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[QoL] Raising the number of party members /party


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Posted

Hello everyone, so I decided to bring this suggestion since @Zei suggested something that actually can be solved via raising the number of party members in-game (/party), as most of you might know (Or maybe not) the max players that you can have in the same party stands on 15 as for now, so for those who wants to get my point of creating this suggestion go and read Zei's suggestion [Click Here].


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So yeah, it's way simple/easier/faster thing to get done via scripting and can solve the problem of scripting a whole new system that wont be used that much anyways.


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Posted

@Element
not that simply as you think, imagine beeing at turfzone & seeing ~20 random blibs, now only ~6/20 are in your party, but you dont know wich 6/20 are in your party aslong the blib colouer dont change to gangcolouler


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@Bartman I know that it's not simple as I think but there's a point of inviting your allied gang members in your party and it's to avoid the random blips (Even though you'll always see random blips) as long as you'll be in the same party you'll be able to see the color of your allied gang members and filter all those 20 blips for example.


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Posted

@Element said in Raising the number of party members /party:



@Bartman I know that it's not simple as I think but there's a point of inviting your allied gang members in your party and it's to avoid the random blips (Even though you'll always see random blips) as long as you'll be in the same party you'll be able to see the color of your allied gang members and filter all those 20 blips for example.



also if you mean with filter = all party members gets same colouer, than it would indeed help.
also like /createparty AA /setcolouer AA & everyone who joins AA party gets same blib as AA, so AA can see who is helping & enemy see all helpers as AA blibs. also just like on the other suggest topic


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Posted

Asked for limit to be removed, Lord @Scorpyo will have it for the next patch for a trial basis. Couldn't find any logic to capping party size but if somethings comes up we'll revert to 30 as the cap.


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