SwiftShader
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Posts posted by SwiftShader
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Add a simple command handler to allow players to create their own weapon switching bindings to make Q/E and scrolling through the weapon list a thing of the past.
When I tried out playing as a police officer, I noticed that it's pretty painful to switch to a specific weapon unlike in other games where you can create your own keyboard bindings.
The little code snippet below makes it possible.
Lua implementation code
addCommandHandler("weaponslot",
function (_, slot)
slot = tonumber(slot)
if slot ~= nil and slot >= 0 and slot <= 12 then
setPedWeaponSlot(localPlayer, slot)
end
end
)Player binding examples
These bindings would bind meele to1
, pistol to2
and rifle to3
.bind 1 weaponslot 1
bind 2 weaponslot 2
bind 3 weaponslot 5You can look up the weapon slots here: setPedWeaponSlot
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Thanks for the information, I stopped looking for a better fit when I found this category. Topic can be closed.
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Disable wanted level penalty when players jump down onto your ambulance - I had plenty of moments, where a player jumps towards my ambulance and I receive two wanted levels as a penalty from him doing so. It would be great if that penalty could be disabled for medic class.
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Pair driving in an ambulance vehicle should distribute the income from healing damaged players to each medic class player in the vehicle. This should make the gameplay closer to real-life situations and resolves the issue when two or more medics arrive at the scene (of a robbery).
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Add spawnable medic bags, which heal players in a rather small radius around them - either with or without a medic player in close proximity ot the medic bag. This change would add another variation to the rather relaxed and slightly boring gameplay as a medic.
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Hello SAES community,
since I started playing on the server very recently, and I already accumulated close to 30 ingame hours, there are three things I would propose to be changed with regards to gameplay as a medic class:
- Spawnable medic bags, which heal players in a rather small radius around them - either with or without a medic player in close proximity ot the medic bag. This change would add another variation to the rather relaxed and slightly boring gameplay as a medic.
- Pair driving in an ambulance vehicle should distribute the income from healing damaged players to each medic class player in the vehicle. This should make the gameplay closer to real-life situations and resolves the issue when two or more medics arrive at the scene (of a robbery).
- Disable wanted level penalty when players jump down onto your ambulance - I had plenty of moments, where a player jumps towards my ambulance and I receive two wanted levels as a penalty from him doing so. It would be great if that penalty could be disabled for medic class.
Greetings,
SwiftShader.
[FEATURE] Spawnable medic bags[SOLVED]
in Suggestions / Changes - Archive
Posted
Well, I wasn't clear enough, but I meant this to be a medic-class only thing.