing though, so players don't ragequit from being bombed by hydras
* Each turf starts as neutral and can only be captured once by each team. Let's assume when the event starts, CLO starts attacking LV Turf 1 and DE starts attacking SF Turf 1. After LV Turf 1 is captured by CLO, they would only be able to be captured by DE once. If DE succeeds in capturing LV Turf 1, the Turf would be locked and CLO wouldn't be able to capture it anymore. Similarly, if CLO successfully defends it, DE wouldn't be able to capture it anymore. Meaning, if there are 4 turfs and CLO captures 3 by the end of the war, DE capturing 1, CLO would win. If CLO captures 2 and DE captures 2, it's a tie. Either way, whoever wins, both sides get money for attendance and kills while the winning side gets slightly more.
This suggestion would promote daily server activity and motivate players to grind in order to join special groups.
Question
reket
DE and CLO currently have a shared activity called Warfare, which is similar to turfing. This rarely gets used though, usually one side AFK turfs the other, because the attacking side often attacks with big numbers, leaving the defenders outnumbered, due to anyone being able to attack at any point in time.
Instead of the current system, I'm proposing a time-based change:
* Warfare happens in a secondary dimension. There's a Top 10 Killers panel, and at the end of the war, players will be rewarded in cash by how many kills they had + how long they attended for. This could also allow players to host mini-events during the war, f.e. "top cop killer gets 10 million"
* Warfare starts every 24 hours, at peak hours, f.e. 19:00 in-game time. This ensures players have enough time to decide whether they can attend or not
* Both criminals and cops can attend Warfare. This incentivizes players to play daily to be seen more by CLO/DE and make their chances of joining higher
* Only DE and CLO can capture turfs. Cops/crims can only assist by killing, but still see the progress. In theory, DE would give orders to cops on where to go next via radio, and CLO would give orders to criminals (would need a new shared chat for this)
* DE and CLO can each have a total of 2 Hydras in the air at a time. Hydras can fire at opponents on the ground, prompting the other side to send their own Hydras to intercept. This would need some balancing though, so players don't ragequit from being bombed by hydras
* Each turf starts as neutral and can only be captured once by each team. Let's assume when the event starts, CLO starts attacking LV Turf 1 and DE starts attacking SF Turf 1. After LV Turf 1 is captured by CLO, they would only be able to be captured by DE once. If DE succeeds in capturing LV Turf 1, the Turf would be locked and CLO wouldn't be able to capture it anymore. Similarly, if CLO successfully defends it, DE wouldn't be able to capture it anymore. Meaning, if there are 4 turfs and CLO captures 3 by the end of the war, DE capturing 1, CLO would win. If CLO captures 2 and DE captures 2, it's a tie. Either way, whoever wins, both sides get money for attendance and kills while the winning side gets slightly more.
This suggestion would promote daily server activity and motivate players to grind in order to join special groups.
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