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[CHANGE] New SR types


Weppo

Which one would you like to be added?  

41 members have voted

  1. 1. Which one would you like to be added?

    • Yes, Both options
    • Yes, Government
    • Yes, Wharehouse
    • No, neither


Question



I myself am loving the gas station and mall robbery added in the last update and I think many others think these are more enjoyable than the HR/SRs as they have been played out throughout the years. 

Wharehouse
The wharehouse robbery can be located in the bigger cities of San Andreas. It has 2 exits/entry points to the building, one on the ground floor and one on the first floor. The crates provide excellent protection and hiding places. While I am not entirely sure on how it is balanced as I can only test it myself, I think this one would be more focussed on shooting for cops considering there are also some higher spots you can sit on. Therefore it might last longer as criminals have more oppertunities to come back.
The wharehouse is an existing location in LS docks area. And is owned by a SAES member, on short term this could be used as a testing area. It also has a train yard which would also be a fun location. I took some time into mapping 2 additional area's and also found 3 other spots where I could map this robbery aswell if SAES decide to make this happen.

 

LS (default location: LS docks)
sTmCwPb.png
Additional screenshots: https://imgur.com/a/QeXUbGm

Spoiler

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LS (extra location: LS docks2)
kqawfEU.png
Additional screenshots: https://imgur.com/a/v4H1tci
 

Spoiler

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LV (extra location: LV trucker depot)
QmKgw7U.png
Additional screenshots:https://imgur.com/a/WN5zLI6
 

Spoiler

tLtnhw2.png

Other possible locations for wharehouses:
The bus station LV, industrial site SF (currently empty) and SF stadium (currently has 6 helicopters out of the like 20 spaces)
https://imgur.com/a/WJyIf77

Government building
The government building in San Fierro has a large interior which I originially mapped as another location for government. But after being mapped it looked as a rather interesting location for a proposed robbery building, it also has 2 exits/entry points, which 3 doors in the front and 1 door in the back. A central lobby with 2 side areas. It also has an interior balcony. The only downside being that I myself could not fix the object collisions+doors following tut's turorials, so I would have to ask him to do some slight work. This one might be too cramped so I would love to hear some feedback. (textures are old, some have changed)
4RgsuJc.png
 

Spoiler

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HkHK8jT.pngrtm6bzL.pngXdNi6e9.png



I take suggestions for other types if you have any ideas (Fe: art gallery, larger supermarket would need world map objects edited by tut or someone else.)

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