Jump to content

Homeless

Members
  • Posts

    157
  • Joined

  • Last visited

Posts posted by Homeless

  1. I have been a criminal for the most of the time and I intend to stay as a criminal because of the network of friends I play with. I played in SAPA when it still was a group and back then the cop side was pretty good, yet it still lacked many qualities.


    Its not about the gameplay and activities but the police community which is mostly bigoted, not interested in recruiting new players by teaching them how to play, lacking teamwork between the squads and generally being assholes towards the who community in cases when they just play to bait for reports, spamming RP binds so you can stop (and arresting immediately after the person stopped), writing to the person to surrender and not giving him the time to do so, immediately shooting at the criminals as it always is some kind of a raid and so on(rather than warning before shooting as it was before).


    Why would I join the side that has been fucking me over, trolling me and getting me into trouble for stupid reasons?


  2. @nanobob said in [SUGGESTION] TURF WAR:



    I would thus be in favour of splitting it up half in half. Although, just spitballing ideas here, what about if every time you start a turf you had a chance of a random weapon being picked for headshot (which of course would have to show up on screen somewhere). This I think could create a relatively dynamic turfing experience (albeit maybe not the most realistic option)


    If doing so we might want to look into only allowing certain weapons, or giving weapons like M4 a (much) lower chance of being picked as headshot weapon.



    You actually gave a good idea. It is obvious that SAES hardly incorporates realism in activities so I don't know why should we check off this one. It will cause a more dynamic feel + fun.


×
×
  • Create New...