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Infinity_

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Everything posted by Infinity_

  1. Captive Stone Construction number: 020 Number of objects: 209 Link to the code pastbin (in case of sharing):
  2. Whetstone Terrorist Village Construction number: 019 Number of objects: 299 Link to the code pastbin (in case of sharing):
  3. Quarry Under Construction Construction number: 018 Number of objects: 200 Link to the code pastbin (in case of sharing):
  4. Colosseum Fighting Arena Construction number: 017 Number of objects: 268 Link to the code pastbin (in case of sharing):
  5. Tierra Robada / Bayside "The Hidden Triangle" Construction number: 016 Number of objects: 462 Link to the code pastbin (in case of sharing):
  6. Oh yeah. I would create the best turfing system MTA has seen yet Edit: Already have but I lost my old code. Easy to replicate though
  7. How about a whole new turf system concept? Hear me out: - Making the maximum turf zone percentage to 250. - Turfing percentage is manipulated by attacking gang or defending gang count. (Current system) - Turfing percentage is also manipulated by attacking gang or defending gang player kills. (New addition) - There is a maximum of 10 minutes through each turf zone war, as those 10 minutes are over, whoever has the highest percentage wins. (New addition) - Introduce police side to "neutralize" any turf zone back to its neutral state, unable to be contested for half an hour. (New addition) - Upon a turf being acquired or loss, the same turf shouldn't be able to be contested for another half an hour. (New addition) Some new changes would definitely allow for people to enjoy turfing again. Turfing has been quite dead nowadays, the way the percentage works isn't really effective, if one gang outnumbers the other, they would easily win.
  8. Yes, it is very much possible but I left it out to avoid troubles such as if the player is timed out, unfairly wins, lag, etc. Rather these things could be privately agreed on through party chat. Of course I have ways to add checks to every single occasion but I thought to keep it out to avoid the headache of unnecessary reports being made, money being loss, etc. But if it’s something players want, I wouldn’t mind adding it, then again: is optional to adhere to the bet & the PVP request, so the money option wouldn’t be a problem.
  9. P1 (Player 1): X,Y,Z P2 (Player 2): X,Y,Z If you wish for a player to receive a vehicle upon warping, add "vehicle = id" in the table. pvpList = { ["Last Man Standing"] = { interior = 10, ["P1"] = {x=-974.24554,y=1061.08655,z=1345.67542}, ["P2"] = {x=-1132.07324,y=1057.67249,z=1346.41235}, }, ["Hydra Dogfight"] = { interior = 0, vehicle = 520, ["P1"] = {x=-974.24554,y=1061.08655,z=1345.67542}, ["P2"] = {x=-1132.07324,y=1057.67249,z=1346.41235}, } } This is the table for the game modes. If you'd like to add your own game mode, interior, and warping coordinates. So far it only supports 'vehicle' (if you are working on a vehicle game-mode) it would soon have race option for racing game modes.
  10. Player v Player System From the image itself is self-explanatory. I'd like to get the community's opinion on this PVP system. Script mechanics: - /pvp to trigger the panel. - You will be able to send/receive a PVP request to/from any player. - The game-modes are automatically generated and warps are automatic. (Vehicles are handled on its own) No weapons will be given, you will have to be in communication with the player through the party system and set your own rules. - The PVP system automatically chooses the winner if you wish to play for money. I'd like your vote whether you'd like this added to the server. If you are voting yes, please suggest a game mode of your own. If you're voting no, let us know why and if there is anything you'd like to see to change your vote.
  11. @jordskjelv - Sorry to inform, after a while working on the code, I tested it out with @Wegz & @Phrost - there seems to be a sync-issue and will be unable to be implemented anytime soon unless MTA decides to fix train-sync with upcoming updates, we'll have to see.
  12. Application Type: CS Your ingame username: kelvinpr182 Your ingame alias: Infinity Your real name: Kelvin Your DOB: 01/11/00 00:00 Your gender: Male Nationality: Puerto Rican Country of residence: USA Language skills: English, Spanish & Spanglish English Proficiency: A1 How long you have been playing: 15 years, since 2008 - Nonconsecutively. Your strengths: Patient, creative, pretty good problem solver, great at communicating, honest, best of all: passionate for what I do no matter who is for. Your weaknesses: None for the position I am applying for. Member of the SAES discord server: Yes Reason for application: "Make SAES Great Again" No, seriously. Anyone would agree SAES is not at the best state right now and that is the reason for my application - not that I want to have a panel to mute and kick, rather to move up the team and become a Developer of this server. SAES could use a highly driven individual like myself to bring something fresh. We could all benefit from it. I have tried to make some contributions tore the community through private chambers but is not a secret the current Development team is either busy or just completely loss of motivation. I'm here to lend an extra hand. Unique qualities you can offer: SAES x.0 - Won't get into too much detail but I can actually bring stuff into the game that will motivate people to actually play on this server. I've led servers and been part of a few admin teams throughout my MTA career and I've always been loved by many individuals for what I can bring to the table. Server Memberships: Objection, Relevance? If I caught your attention, my memberships don't matter. Additional information: I have none, just hoping to contribute, you do as you wish with that information. Previous (legitimate) punishments on the server: None Previous (legitimate) bans: Quite a few, you could view my latest ban appeal, won't give the community a reason to have something against me. But on a serious note: I think you have to be banned quite a few times to even be considered to join the clan.
  13. CO-IMPOUNDING CC Activity Number: #12 Participants: Me & @Afufu Duration: 15 mins Screenshots: https://imgur.com/a/hjDMzo7
  14. Underwater Oil Refinery Station Construction number: 015 Number of objects: 462 Link to the code pastbin (in case of sharing):
  15. CC Activity number: #11 LWS, Admin: @Winter_Soldier Event type: Car show Price: 1st: 3M, 2nd: 2M, 3rd: 500K Screenshots:
  16. CO-IMPOUNDING CC Activity Number: #10 Participants: Me & @n0vis0ry Duration: 25+ mins Screenshots: https://imgur.com/a/zjB60WB
  17. CC Activity number: #9 Participants: Myself & @Zyler Duration: Screenshots: Brief story: I was patrolling around the streets of Las Venturas when I got a call about someone in need of tow truck assistance just South of LV Casino. After reaching to the client, I noticed the vehicle was pretty torn up but that I could get it towed to the facility and have a look at it. So immediately, I prepared to grab the hook from my DFT and get this car up on my tow truck. After getting the client's vehicle to the shop, I immediately start inspecting what is wrong with the vehicle. It turns out, it head a oil leak, leading to all the oil leaking out of the vehicle and causing the engine to fail and turn off. Luckily, the client had pulled over immediately, not causing more engine damage. After a thorough inspection, the problem of the oil was found and we completely changed the oil gasket as it was too worn which caused the oil leakage. After completely changing the oil pan gasket, we put in some new oil and sent the client on his way. Here you can see the car completely finished and fixed.
  18. CC Activity Number: #8 Participants: Me/Novisory Duration: 15+ mins Screenshots: https://imgur.com/a/YWKfjwT
  19. CC Activity Number: #7 Participants: Me/Novisory Duration: 15+ mins Screenshots: https://imgur.com/a/R3vWw0Q
  20. CC Activity Number: #6 Participants: Me/Skes Duration: 15+ mins Screenshots: https://imgur.com/a/raPwClf
  21. RC-LV Bridge Construction number: 014 Number of objects: 36 Link to the code pastbin (in case of sharing):
  22. Fighting Arena Construction number: 013 Number of objects: 256 Link to the code pastbin (in case of sharing):
  23. Name: Infinity Username: kelvinpr182 Age: 23 Nationality: Puerto Rican Squad: SAPA Policing Groups: SAI & PC Pro Cop Since (date): 12-20-2013 (1st) & 11-10-2023 (2nd) Link to Pro Cop Sign-in Post: Previous Experience: I was SWAT LT and I was tasked with providing tests for individuals wanting to become part of SWAT. Why would you make a good tester?: I have been around the community quite a long time and I am a very experienced individual. Among the best instructors you will come across, my goal is to always be a great mentor. One of my best unique qualities I can offer as a tester is to well inform each individual and to the best of my knowledge, teach everything there is to law enforcement. That alone should speak enough volume but furthermore what makes me a great instructor is my ability to teach new things, regardless of what you think you know in MTA.
  24. Part I: Link your Donation Tracking Topic: When was the last time you requested a donation reward change? Never ======================================================================== Part II: What I Want to be Removed Vehicle 1: FBI Rancher (ID: 29477) Location: (IF PLACED AT A PERSONAL PROPERTY, LIST THE PROPERTY NAME AND OWNER'S USERNAME HERE SO WE CAN LOCATE IT.) Interior: Current position in-game: Placed at 'Royal Club Headquarters' property. ======================================================================== Part III: What I Want to be Added Vehicle 1: NRG-500 (Replaced at the new property) Location: (IF PLACED AT A PERSONAL PROPERTY, LIST THE PROPERTY NAME AND OWNER'S USERNAME HERE SO WE CAN LOCATE IT.) "Algerian Law Firm Corp" - new property. You can place it anywhere locked to my username. IF POSSIBLE, GET RID OF ALL THESE OTHER VEHICLES (@Skes - Reward change is due!) My username: kelvinpr182 Username: (YOUR USERNAME ONLY, USE ./DVM FOR ANY ADDITIONAL USERNAMES) Interior:
  25. Martial Law Military Post Construction number: 012 Number of objects: 97 Link to the code pastbin (in case of sharing):
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