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brotherhoodman

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Posts posted by brotherhoodman

  1. @crank said in [CHANGE] Turf War Zone Cooldown:



    @brotherhoodman Then you could as well let turf wars die because there is not going to be a major shift with turf wars. The server is losing players daily, Friday evening player peaks are at 80. If there is no change within either your alliances or within the turf script, you will have no enemies to fight, because we too play for fun.



    This sounds too far-fetched, there is no need for turf wars to die. Your side is just simply not active enough, what's the part you don't get?


  2. I do get the idea, and I do sincerely hope you could get more defenders, but you cannot create a different mechanic on turfs based on the fact that 1 "side" keeps losing. It's just not how it should work.


    It may look unfair and @BurakO has already said this too many times.


    1 Year ago NavM were having most of the zones for the majority of days for the mere reason that they were active and the funny part is nobody would complain because that's how the gameplay is, you can't interfere whether people is connecting or not for a turf war.


    Besides, the longer the turf lasts doesn't necessarily mean it should be fun. By the time 1 hour passes either side is already kind of exhausted until one of them gives up.


  3. alt text


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