
AntiRug
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Everything posted by AntiRug
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[LWS-Staff] AntiRug's LWS Events
AntiRug replied to AntiRug's topic in Lightning World Sports's Events
^[] Event #15 Hoster @Emergency-Task-Force Event Type: kamikaze The Bobcat Prize $1,000,000 Winners: @nyx_ ScreenShots: ::: ::: -
[LWS-Staff] AntiRug's LWS Events
AntiRug replied to AntiRug's topic in Lightning World Sports's Events
^[] Event #14 Hoster @Emergency-Task-Force Event Type: All Vs All Air Boxing Prize $1,000,000 Winners: @Skyler ScreenShots: ::: ::: -
disallow squadmember to spawn drugdealer in brs
AntiRug replied to KARIM's question in Suggestions / Changes - Archive
Just remove speed. Aint rocket science.. -
Would be great! +1
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Part I: How much have you donated for the sever? 20 Pounds When was the last time you requested a donation reward change? 14th November, 2019. Why do you need this change? I would like a new and faster air transportation vehicle. Links to your donation topics: Links to your previous donation changes requests: https://saesrpg.uk/topic/13065/antirug-s-reward-change https://saesrpg.uk/topic/12346/antirug-s-donation-change ======================================================================== Part II: What I Want to be Removed Vehicle 1: Beagle Location: LSA (will be shown ig) Interior: N/A ======================================================================== Part III: What I Want to be Added Vehicle 1: Shamal Location: Same loc at the current beagle Username: AntiRug Interior: N/A
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[FOR SALE] Large LS Mansion (Xmas-Event-Winner)
AntiRug replied to AntiRug's topic in Housing Auctions - Archive
SOLD! @JohnnyEnglish -
Where in the fuck have you seen someone kill a person and gain energy? RP server, remember that.
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Oh im sorry, i thought this was a roleplay server?..
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[FOR SALE] Large LS Mansion (Xmas-Event-Winner)
AntiRug replied to AntiRug's topic in Housing Auctions - Archive
Bumpity! Bumpity! -
[FOR SALE] Large LS Mansion (Xmas-Event-Winner)
AntiRug replied to AntiRug's topic in Housing Auctions - Archive
^[Greetings!] ^[I am selling my newly won LS Mansion, that i won from the Xmas-Event giveaways] ^[''Hitlers Slaughter Mansion''] ^[Starting Bid-~[20mil]~(lime)] ::: ::: -
SA Fire Department :: Media Archive
AntiRug replied to Laza's topic in San Andreas Fire Department's SAFD Public Area
Roleplay type: Crash at LS-LV Highway Description of roleplay: The San Andreas Fire Department received an emergency call about two collided cars on the LS-LV Highway. The SAFD crew immediately geared up and headed to the crash site. Upon arrival, one of the drivers was seen crawling out of one of the burning vehicles, and the driver of the other vehicle was nowhere to be seen, so it was a suspected Hit & Run Accident. The man was quickly pulled and rescued from the crashed vehicle, and was hauled to safety before being handed over to an EMT. Both vehicles had caught fire, do to the fuel leaks from both cars, so the flames were pretty hard to extinguish. After a grueling couple of minutes of fighting the flames, they were finally extinguished. The SAFD crew packed up and took the Engines back to the station, while some SAFD units stayed on the scene and awaited for tow trucks to arrive. Afterall, the vehicle description was handed off to the police, so they could trace the driver who had fled the scene. Noone was seriously injured, and the highway was clear after the crash after just a few minutes. Location: LS-LV Highway Participants: @Toolbox / @Ramos / @buddler / @Ferthis / @Enemy44 / @NORI999 / @AntiRug Screenshots: Click Here ::: ::: -
SA Fire Department :: Media Archive
AntiRug replied to Laza's topic in San Andreas Fire Department's SAFD Public Area
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SA Fire Department :: Media Archive
AntiRug replied to Laza's topic in San Andreas Fire Department's SAFD Public Area
Participants: Myself District: LS-LV-TR Shift period: Afternoon Shift [20/12/2019] Number of vehicles: 25 Screenshots: Click Here -
[LWS-Staff] AntiRug's LWS Events
AntiRug replied to AntiRug's topic in Lightning World Sports's Events
^[] Event #13 Hoster @Slifer / @YankaTa Event Type: Carshow Prize 1st-500k/2nd-300k/3rd-200k Winners: 1st- @kleineVagina/ 2nd- @Bartman / 3rd- @Kok ScreenShots: ::: ::: -
[LWS-Staff] AntiRug's LWS Events
AntiRug replied to AntiRug's topic in Lightning World Sports's Events
^[] Event #12 Hoster @raafet Event Type: Chicken Nader Prize $1,000,000 Winners: @hRL ScreenShots: ::: ::: -
SA Fire Department :: Media Archive
AntiRug replied to Laza's topic in San Andreas Fire Department's SAFD Public Area
Participants: Myself District: SF-LS-LV Shift period: Afternoon Shift [19/12/2019] Number of vehicles: 14 Screenshots: Click Here -
Great! The new bank mapping looks very cool. I also hope that the new 1.5x money increase at the bank will stop all the suggesting nonsense, and everyone will be okay with the current system.
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[LWS-Staff] AntiRug's LWS Events
AntiRug replied to AntiRug's topic in Lightning World Sports's Events
^[] Event #11 Hoster @Razak Event Type: Fallout Prize $1,000,000 Winners: @Dankata ScreenShots: ::: ::: -
[LWS-Staff] AntiRug's LWS Events
AntiRug replied to AntiRug's topic in Lightning World Sports's Events
^[] Event #10 Hoster @Razak Event Type: Chicken shooter Prize $1,000,000 Winners: @Kim ScreenShots: ::: ::: -
Yea would seem like a cool little addition.
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[SUGGESTION] Ending the whole "balancing" issue
AntiRug replied to Howlze's question in Suggestions / Changes - Archive
@Adistar said in [SUGGESTION] Ending the whole "balancing" issue: Honestly if I were to give my solution, I would say let cops earn money from killing criminals in br, but let the crims respawn instead of getting jailed. Sounds like a compromise, no? Maybe have it like that instead of complete removal of killarrest Not a bad suggestion, don't necessarily agree with it... but it's not bad idea. Just keep SAES how it is and were fine.. -
@Adistar said in Remove killarrest: @AntiRug said in Remove killarrest: @Adistar said in Remove killarrest: @AntiRug said in Remove killarrest: @Adistar said in Remove killarrest: @AntiRug - Kinda going in circles with what I am about to say (not just you, almost everyone so far, because I believe this idea is misunderstood) but exactly, you and the rest of the cops have built something that makes all you organized and very well capable of stopping the br now, without killarrest feature, which was brought to saes not long ago only to balance the sides. I ran into someone misunderstanding this so just for clarity; I am not saying cops shouldn't be allowed to kill. They actually should, but we shouldn't be sent to jail and instead be able to respawn at hosp, prop, base whatever, just like the cops do. A very simple suggestion. Hope this makes it clear to you what I am aiming at. Feel free to respond or discuss what I said Oh no, I understood your point perfectly. I still 100% disagree with your point, because of the reasons i mentioned before. The criminals didnt have a problem with it when the cops were inactive, because they were able to secure each and every single BR. Now that we have made a comeback, yall gotta find something to nerf so you all could go back to robbing banks asif it was a walk in the park. Also just to clarify i disagree with your suggestion not u, we luv ya! Hhh love back men. I think everyone agrees that it was not a problem when cops were inactive. Thats why killarrest was brought in obviously. So if the reason of killarrest was to balance crims and cops, and now cops managed to get back active and actually strategic. Doesn't that mean that the reason of killarrest has been nullified? And if so, what is the purpose of killarrest now, other than it being an extra tool? Why not have crims getting killed on same level as cops, meaning: without jailtime? Becuase you know damn well that the BR would be impossible without such addition. This is where you and I will keep disagreeing. So unless you can convince me why removing killarrest will impact the cop side a lot - and it has been said earlier, f.e our own failed bankrobs weren't even due to killarrest - I don't think we should continue or else we'll just be going in circles and wasting time Agreed, well i was told to express my opinion :) So i have done. Please do not implement this.
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@Adistar said in Remove killarrest: @AntiRug said in Remove killarrest: @Adistar said in Remove killarrest: @AntiRug - Kinda going in circles with what I am about to say (not just you, almost everyone so far, because I believe this idea is misunderstood) but exactly, you and the rest of the cops have built something that makes all you organized and very well capable of stopping the br now, without killarrest feature, which was brought to saes not long ago only to balance the sides. I ran into someone misunderstanding this so just for clarity; I am not saying cops shouldn't be allowed to kill. They actually should, but we shouldn't be sent to jail and instead be able to respawn at hosp, prop, base whatever, just like the cops do. A very simple suggestion. Hope this makes it clear to you what I am aiming at. Feel free to respond or discuss what I said Oh no, I understood your point perfectly. I still 100% disagree with your point, because of the reasons i mentioned before. The criminals didnt have a problem with it when the cops were inactive, because they were able to secure each and every single BR. Now that we have made a comeback, yall gotta find something to nerf so you all could go back to robbing banks asif it was a walk in the park. Also just to clarify i disagree with your suggestion not u, we luv ya! Hhh love back men. I think everyone agrees that it was not a problem when cops were inactive. Thats why killarrest was brought in obviously. So if the reason of killarrest was to balance crims and cops, and now cops managed to get back active and actually strategic. Doesn't that mean that the reason of killarrest has been nullified? And if so, what is the purpose of killarrest now, other than it being an extra tool? Why not have crims getting killed on same level as cops, meaning: without jailtime? Becuase you know damn well that the BR would be impossible without such addition.