This feature suggests an extension of gaming possibilities far beyond the usual map using large water areas that were previously unused, and also gives new meaning not only to war of the Cuban Libre Organization against Desert Eagles, but also to their interaction with other organizations
PART I - Turfing
The mechanics of the new changes that I suggest is to divide the water areas into turf zones that will belong to Desert Eagles and CLO and to place oil facilities and islands that will belong to them, but can be used by other players in transportation missions
All sides can take part in this war and affect the capturing. Criminals, trainees, gangs and squads will affect the capturing speed, but only DE or CLO players can initiate the war.
In order to begin turfing, at least 5 DE or CLO players should sail their flagship into the turfing zone, after which this ship will become available to respawn for other players. That means that the DE aircraft carrier is able to spawn cops and squads, while the CLO ship can be used by criminals and gangs as respawn as well.
In addition, players can spawn their own water transport on the flagship, gangs and squads can spawn their own ship, which can also be used as a spawn in respawn menu
PART II - Transporting Missions
When the war is over, organizations can use their islands and oil facilities to carry out transportation missions, there might be single missions and missions with a large amount of players being involved.
That means that police side will be able to carry out transportation as a coast guard, and the gangs will carry out illegal transportation missions. Both sides will be able to interfere with each other's transportations and make money from it
Gangs and squads can organize the transportation of a large ship from the territory that they own to the mainland of the state, this transportation will be carried out according to the same principle as BR. At least 3 players of one gang start a mission, they can do it once a day on island or oil facility zone, if their ship shows up in the police player rendering area, all police officers will be alerted about illegal transportation and will be able to see on the map where the ship was seen the last time
Transportation missions will be availeble for both sides
Question
jordskjelv
This feature suggests an extension of gaming possibilities far beyond the usual map using large water areas that were previously unused, and also gives new meaning not only to war of the Cuban Libre Organization against Desert Eagles, but also to their interaction with other organizations
PART I - Turfing
The mechanics of the new changes that I suggest is to divide the water areas into turf zones that will belong to Desert Eagles and CLO and to place oil facilities and islands that will belong to them, but can be used by other players in transportation missions
All sides can take part in this war and affect the capturing. Criminals, trainees, gangs and squads will affect the capturing speed, but only DE or CLO players can initiate the war.
Edited by jordskjelvIn order to begin turfing, at least 5 DE or CLO players should sail their flagship into the turfing zone, after which this ship will become available to respawn for other players. That means that the DE aircraft carrier is able to spawn cops and squads, while the CLO ship can be used by criminals and gangs as respawn as well.
In addition, players can spawn their own water transport on the flagship, gangs and squads can spawn their own ship, which can also be used as a spawn in respawn menu
PART II - Transporting Missions
When the war is over, organizations can use their islands and oil facilities to carry out transportation missions, there might be single missions and missions with a large amount of players being involved.
That means that police side will be able to carry out transportation as a coast guard, and the gangs will carry out illegal transportation missions. Both sides will be able to interfere with each other's transportations and make money from it
Gangs and squads can organize the transportation of a large ship from the territory that they own to the mainland of the state, this transportation will be carried out according to the same principle as BR. At least 3 players of one gang start a mission, they can do it once a day on island or oil facility zone, if their ship shows up in the police player rendering area, all police officers will be alerted about illegal transportation and will be able to see on the map where the ship was seen the last time
Transportation missions will be availeble for both sides
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