Jump to content

Do you like the idea ?  

13 members have voted

  1. 1. Do you like the idea ?

    • Yes
      1
    • No
      7
    • Yes but i prefer it to be more advanced.
      5


Question

Posted (edited)

Attention!


After some feedback, criticism and imagining how things should work, i decided to go on 100% and fully polish the idea. So when you are voting for YES, u are already voting for more advanced version. Also on path of developing, i understand that this is more like new gamemode rather just an new class. Also all changes are marked as (*NEW) so you will not have to reread everything, if you read it before. (*NEW)

 

🔒 Criminal transfer – Event Overview 

Concept:
Prison Driver's is to safely transport criminals from one facility to another. However, these high-stakes transfers don't go unnoticed. Once a mission starts, criminals and police clash in an open battle over the prisoner’s fate.


🚚 Mission Flow:

  1. Starting the Job

    • On police department will spawn prison transport truck with criminals inside. After preparation time for cops it will start moving to drop-off destination. (*NEW)

    • A random drop-off location is assigned via a waypoint.

  2. Criminal Notification (Blip Alert)

    • When preparation time ends, a blip is shown on the map for all criminal players, marking the active transport route. (*NEW)

    • This signals that a transfer is in progress and all players should defense. (*NEW)

    • If criminals manage to output enough damage to transporting vehicle, this will initiate criminal transfer event. (*NEW)

    • If cops manage to deliver criminal at drop-off location, this will give cops advantage to have more less travel time to defense location. (*NEW)

  3. Criminal transfer event (Event Activation)

    • Upon arrival, a red zone spawns at the delivery site — this is the capture zone.


⚔️ Capture Point Mechanics

  • The red zone becomes a PvP hotspot between criminals and law enforcement. (Similar to house robbery)

  • How you get rewards:

    • If criminals outnumber police inside the red zone, a capture progress bar begins filling.

    • If they hold it long enough to reach 100%, the prisoner is freed, and they receive a cash reward.

    • If police control the zone or interrupt capture progress long enough, the prisoner is successfully transferred, and cops get the reward instead.

 

🎁 Rewards & Progression

👮 Police Rewards (Successful Transfer Defense):

  1. Cash Bonus

    • Officers involved in defending the transfer zone receive a cash reward upon successful prisoner delivery.

  2. Elite Transfer Unit Unlock (High-Tier Police Reward)

    • Officers who consistently defend transfers (e.g., 15+ successful defenses or certain XP threshold) unlock access to a new specialized police class.

 🥷🏼 Criminal Rewards (Unsuccessful Transfer): (*NEW)

  1. Cash Bonus (*NEW)

    • All criminals in range will receive cash as reward. (*NEW)

    • All prisoners in jail will be released at clashing place. (*NEW)

 

 🌈 Necessary changes. (*NEW)

  1. Alter house robbery

    • In order to gather enough players at event, this event and house robbery event should not spawn at same time, i mean that if players will not participate in event and decide to all go on house robbery instead, event is doomed to die.

    • As both events are very similar (Which is generally point control) better do not have same type of events going on at same time.

    • Also would be nice if we use same blip but yellow version of it so players will have an idea that something new and similar is going on.

  2. Spawn menu

    • I don't think small description of class at spawn menu is enough to describe all this above mentioned information, instead of having small description in menu better add button. After pressing it, it will display detailed information about classes and how they work.

 

Edited by XXX10Tacles
Made it more advanced.
  • Like 1

9 answers to this question

Recommended Posts

  • 0
Posted

How is this supposed to work? You said a random police truck will spawn and drive to a destination. Is the police truck going to drive itself? And are actual imprisoned players involved in this, or is it just a moving police truck that can be intercepted, like the money trucks?

  • 0
Posted (edited)
20 hours ago, Crank said:

How is this supposed to work? You said a random police truck will spawn and drive to a destination. Is the police truck going to drive itself? And are actual imprisoned players involved in this, or is it just a moving police truck that can be intercepted, like the money trucks?

Player driving is problematic, because it might blow on a place where might be difficult to reach. So best to be NPC driven. 
Having actual criminals in, possible but i cannot imagine who will willingly sit there for 30 minutes afk instead if criminals manage to win, we could release all prisoners at clashing place.

 

20 hours ago, Weppo said:

So this is money truck which turns into a house rob? 

Long story short, yes. Best part is that, trucks won't be instantly blow, it will take a time. Which means clashing place always gonna be different and more unique. Criminals might also ambush cops on route, like when sometimes cops waiting at delivery point, so this will push server from afk grinding to more active type gameplay. Instead of criminals camping on roof, there gonna be blood all over city. They thought we are monsters, prove them RIGHT.

Edited by XXX10Tacles
  • 0
Posted
2 hours ago, XXX10Tacles said:

Player driving is problematic, because it might blow on a place where might be difficult to reach. So best to be NPC driven. 
Having actual criminals in, possible but i cannot imagine who will willingly sit there for 30 minutes afk instead if criminals manage to win, we could release all prisoners at clashing place.

 

Long story short, yes. Best part is that, trucks won't be instantly blow, it will take a time. Which means clashing place always gonna be different and more unique. Criminals might also ambush cops on route, like when sometimes cops waiting at delivery point, so this will push server from afk grinding to more active type gameplay. Instead of criminals camping on roof, there gonna be blood all over city. They thought we are monsters, prove them RIGHT.

Sounds like a complicated mess to script, especially when having to consider that NPCs can break and interfere with the world itself (f.e driving through streets that may be blocked off by an event, turf wars, hitting players on the road, etc.)

  • Like 1
  • 0
Posted
Just now, Crank said:

Sounds like a complicated mess to script, especially when having to consider that NPCs can break and interfere with the world itself (f.e driving through streets that may be blocked off by an event, turf wars, hitting players on the road, etc.)

We could use a train instead then, how about that?

  • 0
Posted
6 minutes ago, XXX10Tacles said:

We could use a train instead then, how about that?

Maybe, but it would not make much sense. Also, train robberies have already been suggested: 

 

  • 0
Posted (edited)
19 minutes ago, Crank said:

Maybe, but it would not make much sense. Also, train robberies have already been suggested: 

 

That's not a same thing. Let me explain, here is the map:

image.png

 

If criminals manage to blow up, cops will have to travel more to train which will give advantage to criminals. So if cops manage to defense, clash site will be near to cops base which will be easier to defend. Train will move bit slowly so criminals have a chance to shoot.

Also idk why u say it will make no sense, cops use all form of transports to transfer criminals.

Edited by XXX10Tacles

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...