People have been whining all the same when the original LS jail was introduced. They were mostly complaining about the interior making it too difficult to successfully break people out, and that you couldn't just fly a heli into a massive cell on a remote island and grab everyone anymore. And as time went on, the design has gone through a few iterations over the years, and people started to love it. I think that with enough play time and perhaps a few small balancing changes (which I won't name, because I haven't really participated in a single JB since this new jail was introduced), people will get used to it and learn to appreciate it, just like it was with the previous design. People choose the previous one over this, because that's what they're used to. On paper, it looks like the new one offers a lot more tactical gameplay and allows more strategic approaches to criminals breaking people out as well as cops trying to stop them. It's like with RvB maps, people only ever wanted to play Motel, Mansion, and GT, because that's what they're used to and the most comfortable with. But then again, I'm the kind of person who hates sitting in a corner for 2 hours, just aiming the CS or the sniper rifle at a marker and farming kills. Or getting marker killed as a cop, becauce sometimes I like to play the other side as well.