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Police Evidence Transport


JohnnyEnglish

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^[alt text]
^[ Police Evidence Transport]




Mechanism:
A Securicar spawns at a secure location with money/rare materials (say gold) or evidence incriminating crime families. Police team is alerted of it's position. Criminal team is alerted of it's position 30 seconds after a Police team member enters the van.


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What Police team must do: Deliver or help Deliver the Securicar containing the valuables from spawn point to a secure location (say Police Dept. in another city/county).


What Criminals must do: Stop the Securicar's by eliminating it's driver, loot the materials within or destroy it (depends on type)




The types of missions available:


1> Money transfer: Police team must deliver the Securicar containing the money to a safe location. Criminals must stop the Police team from delivering the Securicar and loot the money inside the van. To loot it, after the drivers are eliminated, criminal team can use explosives to blow open the back door of the Securicar and then one criminal can break through the security frame in the back. After the frame is broken, all criminals in the area will get paid. Police team can alternatively deliver or help deliver the money and upon completion all cops in the area will get paid.


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2> Rare materials transfer (say ~[gold]~(yellow,olive)): Police team must deliver the Securicar containing the rare materials to a safe location. Criminals must stop the Police team from delivering the Securicar and loot the rare materials inside the van. To loot it, after the drivers are eliminated, criminal team can use explosives to blow open the back door of the Securicar and then one criminal can break through the security frame in the back. After the frame is broken, all criminals in the area will get the rare materials attached to them which they must drop off at a point to get paid. Police team can alternatively deliver or help deliver the rare materials and upon completion all cops in the area will get paid.


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3> Incriminating evidence transport: The Police team will be moving the Securicar containing extremely crucial evidence which could bring down a criminal enterprise. Criminal team must stop the evidence from reaching the safe point by destroying the Securicar containing it. Police team must make sure the Securicar must not be destroyed and reaches the safe point in one piece.


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Balancing Features:


The Securicar will be turned into a more or less version of the Stockade from GTA V




  • The Securicar will be modified to handle more damage than normal and will be more massive to get through simple roadblocks, therefore it will need numbers on the criminal side to bring the van to a halt.




  • The Securicar will have bulletproof windows, i.e. The driver can not be shot with regular firearms. Only High caliber rounds (Sniper) will be able to damage the driver who will be driving the vehicle.




  • The driver will have 50% armour so as to go down in 5 Sniper shots instead of 3






What do you guys think? If I get around 80 to 100 positive votes on this then I will begin work. I'm free to take criticism on the idea.


Regards,
JE.


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https://youtu.be/tZHuD8MP3R0


Here is how it works:



  • The Securicar will spawn at any Police Department. It'll be indestructible & unable to move (until mission is started). In order to start the mission, you must enter the vehicle as a driver.

  • Start point can be added in many different areas. Dummy table will go in order and refresh when it reaches the maximum.


Requirements for the mission to start:



  • 15 cops around the Securicar.

  • 10 criminals required to be on to start the mission.

  • You must be part of the Official Squads team.


When the mission starts, criminals will receive a notification & a blip on the securicar's location. Cops will also receive a notification & blip of the securicar so they can always know where is located & the destination point (destination point is not visible to criminals)


It might require more than 20+ grenades and 15+ M4 mags to bring the Securicar to a complete destruction. This is always changeable by anyone, I just added what I thought what's best. There must be a minimum of 5 cops around the Securicar to complete the delivery (this is to avoid solo deliveries, besides is a teamwork mission)


Ways for cops to fail the delivery: Criminals completely destroying the securicar. If the driver is killed, anyone else can just continue the mission.


Different type of missions:


(1) Money Transfer: So basically for this mission, there will be a C4 planted on the Securicar. Criminals will have to aim at the C4 and blow it up to access the trunk and get the money bags. Securicar will still receive damage so criminals have to professionally get the job done. Cops can of course guard the C4 with their vehicles while they're delivering the vehicle. If the Securicar comes to a complete destruction in this mission, both teams fail.
(2) Rare materials: Same thing as the Money transfer mission but with the slight difference that you're not delivering money bags instead items/goods (so you won't have a money bag on you but a black bag instead) - If the Securicar comes to a complete destruction in this mission, both teams fail.
(3) Evidence: There's no C4 for this mission. Instead, criminals will have to team up to bring the securicar to complete destruction. Cops have to guard the securicar and prevent from it blowing up. If it blows up, criminals near the area get paid. If it gets delivered, cops within the area will get paid.


@SAES-Developer


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@Infinity said in Police Evidence Transport:



(3) Evidence: There's no C4 for this mission. Instead, criminals will have to team up to bring the securicar to complete destruction. Cops have to guard the securicar and prevent from it blowing up. If it blows up, criminals near the area get paid. If it gets delivered, cops within the area will get paid.



Maybe we can just deliver the securicar to a warehouse, instead of destroying it


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