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Tut

SAES Creative
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Everything posted by Tut

  1. please mention the last seen of/+ username of the property you're requesting @ziad-i
  2. I love the police sultan as it resembles its civilian version. Also you might want to check out this forum section https://saesrpg.uk/category/31/server-script-suggestions-bug-reporting
  3. @itzspicey I'm sorry we can't allow you to do that. However you may log on time to time and see if the properties are put on sale
  4. bugs are generally to be posted on bug tracker, requiring registration. link is found on bottom of the site
  5. The user is not inactive; it would be if it was Oct 16. Archived
  6. The old trailers are a lot more durable in terrain and small roads than the new ones due to their dimensions. I can't see how you're going to fit your load into a police chase regardless of where in the map you may be
  7. Looks like a winner has been elected and 14 days has passed, archived. If you'd like it restored please make a new topic. @Dopen
  8. @nanobob wont be doable by replacing a map object with the taser and then using bone attachments with a command?
  9. It would be cool to do a small change that instead of triggering an arrest, you 'killing' a wanted player would make him use the /injured anim and will be able to move very slowly towards another jailbreaker/bank robber (anyone familar with MTA PUBG will know what I'm refering to) in order get revived which should take around 8 seconds. Officers may then arrest the player with nightstick if he remains in injured state. This gives a chance for crims and balances it out a little more as it would require cops to still run for the target. Med kits could be placed in banks (in the room where the armory is located) and likewise for jail in the office part (near cells keypad)
  10. @punchline https://streamable.com/3d8fw
  11. I think adding a differnence in damage when using 1 hand and 2 hands on a grip would be nice and can tell from personal experience that shooting a 12 gauge shotgun 1-handed isn't really a reliable option for dropping your target :( so I think the following weapons should be influenced by the damage multiplier script; 22, 26, 28, 32 further ideas to this suggestion are welcome
  12. Already suggested this on old forums and still agree it needs to be added
  13. try your luck here @miqueias225 https://saesrpg.uk/topic/217/f-b-i-federal-bureau-of-investigation
  14. We've got an interior mapper however we may still look into an exterior mapper
  15. I'm really impressed of your map editor skills, if you're interested in working on a new project, SAPA needs a new base mapping; https://saesrpg.uk/topic/2602/sapa-base-mapping-request-paid-rewards @BonIIs
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