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Soul

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Posts posted by Soul

  1. Too many Dogs in this thread. But my question is:
    Which brainlet decided to allow park arresting/ ram arresting in the first place, yet criminals are not allowed to ram a cop.


    Right now, all that dogs do is, have a SWAT tank with 4 people grabbed onto it, ram + spray + ram a crime with 20 stars and not give him a chance to even take out a weapon.


    Anyways, from my POV, the cops deserve a punishment, but who am I to speak, being part of the community for 10 years.




    this is not the reports section. any info related to potential violations done by other players is removed (tut)


  2. @Spicey said in [SUGGESTION] Name tags:



    @Soul said in [SUGGESTION] Name tags:



    @Spicey said in [SUGGESTION] Name tags:



    bring back the old tags what the fuck is this new bullshit



    this new bullshit will get fixed, and we will stop crying about performance issues.



    i was never had problem with FPS drops so idc about it ;v


    just put it as a MOD who we can close and open it with using M>Mods



    You haven't been in a BR plane with 40 people then ;)


  3. Quick feedback:
    During BR organisation - 40 people in plane with HUD enabled = 15-20 FPS for everyone (couple of people even timed out) when /saeshud is done to remove HUD (mainly nametags) FPS is fine.


    P.S: I know you guys are aware of nametags issue, however, mentioning it again so the script eventually gets looked into and the issue is solved


  4. @Tut-Greco said in Optimize SAES already:



    Maybe put a bit more effort into explaining what needs be optimised. there's no good in making silly posts like these.



    Perhaps, the DEV team can take one day to go over all the resources, scripts and what not, check for any outdated resources/ scripts which run without being used and/ or are simply causing useless load to the server which results in decreased performance.


    Cheers, Doc =)


  5. @Tut-Greco said in [Suggestion] Solving an issue we all know about.:



    @Soul said in [Suggestion] Solving an issue we all know about.:



    perhaps have some changes done to the shaders and shit, as it really is resource heavy and causes major lag spikes in half of LV



    I don't think their shaders have much, if any notable influence on your performance.. must be the sheer amount of objects streaming in, together with a bad base loading system



    That's why I wasn't quite sure, which aspect exactly causes those lag spikes, but they are quite annoying to deal with and afaik there are certain limitations to base mappings to prevent this from happening.


    That said, thanks for replying Doc.


  6. I guess, this has to be handled by the Group Management and RaceTech HQ, but, we can all agree that RaceTech Base, causes a major lagspike as soon as you enter LV and get close to it, so, what I am saying is, perhaps have some changes done to the shaders and shit, as it really is resource heavy and causes major lag spikes in half of LV


    Cheers.


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