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Berker

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Everything posted by Berker

  1. National Narcotics Bureau - Event - 17.02.2019 Event Type: Last man standing. Rules: (Especially!) No drugs or anims. All weapons allowed. Prize: $2,500,000 Winner: @Sanya ( Z|Sanya ) Helper (LWS): @Duracell ( [STF]Duracell<sHQ> ) Location: Second dimension, North of huge dam which is at Las Venturas. Screen shots: https://imgur.com/a/Y69Bek5
  2. Also I think country banks are literally bigger than city banks. It makes no sense when you put a huge interior in a 10 square meter building.
  3. Hello, I believe you are new in SAES, but we are not using the current prison just for last couple years, It's been there long time ago. Then they changed it with another one and then another one, but the community was asking for our current prison to get it back. We all know it has some sort of problems, but we love it.
  4. You can add a setting to disable weather events for people who dont want it, if possible.
  5. Greetings people, I would like to suggest an idea which I believe we must have in SAES. As we all know most of the usual members are a part of a gang or a squad (except @ChasinTLSN ). Generally there are 120 to 200 people being active at afternoons and evenings but only 10 - 20 of them playing as civillian. And people have rights to turn this RP server to Cops vs Crims because police and crim spawns are the best spawns to earn money (even better than trucking). So I think, there must be more civillian spawns which are not as ''unqualified'' as bus driver, worker, trucker, binman spawns. You can add more spawns which are qualified as lawyer, pilot or judge spawns. Maybe seeing a doctor spawn unlike a paramedic with ambulance would be good, or architect, (any kind of) engineer, academician spawns. I think scripts are not the only way to make the spawns more attractive. Maybe a new subsection of SAES (like SAHA) may award people with money for doing RP in public spawns, maybe not only money, new kind of /stats value which shows how many RP the player did. Maybe more qualified RP gets a higher price. Possible advantages are: It will break the focus to the cop and crim spawns. In civillian spawns, instead of doing the same loop which have missions like drive A to B or extinguishing burning vehicle, people will use their imagination to make their roleplay more fun People will get more adapted to roleplay. We all know a lot of player dont even know /do command exists or how to use it. People are only doing rp just for their organisation's activity, this is a new reason for them to do rp. And I couldn't find much disadvantages, it is not changing anything or removing or permitting. only problem, people might write fake rp stories to forums, maybe you can add a script to see how many anims or commands used in rp.
  6. Instead of having police light on every vehicle you drive. Perfect idea.
  7. It is nice to see more civillian groups in SAES.
  8. Greetings people, Before starting if you are having serious trouble with english proficiency or if you are a retard which finds this suggestion too long to read, try this summary which is in spoiler. ::: Nades are bad, crims dm cops, crims avoid easily, lots of reports because of nades, accidents can lead you to trouble, not fits in gang role. Bring molotovs instead (maybe). ::: . I wanted to share a suggestion which may face with opposition from criminal side. As we all know, hand grenades are pain in the arse for police and criminals in SAES. Firstly, grenades have a massive role in "Arrest avoid" situation. Criminals who are not adapted to SAES rules usually use grenades consciously to suicide and avoid from arrest. Also accidently, people who are adapted to SAES rules can find theirself in this situation while trying to stop police which are chasing theirself. In both scenarios people being in trouble. Secondly, I would like to talk about roleplay side of grenades. I have done a quick research about the link between "army made grenades" and "gangs" in real life. Website author Chris Knox stated: "Grenades are heavily regulated as Destructive Devices. In general manufactured explosives are tightly controlled, but can be bought with a license, or if you're not into that, stolen from construction sites or mines.". I want to take your attention to two points over here, he says "grenades can be bought with a License" which means, a criminal can not find an explosive which is only being produced under control of armies and which can be only bought with a license. the second point is, he mentioned about the other way of obtaining a grenade which is "if you're not into that, stolen from construction sites or mines.", as we all can guess he is talking about explosives over here, not a hand grenade with a pin as we use in game. At final, I want to talk about accidents which are leading SAES to chaos. I have seen a lot of player that accidently threw a grenade in LV cross and caused big chaos because of that contagious explosions that starts a chain reaction off vehicle explosions and kills & damages people who chill in LV cross. Or not only the accidents, we all know that retarded people who can't resist to throw a nade when they see several players / vehicles together. In my opinion, only army and organisations which are as powerful as an army (CLO an CeM) should have such an extremely lethal weapons. Also I believe this can make a huge difference with the amount of reports. Just to give an example, half of my reports are based on hand grenades... Sub-Suggestion: Instead of taking criminal side's useful toys and giving them nothing, they can have molotovs which are less lethal, also fits in their roles. but still having this weapon might not stop some problems such as "arrest avoid" and "deathmatch in public areas". References and the writings that I want to share: Quora BBC News NBC News
  9. National Narcotics Bureau - Event - 30.01.2019 Event Type: Find the drugs. Description: Participants should find the drugs which are hid in somewhere in Las Venturas. There was 3 hints avaible and each participant needs to pay $150,000 for each hint. The drug was hid just in first floor of autopark (The one next to pyramid), behind column. Prize: $7,500,000 Winner: @Sem ([AA]Sem) Helper (LWS): @Dufabo ([STF]Dufabo<vL>) Location: Starting location is the same autopark that I mentioned in ''Description''. Drugs was hidden in there too. Second dimension. ::: Screen shot: :::
  10. National Narcotics Bureau - Event - 27.01.2019 Event Type: RC Baron last man standing. Prize: $2.000.000 Winner: @K2rhym ([TT]k2rhym) Helper(LWS): @Stay ([NNB]Stay<ASAC>) Location: Roof of LWS HQ, in 3rd dimension. Screen shots: https://imgur.com/a/iihn6yG P.S: Made a little mistake with winner name, fixed.
  11. National Narcotics Bureau - Event - 08.01.2019 Event Type: Skin Show Contest Prize: $2.000.000 Winner: @Brooks ([TT*]Brooks) Helper(LWS): @Stay ([NNB]Stay<SA>) Location: G6 Zone Screen Shots: https://imgur.com/a/dWaRWOg
  12. National Narcotics Bureau - Training - 04.01.2019 NNB Members: [NNB]Alper<vL> [NNB]Deu<CoS> [NNB]Mootje<HQ> [NNB]Berker<SA> [NNB]Nori<SA> [NNB]Stay<SA> [NNB]Quique<SPC> [NNB*]Ramby [NNB*]Venom Participant(s): markus_ Training Description: I started the training with a short lecture in NNB laboratory about different types of drug and their characteristics. After that, we went to training area (LV North East) to work on close quarter combat skills. CQC training was divided in three parts. First part was about eleminating targets in a half building, There was target dolls and also fake explosive traps hid under rubble, I wanted to see if squad will detect the trap without mentioning about it, and they successfully found the trap. Then, we worked on corner shooting and roof shooting, learners purpose was shooting the enemy while trying to cover theirself behind objects. Last part was jail break response tactics and we went to prison while a break attempt going on, our objective was keeping the long corridor under suppressive (covering) fire to prevent any escape attempt. Results was unexpected, it had been impossible to pass that corridor for inmates, for a long time. Most of the inmates decided to stay in their cell and we stopped the prison break. Screenshots : https://imgur.com/a/FDkAaT9
  13. NATIONAL NARCOTICS BUREAU ACTIVITY - 29.12.2018 (Evening) Screenshots of activity - https://imgur.com/a/8tKg4Zm Ps: We were responding to bank robbery, however it didn't end happy for robbers as they expected.
  14. National Narcotics Bureau Event activity - 28.12.2018 Event Type: True or False Prize: 2.000.000 $ Winner(s): JouGou Helper(s)(LWS/G6): [NNB]Louis Location: G6 Area Screens: https://imgur.com/a/HpXVMIq
  15. National Narcotics Bureau Event activity - 26.11.2018 Event Type: RC Bandit Fallout Prize: 2.000.000 $ Winner(s): [WA]Dystrex Helper(s)(LWS/G6): [STF]Ramos Location: G6 Area Screens: https://imgur.com/a/ZgpAyrI
  16. National Narcotics Bureau Event activity - 25.11.2018 Event Type: Marathon (Find drugs) Prize: 2.500.000 $ Winner(s): [SWAT]Dudi Helper(s)(LWS/G6): [AA]Zombie Location: Las Venturas Airport Screens: https://imgur.com/a/kxF4DuH
  17. National Narcotics Bureau Activity - 24.11.2018 Screenshot of NNB members and SAES player list: https://imgur.com/a/D2sXVEA We were preparing to assault jail break.
  18. National Narcotics Bureau Activity - 18.08.2018 Screen: https://imgur.com/a/TXZg51V Screen of player list: https://imgur.com/a/qtUJhoz
  19. National Narcotics Bureau Activity - 16.08.2018 Screen: https://imgur.com/a/649iuIw Screen of player list: https://imgur.com/a/YmmzaWZ
  20. National Narcotics Bureau Event Event Type: Chicken Hunter Prize: 3.000.000$ Winner(s): [SAT]Stoolth Helper(s)(LWS/G6): Deu Location: LV Airport (Second Dimension) Screens: https://imgur.com/a/E0wHXOw
  21. National Narcotics Bureau Morning Activity - 27.06.2018 Screen: https://imgur.com/a/uFySnYR Screen of player list: https://imgur.com/a/jWqNA2L
  22. National Narcotics Bureau Activity - 22.06.2018 Screen: https://imgur.com/a/m70P9Kh Ps: Planning an attack to ThC base with FOX members in FOX HQ. Screen of player list: https://imgur.com/a/9pEstOe
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