Add a simple command handler to allow players to create their own weapon switching bindings to make Q/E and scrolling through the weapon list a thing of the past.
When I tried out playing as a police officer, I noticed that it's pretty painful to switch to a specific weapon unlike in other games where you can create your own keyboard bindings.
The little code snippet below makes it possible.
Lua implementation code
addCommandHandler("weaponslot", function (_, slot) slot = tonumber(slot)
if slot ~= nil and slot >= 0 and slot <= 12 then setPedWeaponSlot(localPlayer, slot) end end )
Player binding examples These bindings would bind meele to 1, pistol to 2 and rifle to 3.
Question
SwiftShader
Add a simple command handler to allow players to create their own weapon switching bindings to make Q/E and scrolling through the weapon list a thing of the past.
When I tried out playing as a police officer, I noticed that it's pretty painful to switch to a specific weapon unlike in other games where you can create your own keyboard bindings.
The little code snippet below makes it possible.
Lua implementation code
Player binding examples
These bindings would bind meele to
1
, pistol to2
and rifle to3
.You can look up the weapon slots here: setPedWeaponSlot
Link to comment
Share on other sites
2 answers to this question
Recommended Posts