Jump to content

Afufu

Members
  • Posts

    1,485
  • Joined

  • Last visited

Everything posted by Afufu

  1. Date: 11/08/2021 Participants: @Afufu Type of activity: Money Transporting Description: Money Transporting from banks around San Andreas to the SF Federal mint. Link to images: https://imgur.com/a/UA2NQSk
  2. Date: 09/08/2021 Participants: @Afufu @BOB Type of activity: Money Transporting Description: Money Transporting from banks around San Andreas to the SF Federal mint. Link to images: https://imgur.com/a/oA9nYoa
  3. Date: 07/08/2021 Participants: @Afufu Type of activity: Money Transporting Description: Money Transporting from banks around San Andreas to the SF Federal mint. Link to images: https://imgur.com/a/o9BvWw9
  4. Participants: @Afufu District: All Districts Shift period: 40 minutes Number of victims saved/healed: 16 Screenshots: ::: :::
  5. I initially wanted to keep the current jail layout as it is, considering it is much more controllable with the number of cops on the server. From my side, I think it is a bad idea to have 2 jail locations, for obvious reasons, like poor cop activity etc etc. But after seeing the community's response to this topic, I see that the old jail is in massive favour, and since this change is for the community, I think just going for the old jail with some changes made to mapping and the prison warden spawn, could improve the activity. SAES HQ and the SAES team can monitor whether the activity claims are true after its implementation of course because the old jail was just a DM fest, no one was really trying to JB. I think the following changes could be made to the old jail layout, as well as some changes to the prison warden spawn: Allow Prison wardens to have access to a sniper rifle, to shoot down the long corridors. Add some slots along that long corridor for cops to corner-shoot. Marker-killing at the canteen door to be blocked off by a door. Leave the stairs from the jail backyard, which can allow cops and criminals to access the visitor area. (Where the phones and the changing area is) Expand the red box, to prevent criminals nading the backyard constantly, and prevent spawn-killing. Re-position the vending machine to a place where cops can actually buy Energy Drinks, instead of them getting killed while in the vending machine marker OR make a rule where killing cops/criminals who are attempting to buy something from the vending machine and are in the marker cannot be DM'ed. (A rule that should be added to Bank Robberies as well imo) Move the Prison Warden spawn back to the yard, while keeping roof access, as @silalius mentioned. Changing the grill doors in the backyard for something more 'bullet-proof' since bullets can go through these doors and make prison wardens enter the jail with lower HP, and as soon as you enter, you get marker-killed, and make the backyard spawn more wider to allow cops and crims to move around more freely. In the spoiler below are the doors and the enclosed area I was talking about. ::: ::: Make the gym and canteen areas slightly smaller, so that it is possible to arrest criminals that are inside there, and so that it can become a comfortable space for cops to regroup for a rush. For the new jail, I would propose the following changes: Make a control panel for the venting system in the cells control room, so that it is easier to open, and it is an alternative that criminals can use to escape. Criminals should not be able to lose HP while they are venting. Re-position the vending machine to a place where cops can actually buy Energy Drinks, instead of them getting killed while in the vending machine marker OR make a rule where killing cops/criminals who are attempting to buy something from the vending machine and are in the marker cannot be DM'ed. (A rule that should be added to Bank Robberies as well imo) Move the Prison Warden spawn back to the yard, while keeping roof access, as @silalius mentioned. Expand the red box, to prevent criminals from nading the backyard constantly, and prevent spawn-killing. Make this path slightly longer so that there is no marker abuse from cops/crims. It will allow both sides to effectively corner-shoot. The path is shown in the spoiler below: ::: ::: There should be strict enforcement on the marker-abuse rule by the way, especially when coming out of a marker gives protection/immunity for crims/cops. SAES should take it more seriously, and proper evidence should be given if this was to be reported. I know that most of my suggestions are repetitive, but they just apply to both scenarios. Again, this is my opinion, and it is something I have seen from responding to JB's every day. Regards.
  6. Securing VIP 06/08/2021 Members: @Afufu @LAPD_Spanish_VEN @Halo @Formula Screenshots: ::: :::
  7. Date: 05/08/2021 Participants: @Afufu @BOB @DeV @smoken @PticoF Type of activity: Money Transporting Description: Money Transporting from banks around San Andreas to the SF Federal mint. Link to images: https://imgur.com/a/pdkNyHH
  8. Participants: @Afufu Districts: All Districts Shift period: 20 minutes Number of Vehicles Extinguished: 27 Screenshots: ::: :::
  9. Date: 04/08/2021 Participants: @Afufu Type of activity: Money Transporting Description: Money Transporting from banks around San Andreas to the SF Federal mint. Link to images: https://imgur.com/a/Mq3eiAH
  10. Participants: @Afufu District: All Districts Shift period: 1.5 hours + Number of victims saved/healed: 21 Screenshots: ::: :::
  11. Date: 03/08/2021 Participants: @Afufu @BOB Type of activity: Money Transporting Description: Money Transporting from banks around San Andreas to the SF Federal mint. Link to images: https://imgur.com/a/pXvgjqK
  12. Type Of Activity: Fuel Trucking Date: 03/08/2021 Participants: @Afufu Screenshots: https://imgur.com/a/Q80nCiJ
  13. Participants: @Afufu Districts: All Districts Shift period: 20 minutes Number of Vehicles Extinguished: 13 Screenshots: ::: :::
  14. Date: 03/08/2021 Participants: @Afufu @LAPD_Spanish_VEN @Samuel3021 @SKY-911 @BOB @Castillo Type of activity: Money Transporting Description: Money Transporting from banks around San Andreas to the SF Federal mint. Link to images: https://imgur.com/a/q1iIH4r
  15. How about adding the Vents marker in the cells room, and making it so that you don't lose HP in vents, an alternative escape route for crims
  16. Type Of Activity: Fuel Trucking Date: 01/08/2021 Participants: @Afufu Screenshots: https://imgur.com/a/Hvrd3aw
  17. Securing VIP 02/08/2021 Members: @Afufu @PticoF @LAPD_Spanish_VEN Screenshots: ::: :::
  18. Dear @TekelciAhmet Meet any SAFD HQ or in-game for your EMT test. Regards, ~[Fire Commissioner Afufu]~(red)
  19. Dear @Itachi Meet any SAFD HQ or Battalion Cheif in-game for your SAFD test. Regards, ~[Fire Commissioner Afufu]~(red)
  20. Stopping SR 31/07/2021 Members: @Afufu @SheraP @LAPD_Spanish_VEN Screenshots: ::: :::
  21. nikomeklaus ~[happy birthday bro]~, accept my app lounge amk
  22. +1 from me. Especially when you spawn a bike, and someone spawns a car on you lol
×
×
  • Create New...