Jump to content

Berker

Members
  • Posts

    62
  • Joined

  • Last visited

Posts posted by Berker

  1. alt text


    National Narcotics Bureau - Event - 17.02.2019


    Event Type: Last man standing.
    Rules: (Especially!) No drugs or anims. All weapons allowed.
    Prize: $2,500,000
    Winner: @Sanya ( Z|Sanya )
    Helper (LWS): @Duracell ( [STF]Duracell<sHQ> )
    Location: Second dimension, North of huge dam which is at Las Venturas.
    Screen shots: https://imgur.com/a/Y69Bek5


  2. Greetings people, I would like to suggest an idea which I believe we must have in SAES. As we all know most of the usual members are a part of a gang or a squad (except @ChasinTLSN ). Generally there are 120 to 200 people being active at afternoons and evenings but only 10 - 20 of them playing as civillian. And people have rights to turn this RP server to Cops vs Crims because police and crim spawns are the best spawns to earn money (even better than trucking). So I think, there must be more civillian spawns which are not as ''unqualified'' as bus driver, worker, trucker, binman spawns. You can add more spawns which are qualified as lawyer, pilot or judge spawns. Maybe seeing a doctor spawn unlike a paramedic with ambulance would be good, or architect, (any kind of) engineer, academician spawns.


    I think scripts are not the only way to make the spawns more attractive. Maybe a new subsection of SAES (like SAHA) may award people with money for doing RP in public spawns, maybe not only money, new kind of /stats value which shows how many RP the player did. Maybe more qualified RP gets a higher price.


    Possible advantages are:



    • It will break the focus to the cop and crim spawns.

    • In civillian spawns, instead of doing the same loop which have missions like drive A to B or extinguishing burning vehicle, people will use their imagination to make their roleplay more fun

    • People will get more adapted to roleplay. We all know a lot of player dont even know /do command exists or how to use it.

    • People are only doing rp just for their organisation's activity, this is a new reason for them to do rp.


    And I couldn't find much disadvantages, it is not changing anything or removing or permitting. only problem, people might write fake rp stories to forums, maybe you can add a script to see how many anims or commands used in rp.


  3. Greetings people,


    Before starting if you are having serious trouble with english proficiency or if you are a retard which finds this suggestion too long to read, try this summary which is in spoiler.


    :::


    Nades are bad, crims dm cops, crims avoid easily, lots of reports because of nades, accidents can lead you to trouble, not fits in gang role. Bring molotovs instead (maybe).


    :::


    .


    I wanted to share a suggestion which may face with opposition from criminal side. As we all know, hand grenades are pain in the arse for police and criminals in SAES. Firstly, grenades have a massive role in "Arrest avoid" situation. Criminals who are not adapted to SAES rules usually use grenades consciously to suicide and avoid from arrest. Also accidently, people who are adapted to SAES rules can find theirself in this situation while trying to stop police which are chasing theirself. In both scenarios people being in trouble. Secondly, I would like to talk about roleplay side of grenades. I have done a quick research about the link between "army made grenades" and "gangs" in real life. Website author Chris Knox stated: "Grenades are heavily regulated as Destructive Devices. In general manufactured explosives are tightly controlled, but can be bought with a license, or if you're not into that, stolen from construction sites or mines.". I want to take your attention to two points over here, he says "grenades can be bought with a License" which means, a criminal can not find an explosive which is only being produced under control of armies and which can be only bought with a license. the second point is, he mentioned about the other way of obtaining a grenade which is "if you're not into that, stolen from construction sites or mines.", as we all can guess he is talking about explosives over here, not a hand grenade with a pin as we use in game. At final, I want to talk about accidents which are leading SAES to chaos. I have seen a lot of player that accidently threw a grenade in LV cross and caused big chaos because of that contagious explosions that starts a chain reaction off vehicle explosions and kills & damages people who chill in LV cross. Or not only the accidents, we all know that retarded people who can't resist to throw a nade when they see several players / vehicles together.


    In my opinion, only army and organisations which are as powerful as an army (CLO an CeM) should have such an extremely lethal weapons. Also I believe this can make a huge difference with the amount of reports. Just to give an example, half of my reports are based on hand grenades...


    Sub-Suggestion:
    Instead of taking criminal side's useful toys and giving them nothing, they can have molotovs which are less lethal, also fits in their roles. but still having this weapon might not stop some problems such as "arrest avoid" and "deathmatch in public areas".


    References and the writings that I want to share:
    Quora
    BBC News
    NBC News


  4. alt text


    National Narcotics Bureau - Event - 30.01.2019


    Event Type: Find the drugs.
    Description: Participants should find the drugs which are hid in somewhere in Las Venturas. There was 3 hints avaible and each participant needs to pay $150,000 for each hint. The drug was hid just in first floor of autopark (The one next to pyramid), behind column.
    Prize: $7,500,000
    Winner: @Sem ([AA]Sem)
    Helper (LWS): @Dufabo ([STF]Dufabo<vL>)
    Location: Starting location is the same autopark that I mentioned in ''Description''. Drugs was hidden in there too. Second dimension.


    :::


    Screen shot: alt text


    :::


  5. alt text


    National Narcotics Bureau - Event - 27.01.2019


    Event Type: RC Baron last man standing.
    Prize: $2.000.000
    Winner: @K2rhym ([TT]k2rhym)
    Helper(LWS): @Stay ([NNB]Stay<ASAC>)
    Location: Roof of LWS HQ, in 3rd dimension.
    Screen shots: https://imgur.com/a/iihn6yG


    P.S: Made a little mistake with winner name, fixed.


  6. alt text


    National Narcotics Bureau - Training - 04.01.2019


    NNB Members:
    [NNB]Alper<vL>
    [NNB]Deu<CoS>
    [NNB]Mootje<HQ>
    [NNB]Berker<SA>
    [NNB]Nori<SA>
    [NNB]Stay<SA>
    [NNB]Quique<SPC>
    [NNB*]Ramby
    [NNB*]Venom


    Participant(s):
    markus_


    Training Description:


    I started the training with a short lecture in NNB laboratory about different types of drug and their characteristics. After that, we went to training area (LV North East) to work on close quarter combat skills. CQC training was divided in three parts. First part was about eleminating targets in a half building, There was target dolls and also fake explosive traps hid under rubble, I wanted to see if squad will detect the trap without mentioning about it, and they successfully found the trap. Then, we worked on corner shooting and roof shooting, learners purpose was shooting the enemy while trying to cover theirself behind objects. Last part was jail break response tactics and we went to prison while a break attempt going on, our objective was keeping the long corridor under suppressive (covering) fire to prevent any escape attempt. Results was unexpected, it had been impossible to pass that corridor for inmates, for a long time. Most of the inmates decided to stay in their cell and we stopped the prison break.


    Screenshots : https://imgur.com/a/FDkAaT9


×
×
  • Create New...