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Cornelius

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Posts posted by Cornelius

  1. @Howlze said in Disallowing police/squad members from respawning or disconnecting.:



    Once again ... Which is exactly what I stated on my topic.


    @Howlze said in Disallowing gang members to spawn for a bank robbery:



    Current script should be relying on the current amount of cops. If there are 10 cops on as the bank robbery spawns, it shouldn't "deactivate" the ability to crack if they despawn. I agree with that.




    Again, you dont understand what I said ?


    :::


    alt text


    :::


    You say no gang members are involved in your idea script.
    I say involve gang members in your idea script.


  2. @Howlze said in Disallowing police/squad members from respawning or disconnecting.:



    .. Huh? He copy-pasted my topic?



    Most of SAES players can't read or are illiterate
    If you read carefully you will see difference:


    :::


    You talk about gang members.
    Spoiler Text
    I talk about squad members.
    Spoiler Text


    You speak how to manage gang member problems.
    alt text
    I speak about how to manage squad members problems.
    alt text
    I said report those cops, or dont even count them anymore - remove 10 cop script.


    :::


    I agree to the last point, but you may ask what is the difference ?
    10 cop script. (your opinion example): 3squad members + 7 gangless.
    10 cop script. (my idea example): 3 squad members + 6 gang members +1 gangless.


  3. Hi, In the present as well as the past we've noticed multiple squad members spawning as a civilian, or disconnecting in order to lower the 10-cop requirement for starting and continuing a bank robbery. This should not be allowed for obvious reasons. A simple fix to this is for validation of whether reporting those cops or to still count them towards the limit script - simply remove 10-cop rule. Current script should be relying on the current amount of cops. If there are 10 cops on as the bank robbery STARTS, it shouldn't "deactivate" for the rest of bank robbery.


    Try to remove and be reported @Tut-Greco


  4. Hi,


    In the present as well as the past we've noticed multiple squad members spawning as a civilian, or disconnecting in order to lower the 10-cop requirement for starting and continuing a bank robbery. This should not be allowed for obvious reasons.


    A simple fix to this is for validation of whether reporting those cops or not to count them towards the limit script - simply remove 10-cop rule.


    Current script should be relying on the current amount of cops. If there are 10 cops on as the bank robbery STARTS, it shouldn't "deactivate" for the rest of bank robbery.


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