Hi Guys, Appreciate you taking the time to vote and comment on the following topic: https://saesrpg.uk/topic/29283/change-br-starting-minimum-requirements With that in mind, a few alternative suggestions came of it, therefore I'm going to pitch them to you to vote on. The things that remain the same in the scenarios are: If BR is successful, the amount that the criminals taking part get in the BR will be (paymentValue + applicableAreaValue) + (paymentPerCop * numberOfCopsTakingPart) Criminals within the "applicable area" (i.e. vault area + certain corridors) get more than criminals who are not in the applicable area If BR fails, the amount that the cops that take part in the BR get will be paymentPerSafe * numberUncrackedSafes on bank reset. Cops who are not alive or inside the bank on failure/reset get the above payment divided by 3 There will be caps on the maximum payout, so amounts do not become silly. Scenario 1: Criminals can start BR with 5 cops on the server (including all squad members regardless of spawn) if server player count is below 40 Criminals can start BR with 10 cops on the server (including all squad members regardless of spawn) if server player count is above 40 Scenario 2: Criminals can start a BR with 5 cops on the server (including all spawns cops, regardless of squad / squadless) Scenario 3: Criminals can start a BR with no cops on the server. Please decide carefully, as we will only be implementing a change with a majority of 50% or more The vote ends on the 25th Oct @ 12:00pm EDIT: Scenario 3 updated to remove "if player count below 30" to coincide with @Terry's suggestion that people seem happy with.