So i find it extremely unrealistic for Bank Robberies to have almost a 100% success rate while Store Robberies have like 70%. However my main goal here is not the role-playing part. I think that increasing the difficulty of defending a bank robbery will improve the game-play and make it more fun. Maybe the money pay out could be increased as well if the bank robberies would become more difficult. I was refering to the Gang Bank Robberies, But the same thing applies for Public ones. I think that all Bank Robberies should be fairly easy to start (Like they currently are) but extremely hard to defend.
I am a member of a gang myself, but i think it would be more fun if bank robberies were much harder to defend. I think the success rate of a bank robbery shouldn't be higher than 60%. If you do agree with having a more difficult BR, please share your ideas and suggestions that could help us achieve it.
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Xavier
So i find it extremely unrealistic for Bank Robberies to have almost a 100% success rate while Store Robberies have like 70%. However my main goal here is not the role-playing part. I think that increasing the difficulty of defending a bank robbery will improve the game-play and make it more fun. Maybe the money pay out could be increased as well if the bank robberies would become more difficult. I was refering to the Gang Bank Robberies, But the same thing applies for Public ones. I think that all Bank Robberies should be fairly easy to start (Like they currently are) but extremely hard to defend.
I am a member of a gang myself, but i think it would be more fun if bank robberies were much harder to defend. I think the success rate of a bank robbery shouldn't be higher than 60%.
If you do agree with having a more difficult BR, please share your ideas and suggestions that could help us achieve it.
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