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Money Transporter Job


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@igoogle said in Money Transporter Job:



Could it be an option to make transporting truck undestroyable? It can avoid criminals "dming" problems, so then you can shoot unlimited amount of bullets into truck and stick to trying to kill the driver. I think its more irl style too, how many money trucks you can blow up with gun? I think many is bullet proof.



What we might consider doing is buffing the health, but it will not be made indestructible.


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If trucks health gets increased significantly, it may give some help on the problem, yes. But still if it thinks by the side its almost undestroyable, its still possible to stop from cops if it gets stolen, on that situation it needs just more teamwork and a lot of thinking to get the truck to stop. And same thing with criminals, if theres many squad members protecting the truck, its still hard to get stolen by criminals


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Nice idea indeed but there are few tings that i saw happening. Could you make the driver hitbox bigger than it actually is? because we have players with lag or other without it so we most likely destroy the van, making the driver's hitbox bigger may fix that (if that is not possible then make it so the driver looses HP instead of the van) It may be not OP since it would help crims to rob it and cops to recover the van.


also, wouldn't be better to give them (the transporter) a civilian spawn or sort of? (Not cop related)? I see a lot of confusion over that topic as I myself was confused wether they can arrest or not (since the color and spawn looks like a regular cop) I know that they can arrest you by getting into your car (which is good) but what if you make it that if they get into the car instead of automatically arresting you they can handcuff you (so a real cop can arrest, this will also encourage them to call and have cop scorts) Or the crims also get in the van and he gets arrested once the transporter delivery the van in the designated spot, this would be give chance to crims to be rescued too (by killing the transporter or* adding a button like reviving your teammates in games like pubg or fornite etc)


last but not least, in my short period, I've chased a few transporter being chased by crims, some of them destroy the car by driving in gas pumps or driving to somewhere with water to drown, pretty much like avoiding, what if you make that a reportable offense? I mean, is like a cop would and do get piss when a criminal avoid jail with such manner.


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@corpseeeeeeee said in Money Transporter Job:



Nice idea indeed but there are few tings that i saw happening. Could you make the driver hitbox bigger than it actually is? because we have players with lag or other without it so we most likely destroy the van, making the driver's hitbox bigger may fix that (if that is not possible then make it so the driver looses HP instead of the van) It may be not OP since it would help crims to rob it and cops to recover the van.



Making the hitbox bigger is not possible, and as you already suspect making the driver take damage when the vehicle is shot would likely be far too overpowered. (Plus it wouldn't make sense being an armored truck.) And given what I've seen in the past couple of days, criminals seem to have no trouble killing the driver if they slow down the vehicle first. Simply get in front of the securicar to slow it down, and kill the driver with a drive-by.


@corpseeeeeeee said in Money Transporter Job:



also, wouldn't be better to give them (the transporter) a civilian spawn or sort of? (Not cop related)? I see a lot of confusion over that topic as I myself was confused wether they can arrest or not (since the color and spawn looks like a regular cop) I know that they can arrest you by getting into your car (which is good) but what if you make it that if they get into the car instead of automatically arresting you they can handcuff you (so a real cop can arrest, this will also encourage them to call and have cop scorts) Or the crims also get in the van and he gets arrested once the transporter delivery the van in the designated spot, this would be give chance to crims to be rescued too (by killing the transporter or* adding a button like reviving your teammates in games like pubg or fornite etc)



The reason they are on the police team is for them to be able to communicate with their (potential) escorts through the team chat. They were deliberately chosen to not receive a taser and/or nightstick, but rather a colt and a shotgun to prevent them from acting like "normal cops".

While I do think the ideas you have regarding the different ways to arrest are interesting, that would be something that is not in the scope of the job, but rather a potential overhaul of arresting itself.


@corpseeeeeeee said in Money Transporter Job:



last but not least, in my short period, I've chased a few transporter being chased by crims, some of them destroy the car by driving in gas pumps or driving to somewhere with water to drown, pretty much like avoiding, what if you make that a reportable offense? I mean, is like a cop would and do get piss when a criminal avoid jail with such manner.



You raise a valid point, and I'll look into that.


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The only thing that I'm concerned about, apart from the issues that I had but they're already raised here, is that criminals destroy the money vans while they're "trying" to kill the driver. It is just annoying to just sit there and let your vehicle take the shots without even losing 1 HP. The vehicles are armored, yes, but they eventually blow up. Would it be possible to make the transport vans indestructible so even if the criminals try to destroy the truck (which I can't understand why they don't get the money too) in the name of killing the driver, the vehicle wouldn't destroy. Also another question I had, can the tires be shot to cripple the mobility of the van, which makes it very easy to steal, or not? The rules state that shooting the truck is prohibited, are tires included in this rule?


EDIT: Also In my opinion, a MT rulebook should be added in the server rules part of the forum. People need to be enlightened about all aspects of the money transfer script, rules, and mechanics.


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@durby said in Money Transporter Job:



The only thing that I'm concerned about, apart from the issues that I had but they're already raised here, is that criminals destroy the money vans while they're "trying" to kill the driver. It is just annoying to just sit there and let your vehicle take the shots without even losing 1 HP. The vehicles are armored, yes, but they eventually blow up. Would it be possible to make the transport vans indestructible so even if the criminals try to destroy the truck (which I can't understand why they don't get the money too) in the name of killing the driver, the vehicle wouldn't destroy. Also another question I had, can the tires be shot to cripple the mobility of the van, which makes it very easy to steal, or not? The rules state that shooting the truck is prohibited, are tires included in this rule?


EDIT: Also In my opinion, a MT rulebook should be added in the server rules part of the forum. People need to be enlightened about all aspects of the money transfer script, rules, and mechanics.



Shooting and damaging the truck is no problem, as long as you are doing it in an attempt to steal it. Straight up destroying the truck however is a problem, as that is simply DM.


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Hi, the job is perfectly good for more fun ingame hawehvuh it doesn't match with currently AFK scripts that goes for bank robbery since official squads activity is low and with that transporter job (ofc squads members moves to police section to play that job) it's kinda hard to find 10 active ofc squads to BR, thats for first thing i'd liked to say.




Second is blips, i think it would be fine if a blip of the transporter appear after he charge the van from bank, maybe appearing it to near people only to avoid spams in mini-map ( like van in sf= whoever in sf sees it) and ofcourse different blips colors to avoid Intermingle
like this for example
alt text


thanks all i want to say, thanks for reading and @JohnnyEnglish for the script :thumbs_up_medium-dark_skin_tone:


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@garcia said in Money Transporter Job:



Hi, the job is perfectly good for more fun ingame hawehvuh it doesn't match with currently AFK scripts that goes for bank robbery since official squads activity is low and with that transporter job (ofc squads members moves to police section to play that job) it's kinda hard to find 10 active ofc squads to BR, thats for first thing i'd liked to say.



The money transport script has nothing to do with BRs and the required cop count. While sure some people might spawn as transporter to try out the job, I personally doubt this will have a noticeable lasting impact on the amount of cops. Plus squads are also able to choose this as a job, maybe new money transporter squads will pop-up (or squads will choose this is a second job, much like the SWAT medic).

Furthermore squads are also involved in this script by escorting, which they do as their own spawns.


@garcia said in Money Transporter Job:



Second is blips, i think it would be fine if a blip of the transporter appear after he charge the van from bank, maybe appearing it to near people only to avoid spams in mini-map ( like van in sf= whoever in sf sees it) and ofcourse different blips colors to avoid Intermingle
like this for example



The choice to not display money transports on the map / make it clear whether or not the truck is empty was explicitly made. The intention is for criminals to try and figure out the routes, and depending on where the truck is and where it is going, make an educated guess as to whether or not the van is on it's way to pick-up, or drop-off. Giving away this information would make it far too easy for criminals to find and steal the right trucks.


@garcia said in Money Transporter Job:



thanks all i want to say, thanks for reading and @JohnnyEnglish for the script :thumbs_up_medium-dark_skin_tone:



I'm afraid you (and several others on this topic) are mistaken, this job is not the script JohnnyEnglish was working on.


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I won't hide the fact that it looks the same as Delivery man job, I mean a bit, but what I really liked in this job is that you take risks, it is familiar to RolePlaying, you need to travel in empty places so you won't get jacked, excellent script!


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This job is excellent, the script is great and everything but there really really needs to be some rules set, players are literally scared to go into money transporting because of unclear rules, my member got admin jailed today because of this bullshit, I know Nanobob says its common sense, but it really isn't for everyone, I think there definitely should be some rules set because the way we're getting admin jailed right now is complete and utter bullshit, anyhow amazing script.


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@franklin said in Money Transporter Job:



This job is excellent, the script is great and everything but there really really needs to be some rules set, players are literally scared to go into money transporting because of unclear rules, my member got admin jailed today because of this bullshit, I know Nanobob says its common sense, but it really isn't for everyone, I think there definitely should be some rules set because the way we're getting admin jailed right now is complete and utter bullshit, anyhow amazing script.



What exactly do you think requires clarification then in the way of rules?


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@nanobob said in Money Transporter Job:



@franklin said in Money Transporter Job:



This job is excellent, the script is great and everything but there really really needs to be some rules set, players are literally scared to go into money transporting because of unclear rules, my member got admin jailed today because of this bullshit, I know Nanobob says its common sense, but it really isn't for everyone, I think there definitely should be some rules set because the way we're getting admin jailed right now is complete and utter bullshit, anyhow amazing script.



What exactly do you think requires clarification then in the way of rules?



Well everything that you're not supposed to do should be listed in the rules in my opinion, for example that you cannot kill the driver after the truck got destroyed.. The job is fun asf but it's literally scary to go play it because of no clarification of the rules.. I don't know how else to explain it


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@franklin said in Money Transporter Job:



@nanobob said in Money Transporter Job:



@franklin said in Money Transporter Job:



This job is excellent, the script is great and everything but there really really needs to be some rules set, players are literally scared to go into money transporting because of unclear rules, my member got admin jailed today because of this bullshit, I know Nanobob says its common sense, but it really isn't for everyone, I think there definitely should be some rules set because the way we're getting admin jailed right now is complete and utter bullshit, anyhow amazing script.



What exactly do you think requires clarification then in the way of rules?



Well everything that you're not supposed to do should be listed in the rules in my opinion, for example that you cannot kill the driver after the truck got destroyed.. The job is fun asf but it's literally scary to go play it because of no clarification of the rules.. I don't know how else to explain it



I feel like if we're going down the route we're going to end up with a rulebook with 100 rules again.

That example follows the same logic as when someone steals your car, which is once they are out of your vehicle you no longer have a reason to attack them, so doing so is DM.


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@kirosa said in Money Transporter Job:



@NanoBob
they must try to kill the driver and do not destroy the truck but they can deal at least some damage like they hit the tires
but if sm1 keep shooting me and deal 55% damage for example thats allowed or not ?



As long as they damage you with the intent to steal the truck that is no problem.

In the end the more damage they do the less benefitial it is for them since they still need to get away with the truck.


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  • 1 month later...

@NanoBob
well,I like this job very much Since i tried it <3
"But I'd like to add something if you don't mind, of course"
As we all can see The money transporter Truck is too slowly,So I would like to say Let's add Nitro for them ,Maybe it will be more faster..


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Since I have a lot of experience so far doing this job and giving security;


The truck driver can easily be shot out with any gun at the windows, with the amount of extra health this truck has I really don't get how criminals play trying to steal it, I have tried to steal it a couple of times now from friends or @Afufu and can comfirm that the truck driver is not the issue for criminals.


People just destroy the truck and then say that they attempted to steal when they only shoot at the back or sides for 2 minutes straight. This is not trying to steal it.


The only things I can say are:



  • The truck has a top speed of 160, but the accaleration sucks. Let people get a custom one they can use and upgrade with NOS, even if it's donation vehicle only.

  • Create a rule that cops cannot block the criminal drop-off point, this is just ridiculous and game breaking for criminals. (seen on page 2)

  • Criminals have to kill the driver (or just steal ofcourse) and cops can destroy the truck. I don't get why this is fair. If you manage to steal a truck with 1 or 2 defenders as a criminal, you have no chance of brining it to the drop-off.


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I agree with what @Weppo has to say. The securicar is very slow and it is very easy for a criminal to attack, due to its slow acceleration and poor ramming power. I can confidently say that it takes just 2-3 crims to attack a money transporter.


I feel that the Enforcer is a much more suitable candidate for the Money Transporting role, as it has all the qualities of a good armored truck; top speed, acceleration, armor, it has it all and will be balanced, especially when criminals can just chase you with an SGT, which is way faster than the securicar.


If the securicar is to be kept as the standard vehicle, I suggest adding NOS and some more armor to it, just to make it less vulnerable, especially when it lacks ramming power, which is very much needed.


And blocking the drop-offs is such a lame tactic. A transporter reaches the end of his drop and sees a road train blocking the only access point to the SF mint. Blocking should not be allowed, for both crims and cops.


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