@kipt The bugs are mostly just issues in the code of the streamer, I've been meaning to patch them but for the most part have been simply forgetting to do so (Plus some patches I accidentally deleted..) (Also some general things about the map for those wondering) The map consists of just over 8,000 objects (Almost equal to the object count of gta3s LC) On average 5,000 which are streamed in (1539 on average are shown on screen) There are 2865 unique models 149 water pieces making up the ocean and other water sources Map is 268 MB From porting the map to get it to a stable state under MTA took almost 2 years with around a thousand (or more) revisions to the porting tool. 586 (About) textures have been recreated to work nicely with the SA revision of Renderware 200 interior objects have been remodeled (With prelighting redone) to fit in the open world environment) The mall is the only interior that I did not otherwise directly modify model wise because of how corrupted the interior model is (Blame rockstar, I'm actually planning on remodeling it from scratch one of these days) While they will never admit it, I did beat VCRP to porting this map I just waited a while to release it because the map was unstable (Similar to how VCRPs map was) and I wanted to do some perfecting before I released it. (Also is the jail actually apart of the map or did you guys add it in? Because I could never find it thus couldn't make it into an open world building)