I play as cop for 2 years so my suggestions will be based on a cop POV don't cri criminals
• The requirement for the number of squad members or players needed to initiate a bank robbery has been reduced from 10 to 5. I recommend to revert this change back to the original requirement of 10. The server's overall condition has improved, and while it's important to maintain a balance that satisfies criminals but you should also consider the cops.
• It's been a long time since the last HLS recruitment, so it might be a good idea to initiate a new one (you can force them like you did with DE/CLO/LWS :mclaugh:). You may consider allowing them to participate in more bank robberies, not limited to just LV/SF, to determine success rates in bank robberies, you can review rates as you did before. Currently, the group seems inactive, with no one actively attending bank robberies. It appears that their involvement is limited to completing two patrols for a mere five minutes each month.
•Vending machines, those located near banks should be protected in some way. The presence of 4525423451322346 defenders outside the bank makes it impossible for cops who need to access the vending machines for energy drinks. Criminals, on the other hand can freely sell drugs to each other, a large number of criminals spam combat shotguns in the narrow hallways makes it nearly impossible to navigate through without enery drink. My alternative suggestion would be allowing the medic units of squads to sell boost injections, which would provide a legal alternative to the drugs available to squads.