Note : This was suggested by our dutchie @Blade long ago and seems to be accepted but never saw it, live indeed im reposting and you can find original post here
This has been suggested back in 2012, however I'd like to open a new discussion about it.
I've asked around a tad in-game and people seem to like the idea of being able to put a bounty on a player.
So I had the idea to come up with a plan on how to get it working:
Here we have the: the player that is putting a bounty on someone, the player that has got the bounty on him/her , the crowd that chases and kills the player.
The person puts a bounty on players head for example 50.000. The whole server gets a message on the top-bar that there has been a new bounty set on someone.
The bounty stays there for 15 minutes.
After the 15 minutes the money is gone.
If the person was killed, the person that killed the person with the bounty on his head, receives the money, and the whole server gets a message that says "player" has been killed by "player" for the bounty of: 50.000 <- amount
You can only set one bounty per 30 minutes.
If you have any suggestions for the matter of this suggestion, feel free to reply below with additional information on how the script could work.
JoKi notes:
If a player with a bounty on his head is arrested, the *cop arresting gets the money;
If a player with a bounty on his head disconnects from the server, the time will be reseted(30 minutes to be killed again);
If a player with a bounty on his head survives the 30 minutes, he gets the bounty money;
The player who sets the bounty loses the money if the player gets arrested/killed or not;
A bounty can only be set on a player and by a player each 30 minutes;
A player can set a bounty on hiself;
if the player doesn't accept in 30 seconds, the money is returned;
there must be an attacker or else the timer will reset.
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Note : This was suggested by our dutchie @Blade long ago and seems to be accepted but never saw it, live indeed im reposting and you can find original post here
This has been suggested back in 2012, however I'd like to open a new discussion about it.
I've asked around a tad in-game and people seem to like the idea of being able to put a bounty on a player.
So I had the idea to come up with a plan on how to get it working:
Here we have the: the player that is putting a bounty on someone, the player that has got the bounty on him/her , the crowd that chases and kills the player.
The person puts a bounty on players head for example 50.000. The whole server gets a message on the top-bar that there has been a new bounty set on someone.
The bounty stays there for 15 minutes.
After the 15 minutes the money is gone.
If the person was killed, the person that killed the person with the bounty on his head, receives the money, and the whole server gets a message that says "player" has been killed by "player" for the bounty of: 50.000 <- amount
You can only set one bounty per 30 minutes.
If you have any suggestions for the matter of this suggestion, feel free to reply below with additional information on how the script could work.
JoKi notes:
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