After some feedback, criticism and imagining how things should work, i decided to go on 100% and fully polish the idea. So when you are voting for YES, u are already voting for more advanced version. Also on path of developing, i understand that this is more like new gamemoderather just an new class. Also all changes are marked as (*NEW) so you will not have to reread everything, if you read it before. (*NEW)
🔒Criminal transfer – Event Overview
Concept: Prison Driver's is to safely transport criminals from one facility to another. However, these high-stakes transfers don't go unnoticed. Once a mission starts, criminals and police clash in an open battle over the prisoner’s fate.
🚚 Mission Flow:
Starting the Job
On police department will spawn prison transport truck with criminals inside. After preparation time for cops it will start moving to drop-off destination. (*NEW)
A random drop-off location is assigned via a waypoint.
Criminal Notification (Blip Alert)
When preparation time ends, a blip is shown on the map for all criminal players, marking the active transport route. (*NEW)
This signals that a transfer is in progress and all players should defense. (*NEW)
If criminals manage to output enough damage to transporting vehicle, this will initiate criminal transfer event. (*NEW)
If cops manage to deliver criminal at drop-off location, this will give cops advantage to have more less travel time to defense location. (*NEW)
Criminal transfer event (Event Activation)
Upon arrival, a red zone spawns at the delivery site — this is the capture zone.
⚔️ Capture Point Mechanics
The red zone becomes a PvP hotspot between criminals and law enforcement. (Similar to house robbery)
How you get rewards:
If criminals outnumber police inside the red zone, a capture progress bar begins filling.
If they hold it long enough to reach 100%, the prisoner is freed, and they receive a cash reward.
If police control the zone or interrupt capture progress long enough, the prisoner is successfully transferred, and cops get the reward instead.
🎁 Rewards & Progression
👮 Police Rewards (Successful Transfer Defense):
Cash Bonus
Officers involved in defending the transfer zone receive a cash reward upon successful prisoner delivery.
Elite Transfer Unit Unlock(High-Tier Police Reward)
Officers who consistently defend transfers (e.g., 15+ successful defenses or certain XP threshold) unlock access to a new specialized police class.
All criminals in range will receive cash as reward. (*NEW)
All prisoners in jail will be released at clashing place. (*NEW)
🌈Necessary changes. (*NEW)
Alter house robbery
In order to gather enough players at event, this event and house robbery event should not spawn at same time, i mean that if players will not participate in event and decide to all go on house robbery instead, event is doomed to die.
As both events are very similar (Which is generally point control) better do not have same type of events going on at same time.
Also would be nice if we use same blip but yellow version of it so players will have an idea that something new and similar is going on.
Spawn menu
I don't think small description of class at spawn menu is enough to describe all this above mentioned information, instead of having small description in menu better add button. After pressing it, it will display detailed information about classes and how they work.
Question
XXX10Tacles
Attention!
After some feedback, criticism and imagining how things should work, i decided to go on 100% and fully polish the idea. So when you are voting for YES, u are already voting for more advanced version. Also on path of developing, i understand that this is more like new gamemode rather just an new class. Also all changes are marked as (*NEW) so you will not have to reread everything, if you read it before. (*NEW)
🔒 Criminal transfer – Event Overview
Concept:
Prison Driver's is to safely transport criminals from one facility to another. However, these high-stakes transfers don't go unnoticed. Once a mission starts, criminals and police clash in an open battle over the prisoner’s fate.
🚚 Mission Flow:
Starting the Job
On police department will spawn prison transport truck with criminals inside. After preparation time for cops it will start moving to drop-off destination. (*NEW)
A random drop-off location is assigned via a waypoint.
Criminal Notification (Blip Alert)
When preparation time ends, a blip is shown on the map for all criminal players, marking the active transport route. (*NEW)
This signals that a transfer is in progress and all players should defense. (*NEW)
If criminals manage to output enough damage to transporting vehicle, this will initiate criminal transfer event. (*NEW)
If cops manage to deliver criminal at drop-off location, this will give cops advantage to have more less travel time to defense location. (*NEW)
Criminal transfer event (Event Activation)
Upon arrival, a red zone spawns at the delivery site — this is the capture zone.
⚔️ Capture Point Mechanics
The red zone becomes a PvP hotspot between criminals and law enforcement. (Similar to house robbery)
How you get rewards:
If criminals outnumber police inside the red zone, a capture progress bar begins filling.
If they hold it long enough to reach 100%, the prisoner is freed, and they receive a cash reward.
If police control the zone or interrupt capture progress long enough, the prisoner is successfully transferred, and cops get the reward instead.
🎁 Rewards & Progression
👮 Police Rewards (Successful Transfer Defense):
Cash Bonus
Officers involved in defending the transfer zone receive a cash reward upon successful prisoner delivery.
Elite Transfer Unit Unlock (High-Tier Police Reward)
Officers who consistently defend transfers (e.g., 15+ successful defenses or certain XP threshold) unlock access to a new specialized police class.
🥷🏼 Criminal Rewards (Unsuccessful Transfer): (*NEW)
Cash Bonus (*NEW)
All criminals in range will receive cash as reward. (*NEW)
All prisoners in jail will be released at clashing place. (*NEW)
🌈 Necessary changes. (*NEW)
Alter house robbery
In order to gather enough players at event, this event and house robbery event should not spawn at same time, i mean that if players will not participate in event and decide to all go on house robbery instead, event is doomed to die.
As both events are very similar (Which is generally point control) better do not have same type of events going on at same time.
Also would be nice if we use same blip but yellow version of it so players will have an idea that something new and similar is going on.
Spawn menu
I don't think small description of class at spawn menu is enough to describe all this above mentioned information, instead of having small description in menu better add button. After pressing it, it will display detailed information about classes and how they work.
Made it more advanced.
9 answers to this question
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