- 1) make it so during a turf war between 2 gangs (attacking gang vs defending gang), only members of the 2 gangs can participate at the turf war, other players or helpers from other gang can't. this means if tt attacks b~b then only tt and b~b members can participate, either attacking or defending the zone (cops are allowed to come but must arrest both sides). temporal joining a gang to avoid this rule isn't allowed. if i go to aa as interchange member for 5 days then i can't participate at turf wars, for example
- 2) add a cooldown of 30 mins after taking a turf, that turf can't be attacked/taken again by any gang for 30 mins. if you try to attack it and while you are inside the turf zone, you can see somewhere a timer of how much time left before your gang can attack/take the turf again (18 mins left, for example)
- 3) allow dm from outside of turf zones, that means i can snipe a tt member from a big distance while he's inside the turf zone
- 4) during a turf war you can only dm the participants of the turf war (cops/police forces, if there are any around, attacking gang and defending gang). you can't dm a civilian or a gangless crim, for example, as there is no reason to do so as they ain't participating at the turf war... only cops and the 2 gangs are participating, so you must only kill them