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Herrjorss

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  1. Whilst, yes, speed is absolutely a horrible gameplay element, it serves a purpose to balance out the fact that the police side has a spammable shotgun that halves a criminal's ability to sprint at almost 0 cost. If speed were to be removed it'd also require, in my opinion, the removal of the shotgun. Or you know the speed effect could wear off when shooting and shotgun could have a 10 second cooldown
  2. I would like to apologize in front of the entire Academy for such long term delays in processing your applications but at last here are your verdicts. @ExtraDip22 You have chosen to join a gang in the meantime, henceforth you do not qualify for enrollment. @MoleyTheMolester Accepted as a 4 star cadet, given that how the education programme has changed throughout our group conversion period. Lt. Herrold Jorss Jackson San Andreas Police Academy
  3. @Tut-Greco said in Language Specific Chats: there is already a language chat, /country which assigns you to a chat. you cannot be in a party and country chat simultaneously though, IIRC. just mentioning it here even though it may not solve your suggestion I don't see the point of why it has to be so complicated, would definitely like to see an actual chat that everyone involved would properly see.
  4. hi You've all probably witnessed how turks or whoever, spam their ooga booga cultic chants in the mainchat and stack up mutes all the time. A simple solution such as creating nation- or language specific chats for foreign chatter would probably reduce these types of incidents greatly and wow you probably would never have to witness the hornet nest of what we call the estonian community in the main chat ever. oh and also adding the ability to hop between chats because as rare as it is for an average saes player, some people have the intellectual capability of speaking more than two languages
  5. STAGE 1 Name: Herrjorss Account Name: herrjorss Nationality: Estonian Primary Language: Estonian Other Languages you speak: English and German STAGE 2 How long have you been playing MTA: Around 4-5 years. How long have you been playing SAES: RPG: 4-5 years, SAES being one of the first servers I got onto on MTA. Do you have a ProCop diploma? If no, please specify why: Yes. Previous G/S/C memberships and why you left: To be honest, I've had plenty over the years, and due to my recent long term inactivity, I cannot recall them all, therefore I will list the most notable and memorable ones. SAPA - I used to be apart twice, however, I was offered a more lucrative position in the San Andreas Federal Police. The second term it was turned into a group. SAFP - I got fed up with the leadership, I tried to push reforms in the group, however my attempts had poor results due to the lack of motivation by the HQ and the general team. FBI - I left due to the group's inactivity, find it to be a pseudo-reason as I look back, even remember the remarks from a HQ member about my reliability when it comes to staying in groups for long periods of time. UE - Cliche story, wanted to try out the criminal side, didn't click with me, returned to policing. Why do you wish to join the FBI: The FBI has always left a professional and an acute reputation. Coupled with personnel whom I am familiar with, it makes it a perfect organization to settle in. Why should we accept you: I have improved myself from the last time, I realize the reasoning behind my leaving was fraudulent. I would thrive to become an active agent and contribute what I can to the squad for years to come. Previous bans or admin jails: I cannot recall all of the admin jails, most of the valid ones have been for deathmatching. The single ban I had received was for talking smack in main chat. STAGE 3 Are you a former FBI member: Yes. If you answered question 1 with yes, please state when you left the Bureau: Uncertain, perhaps a couple of years ago. If you answered question 1 with yes, please state why did left the Bureau: I left due to the group's inactivity which I went into detail above. If you answered question 1 with yes, please state your former rank: I used to be level 1 in the gang panel. If you answered question 1 with yes, please provide evidence of your stated rank (screenshots, etc): nil Are you a SAPA or PC member: I'm a PC STAGE 4 What is roleplaying: Roleplaying is the act of putting yourself in a certain character and conducting in a manner that'd mimic what a real life counterpart would act and operate as. What is deathmatching: Deathmatching is the deliberate killing of another player without any or insufficient reasoning. State three server rules (F1): Being overly harasive and acting in a way that'd severely hinder other player's experience is not allowed. All admins have a final say in all related matters hence arguing with an admin in game is forbidden and all queries should be sent to SAES HQ. Marker arresting ( arresting a person upon entering/exiting an interior ) is forbidden in a bank robbery environment. Are you allowed to deathmatch: No. STAGE 5 What are your English skills out of 1 to 10: 7/10 What are your driving skills out of 1 to 10: 7/10 What are your shooting skills out of 1 to 10: 6/10 What are your role-play skills out of 1 to 10: 8/10 What are your strengths: My core strength would be my upmost honesty, I am scrupulous and thus willing to take full responsibility for all of my doings and sayings. When it comes to practical skills ( e.g roleplaying, arresting ) , I do not also lag behind with years of experience behind me, however I can be rather rusty after my return from recent inactivity. What are your weaknesses: I can be stubborn at times which also means that I am prone to outbursts. STAGE 6 Scenario One: You are the agent-in-charge of a patrol unit which includes you and two other agents. You are informed of an ongoing store robbery and there are no other units available for back up. How would you successfully resolve the store robbery. EXPLAIN HERE: The first step would be to gather intelligence about the robbery, how many participants, location ( both warehouse and the robbery itself ) et cetera and radio it in. Depending on the situation and amount of people involved I would close in with an agent, leaving one to sniper duty if possible. Assuming that I'd be outnumbered, I would get my agents inside the store to stall the progress of the robbery and win the most time possible. Scenario Two: You are the leader of an assault on a suspected criminal base being used for drug distribution. You are in charge of an assault team (armed with M4s and combat shotguns), a backup team (armed with M4s and combat shotguns) and a recon team (armed with sniper rifles). The fence around the base is protected by four armed criminals. Inside the base, there are a further three armed criminals. How would you secure the base? EXPLAIN HERE: Taking the following Oil Refinery Flint County as an example as criminals are unlikely to host deals in their base of operations. The compound has a single main entrance located in the north side of the site, aerial assault would in this case be nearly impossibly due to the chimneys obstructing helicopter flight and abseiling that'd follow. The recon team would be placed on the tallest hill east of the compound which provides the best field of view for the team. The 4 lookouts would be mainly the concern of the snipers. Entry would be gained from the main gate. The assault and backup teams would be merged into a single assault team. The compound would be breached with either an armored vehicle e.g a SecuriCar or an Enforcer. The FBI Rancher is also a favorable choice courtesy to it's increased speed and the ability to grab onto the sides for quick assault. The reasoning behind a vehicular entry is the parking lot, which takes up most of the entrance area, leaving the team extremely vulnerable to enemy gunfire if moving in on foot. The initiative is taken by the recon team, who'd focus on the lookouts, upon the gunshot the assault team would move in and suspend the foe with lethal force. ::: The location for the Recon Team, acts as the map for the compound. ::: Scenario Three: An armed FBI Unit is called to a hostage situation to a building nearby to the Los Santos Police Department. Two criminals had attempted to rob a fast food restaurant but police had arrived during the robbery. As a result, they have taken an old woman hostage and are barricaded inside. The two-armed criminals are young and very nervous. You have access to the same squads as in scenario two. How would you diffuse/ deal with the situation? EXPLAIN HERE: As an example, I've chosen the "King Ring" doughnut restaurant as an example as it it the closest fast food joint near the LSPD. Top one priority is to get a negotiator on the scene to handle constant communication with the suspects while getting the SWAT team in order for a breach plan. The Recon team in this case would be void as there is no clear visual for the snipers inside the building and the layout of the interior and exterior of the location can be solely controlled by ground strike teams. Barricades would be set up at roads to avoid traffic hindering the operation, this preferably would be handled by the officers first on the scene. The backup team would be responsible with handling the direct exterior of the diner and the two alleyways splitting near the back exit of the building, while the assault team would prepare to breach from the main entrance as it has a wider space to operate in than the back exit. If the negotiations fail to produce results, very last piece of intel about the precise whereabouts of the robbers would be determined. Since we are expecting an elderly hostage, gadgets like stun or smoke grenades would be out of the question due to the harm it may cause. A swift and unexpected entry would be conducted by the assault team and the criminals would be handled with lethal- or non-lethal force based on their reaction to the assault. ::: The front layout of the Diner, taken up on a mirroring building which demonstrates the ineffectiveness of using a recon team. Aerial overview of the scene, the stars represent police barricades, the rings entrances to the building and fireteam symbols FBI teams. :::
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