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Hex

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Everything posted by Hex

  1. I'd like a way to start with more than $600, because having to goto an atm/bank every time you login is super inconvenient. There's a couple of ways I can think of to solve this problem, one would to be have an option whether you want your cash to automatically go into the bank or not upon logout. Another potential solutions is the ability to set an amount of money to withdraw from your bank upon login. For example you set it to 10k, next time you login it withdraws 10k from your bank, so you start with $10,000 instead of the normal $600.
  2. It's worth removing, for most people it's just something that is annoying as 500k is nothing, it's only really harmful to newer players who have a lot less cash.
  3. Address: 5 El Corona Account name: pocoloco Last seen: 12th may Screenshots:
  4. @Faysal said in [SUGGESTION] Add a tutorial for new players: There's no specific tutorial ingame that can be done ingame (as you suggest) for various reasons that are kinda obvious. Long story short, SAES can't have some tutorials given ingame and even if that magically happens, the tutorials will be larger then the script of the server itself lol. SAES can totally have in game tutorials and no the tutorial scripts wouldn't be larger than the server itself. The gameplay loop for saes is not that complicated or indepth as you're making it out to be not to mention that saes is not a roleplay server.
  5. Activity Type: SR FBI Members Involved: @Kruger @Hex @PopNeutro Date:30.4.2022 Screenshots[s=][/s]
  6. Activity Type: PBR FBI Members Involved: @Kruger @Hex @Bossgame Date:28.4.2022 Screenshots[s=][/s]
  7. @M7mDGr7 said in [SUGGESTION] Vehicle Respawn Function for Squads/Gangs: @Hex I still have my opinion? also there are a lot of options in the /gang either /squad, adding a new option that's full of vehicles is just annoying in the panel list and won't be used that much I am not sure what blue had in mind but I am pretty sure having a single button to respawn all squad/gang vehicles would not be annoying at all.
  8. Most arrests requires you to taze someone and then arrest them, however how things currently are is that if you taze someone, someone else can just "steal" that arrest from you despite you tazing that person. I think a simple fix to this would be to have arrest assists so if one person tazes someone and another person arrests they both gain an arrest assist and are both awarded half of the arrest prize. You could also extend this to shotguns/flashbangs which are intended to slow down targets. Adding this would also allow the medic spawns which have tazers/flashbangs earn some sort of reward/stat when helping in arrests. You could further add functionality to police dogs to aid in the capture of criminals by also allowing them assist in arrests with some sort of either slowing down effect like the shotgun or something else entirely.
  9. @M7mDGr7 said in [SUGGESTION] Vehicle Respawn Function for Squads/Gangs: @Blue I don't care then, voting no If adding the feature neither benefits you or harms you in any way why even vote negatively? Just don't vote at all and abstain.
  10. @Law said in [SUGGESTION] Add a tutorial for new players: Honestly, I said before that you need this LIKE video learn new players about how to go SR BR PBR JB cause any new player don't have patience for read Server rules and modus operandi better make videos or something like it explain new players every thing about life as criminal or cop or civilian and how it work Videos are just as bad, why waste time watching a video for x minutes? When you can have a tutorial in game that lasts for x minutes instead, it's much better actually doing the activities in game than watching a video and doing it afterwards.
  11. Can you move enb to m > options, I would like it to save my preference which is off.
  12. @Dalb said in Allow the purchase of speed / coffee under their own influence.: @Nishki It is difficult for me to write everything correctly and convey the meaning, because of bad English Are you trying to say that you should be able to rebuy the drug in order to reset the drug effect timer?
  13. Address: Appartment Block 152 Account name: princemj Last seen: 22nd January 2022 Screenshots:
  14. Address: 11 Jefferson Block Account name: XXlazarXX Last seen:26th December 2021 Screenshots:
  15. @Weppo said in [Suggestion]Toll Booths: @jasonbourne ' What do you mean by this? Either you make them automatic or you don't. There have been 2 versions of the toll booth in the past: which would have to be opened by a toll keeper. But no one spawned nearly enough and it made roads inaccesable. Therefore I made the suggestion of giving certain groups the ability. And have them opened by default, therefore making them only work when someone is near. which was fully automatic. which is self-explaining. you stop your car near. pay the tolls. and drive. Or go straight through the barrier and get wanted. I don't think mixing my 2 suggestions is a good idea. Automatic tolls can already be RP-d around if you want to. The 2nd option was made to disencourage campers. Combing the 2 will just make it harder to script and therefore less likely to be implomented. IMO the whole toll booths were something original and interesting on a cops vs robbers server. Rather then an activity it's just something which makes the map itself more interesting. now you just look at billboards. If the only reason not to have both functionalities built into it is because it's "harder" to script then I see no reason to not have them both as it would be very easy to make it do both, script wise that is. Although if you say that the server has had both types of tolls in the past why were they removed? And if they were removed for a legitimate reason why would reintroducing them be any different than before.
  16. Been playing a bunch of medic recently would be nice to have some a couple extra stats for it. Money earned from healing Total hp healed You could further split the stats by differentiating between vehicle/bandage heals.
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