Due to the amount of times that roadblocks are being used by the crim side it would be fair for the cop side to be added two more spiketraps (stingers) for a total of 4 spiketraps
3 more indestructible barriers for a total of 4 barriers
and a new command barrier2 for squads and PC only, 3 indestructible imy_track_barrier objects with same script as /barrier
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Due to the amount of times that roadblocks are being used by the crim side it would be fair for the cop side to be added two more spiketraps (stingers) for a total of 4 spiketraps
3 more indestructible barriers for a total of 4 barriers
and a new command barrier2 for squads and PC only, 3 indestructible imy_track_barrier objects with same script as /barrier
https://dev.prineside.com/en/gtasa_samp_model_id/model/3091-imy_track_barrier/
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