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Infinity

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Everything posted by Infinity

  1. https://youtu.be/tZHuD8MP3R0 Here is how it works: The Securicar will spawn at any Police Department. It'll be indestructible & unable to move (until mission is started). In order to start the mission, you must enter the vehicle as a driver. Start point can be added in many different areas. Dummy table will go in order and refresh when it reaches the maximum. Requirements for the mission to start: 15 cops around the Securicar. 10 criminals required to be on to start the mission. You must be part of the Official Squads team. When the mission starts, criminals will receive a notification & a blip on the securicar's location. Cops will also receive a notification & blip of the securicar so they can always know where is located & the destination point (destination point is not visible to criminals) It might require more than 20+ grenades and 15+ M4 mags to bring the Securicar to a complete destruction. This is always changeable by anyone, I just added what I thought what's best. There must be a minimum of 5 cops around the Securicar to complete the delivery (this is to avoid solo deliveries, besides is a teamwork mission) Ways for cops to fail the delivery: Criminals completely destroying the securicar. If the driver is killed, anyone else can just continue the mission. Different type of missions: (1) Money Transfer: So basically for this mission, there will be a C4 planted on the Securicar. Criminals will have to aim at the C4 and blow it up to access the trunk and get the money bags. Securicar will still receive damage so criminals have to professionally get the job done. Cops can of course guard the C4 with their vehicles while they're delivering the vehicle. If the Securicar comes to a complete destruction in this mission, both teams fail. (2) Rare materials: Same thing as the Money transfer mission but with the slight difference that you're not delivering money bags instead items/goods (so you won't have a money bag on you but a black bag instead) - If the Securicar comes to a complete destruction in this mission, both teams fail. (3) Evidence: There's no C4 for this mission. Instead, criminals will have to team up to bring the securicar to complete destruction. Cops have to guard the securicar and prevent from it blowing up. If it blows up, criminals near the area get paid. If it gets delivered, cops within the area will get paid. @SAES-Developer
  2. @MatizZ said in G/S Leaderboards: @Infinity said in G/S Leaderboards: I have prepared a script for this suggestion. @SAES-Developer Thats nice ! Could you share video or some screens so we (community) will see it atleast :)) Script is completely server-sided. There's no panels to show or anything. I just made a code so the gang's stats can be saved to a database. Turfs, bank robberies, store robberies and every other criminal/gang activity job would have to be updated and the new exports line added to it so gang's stat can start to be tracked. I can make a leaderboard panel separately and connected to this resource but I rather let SAES do that themselves by updating the gang script and adding a new 'Stats' tab into /gang and using this resource I made to export the gang's stats and even make a 'Compare Stats' feature (as it's possible with the code I made) to compare other stats with other existing gangs in the server. Exports: getGangStat, createGangStat, addGangStat, addPlayerGangStat
  3. I have prepared a script for this suggestion. @SAES-Developer
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