
Garcia
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Everything posted by Garcia
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[CHANGE]Change BC bank to BC top
Garcia replied to Blackyy's question in Suggestions / Changes - Archive
@drot said in [CHANGE]Change BC bank to BC top: There are six banks in total. and there are 17 gangs in total. -
[CHANGE]Change BC bank to BC top
Garcia replied to Blackyy's question in Suggestions / Changes - Archive
@sherap2-0 said in [CHANGE]Change BC bank to BC top: Dont need to make our work even more difficult i dont mean to be rude but i think your life is difficult are you ok? -
[CHANGE] Rule N 1 of Turf wars
Garcia replied to MrSolrac's question in Suggestions / Changes - Archive
this shit became a pain in the ass, please do change that rule it doesn't make sense at all sometimes you can't shoot player who's outside zone and in good spot for example in angel pine junkyard zone when someone goes to MC top you can't have a clear eyes on him, same as many spots.. -
[FEATURE] Adding marker that leads to roof (in big buildings only)
Garcia replied to Garcia's question in Suggestions / Changes - Archive
like title says, adding markers that leads you directly to the roof of a big building not all of them but some of them i've done some examples here in the three cities LS,LV and SF pictures are just an examples if theres more roofs you guys thinks suits be my guest and share them here. suggestion may cause some changes in gameplay but in benefit way for example More usage of parachuting for cops to raid SR and for crims to escape from the cops Giving the new criminal players a chance to enjoy using parachute cuz they have no access to planes. Some of buildings may be in turf zones which gives more places to fight in (roofs) Having more spots to regroup for BR which allows both side to be in Owner of that building can add planes donations? maybe? -
he loves men
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[CHANGE] OLD JAIL BACK (KINGS HOME)
Garcia replied to Law's question in Suggestions / Changes - Archive
from my point of view, i think that new jail has nothing to do with whats going on here, it ain't that bad i mean atleast there's some movement there,maybe closing that cell that only cops are allowed entre would make it abit fair but the general point here is about everything not just the jail, i'm not that old saes player but i've seen enough disappointment by those changes over the time may god help and bring back those who have been playing for long time but in my time when i was HQ in the FBI spenting 2 years in cop side things was going very well with no kill arrest with no vending machine with no armor with no changes in bankrob system with no three spawns for squads and with no kamikazing a planes in excuses of 'trying to stop the BR' it was all going very well playing with team working patrolling with other squads supporting eachothers succeeding in stoping criminal activities, but now all i can see is the failure that you guys made by trying to make the balance between cop and criminal side and thats because you clearly accepts any suggestions you guys think its best for server but unfortunately it it not, server is not getting that active again we all know that and maybe its going for worse now, in this time 3 cops or 2 can literally stop a SR full of criminals and thats clearly possible with having medics spawns as cop and armor and stuff, theres even some cops who didn't like whats going on right now with those buffs and shit so my only suggestion here and point is to not bring back old jail i think that you should guys bring back old active saes the place where we enjoyed playing at. -
[SUGGESTION] Offer bribe before a BR
Garcia replied to sherap2.0's question in Suggestions / Changes - Archive
:honk: -
ykhrj darck men fbi ndiro day day https://www.youtube.com/watch?v=RLi1b4jBh7E
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happy birthday to the true :algeria: chad damn bro leave fbi it doesn't suits you
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happy birthday chad
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Public method to check playtime
Garcia replied to Bodo420's question in Suggestions / Changes - Archive
https://www.youtube.com/watch?v=YtzLHJFUQow&ab_channel=TreemanProductionsTreemanProductions -
LETS GO! :fire::fire::fire::fire::fire::fire:
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https://streamable.com/jv9rex
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@kirosa https://www.youtube.com/watch?v=kllQ_KEIn54&ab_channel=ManyMemes
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ain't never fucking with russian
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Hi, the job is perfectly good for more fun ingame hawehvuh it doesn't match with currently AFK scripts that goes for bank robbery since official squads activity is low and with that transporter job (ofc squads members moves to police section to play that job) it's kinda hard to find 10 active ofc squads to BR, thats for first thing i'd liked to say. Second is blips, i think it would be fine if a blip of the transporter appear after he charge the van from bank, maybe appearing it to near people only to avoid spams in mini-map ( like van in sf= whoever in sf sees it) and ofcourse different blips colors to avoid Intermingle like this for example thanks all i want to say, thanks for reading and @JohnnyEnglish for the script :thumbs_up_medium-dark_skin_tone:
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happy birthday taj
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lovely person
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created the most commented topic in saes forum
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edit: please don't bother adding spices to the project we have seen above enough disappointment with the current prison, thanks.
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mobin
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Auto-move afk cops to spectator (or wtf it's called) class
Garcia replied to Spetnazz's question in Suggestions / Changes - Archive
@elrastaman17 lmfao. -
Auto-move afk cops to spectator (or wtf it's called) class
Garcia replied to Spetnazz's question in Suggestions / Changes - Archive
voting no cuz it lag the server -
just a curious thing, have any of you thought about removing kill-arrest like it used to be before (not long time ago tho) and keep everything like it is right now?! jail was much fun back there even some cops didn't like the kill-arrest thing.
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@sushii said in New Jail: The minigame was implemented so that the vent wouldn't be too easy of an way out. When you think about it, if you compile a team, one person can work on the minigame and the others could defend him and then once that's done they'd all be free from within the jail. ^[Quoting things about 'Solo jbing only' dont get it wrong] When you think about it: Well, for solo jailbreaking we will be forced to use it instead of 'thinking about it' since its the only option we've got at that time, and yes its a bit hard. and the others could defend him: if there's more than one person then its gonna be just a stupid move to go for mini game when you can just have ~[option to open red doors.]~(purple) i'm not here complaining but you should really consider @Versace & @Ammar 's ideas, i've quotes some of their suggestions which i really want to focus on. Make it so the cells and red gates open as fast as they did in the old jail(ammar's sug), and change prison warden spawn(vers's sug), because with that slow opening & new prison warden spawn theres no chance of getting out from there while respecting 'spawn-kill rule' cop can spawn around 10 times in few seconds u may actually ran out of ammo while just waiting for red door to open. . Move the red door markers to the small gaps at the end of the corridors(ammar's sug), that one is absolutely needed, if you r solo jbing your only chance is minigame and ~[if you are duo jbing you can have access/option to open reds but you will be completely naked in that corridor while opening the red]~(purple), so please move it so we can have cover. Thanks in advance.